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Thread: AC+R: Okizeme

  1. #1
    Okizeme is awesome. This thread is about how you win the match after a knockdown in AC+R

    For starters I think we just list whatever we can pick up in the videos before we can actually get hands-on experience

  2. #2
    D Fish Summon for okizeme looks to be interesting so far, from what I have seen in some match vids.

    On a successful hit, it causes a brief moment of stagger.
    On block, it has a 'hard hit' effect.

    HD Fish Summon:
    http://youtu.be/SiqH0kRhcC0?t=12m30s
    ja.twitch.tv/joniosan/b/333420219?t=11m53s

    DD Fish Summon:
    http://youtu.be/423EPxdVO0A?t=1m51s
    Last edited by Kurokun; 09-27-2012 at 10:45 AM.
    I IAD inter-island to play GG.

  3. #3
    It makes the sound of a level 6, and the announcer mentioned that he thought it might be that as well.
    GUILTY GEAR GENERATIONS MOTHER FUCKERS!

    Viva la revolution!

  4. #4

  5. #5
    HH Fish Summon (mid-screen to corner okizeme):
    http://youtu.be/9f0z3N5rOIk?t=6m48s
    (ranged KD) > 214H~H > 236D (launch) > (H Laser Knockback) > dash (forward screen scroll) > (H Laser follow-up) > H/L Mixup > ...

    HD Fish Summon (corner okizeme):
    http://youtu.be/ObNABBcnJWo?t=4m34s
    http://youtu.be/pJC30uV5hYg?t=3m13s
    http://youtu.be/pJC30uV5hYg?t=6m36s
    214H~D > IAD j.2S > (H Laser) > H/L Mixup > (D Fish bite) > ...

    HD Fish Summon (corner okizeme):
    http://youtu.be/pJC30uV5hYg?t=6m42s
    214H~D > 2K (whiff) > (H Laser) > gatling string for pressure > (D Fish bite) > ...
    • It seems like you could probably do standard, ground-based okizeme stuffs from AC after the HD Fish Summon here.
    I IAD inter-island to play GG.

  6. #6
    KK Fish Summon (corner okizeme):
    http://youtu.be/nxqQq775JEI?t=6m50s
    dash 214K~K > 2K > (K Fish bite) > 421[S] > (dash) 2K > 2D > (K Fish bite follow-up) > ]S[ > IAD > H/L Mixup > ...
    I IAD inter-island to play GG.

  7. #7
    KP Fish Summon (corner okizeme):
    http://youtu.be/lOIjQPGPaZg?t=7m11s
    214K~P > 2K > (K Fish bite) > 421S > dash 6H > (P Fish bite follow-up) > 2147K > AD j.K > land > 2K > (bubble pop) > ...
    • TK Bubble being utilized here makes for an interesting scenario. An auto-exploding bubble here could possibly be used to prolong pressure, limit the opponent's movement range (depends on which bubble summon is used), or even create another opportunity for a mixup of some sort.
    Last edited by Kurokun; 10-10-2012 at 02:08 PM.
    I IAD inter-island to play GG.

  8. #8
    KD Fish Summon (corner okizeme):
    http://youtu.be/IRNJMaWuy5Y?t=3m38s
    dash 214K~D > 2K > (K Fish bite) > 421[S] > dash 5K > 2D > (D Fish bite follow-up) > ]S[ > IAD > H/L Mixup > ...
    I IAD inter-island to play GG.

  9. #9
    PK Fish Summon (corner okizeme):
    http://youtu.be/pdlrfTJj0JA?t=8m39s
    dash 214P~K > 2P > (P Fish bite) > dash 2K > dash 2P > 5K > (K Fish bite follow-up) > jump forward > H/L Mixup > ...
    I IAD inter-island to play GG.

  10. #10
    In the latest vid Kazuki does a shitload of

    KD Fish > 2k > 421S > IAD mixup in the corner. Seems relly solid thanks to the long blockstun by K fish

    He also does a sweet-ass confirm where he comboes into bubble loop by planting a bubble while the opponent is staggered by D fish

    Edit: THanks, Horokei
    Last edited by Nehle; 10-19-2012 at 06:56 AM.

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