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Thread: [CP] Azrael - Gameplay Discussion (Discuss Videos/Combos/Questions/etc.)

  1. #481
    Quote Originally Posted by Ctrlaltwtf View Post
    What does Azrael have for tk wakeup? I always see him end air combos with a power smack that puts a weakpoint on. Seems like it'd be a viable anti-360 tk wake-up for him.

    Obviously everything against Tager is a risk at close range but you gotta just nut up and try something or you'll never escape. Because Tager don't care
    Not really sure what you're talking about.

    Quote Originally Posted by STenSatsu View Post
    Meh, he has tools for pretty much every situation it seems so most matchups will likely be skill matchups at worst so maybe a 4.5-5.5 or 1 or 2 4-6 matchups. Was looking at win rate data against specific characters but the results are pretty varied. On a high note though, the 12th ranked Azrael has his name as Dogura and is 11th dan atm. Hoping he is THE Dogura.
    Some of the match-ups do seem worse than others if you look at the top Azrael's match-ups. Of course most of the time they are still on the positive side but there has to be a difference between match-ups that they win 80-90% of the time and ones that they only win 50-60% of the time.
    Ex. the top ranked Azrael,
    69% against Jin
    43% against Taokaka
    59% against Tager
    43% against Carl
    41% against Hakumen
    56% against Platinum
    69% against Amane
    All others are above 70%.

    Then #2 Azrael, Himajin has:
    59% against Litchi
    46% against Hazama
    All others are above 70%.

    Then you look at the actual top ranked players who play other characters and see that their match-up records against Azrael are horrible for him by those standards.

    Quote Originally Posted by BladeOfJustice7 View Post
    He's beastly. I hope it's actually him, Azrael has yet to a "a player" yet. Kagetsu is trying but he's not *it* yet. Every character has a *player* which revolutionizes the way the character is played and how to play them optimally.

    Spark with Hakumen as of CS2 in EVO.
    Zakiyama with regards to Hazama.
    Goro Makoto.

    Some I could name at the top of my head.
    Have you watched Himajin play? He's currently the #2 ranked Azrael. I think you're exaggerating the whole "revolutionizes the way the character is played", but there are certainly really good Azrael players already so I don't really agree with you at all.

  2. #482
    Koko's going loco MetalMaelstrom's Avatar
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    I think he's talking about j.D, which is a normal and not a TK-able air special. The only air normal he has that really alters his momentum is j.2C. Regardless, I don't think either option is the best idea to meaty with.

    Also Kagetsu is gomikuzu garbage. At least he was a garbage Hazama player. There are a few players at chariot that you probably shouldn't pay attention to. Himajin is pretty beastly, imo, though some of Kubo's vids showed really good use of Azrael's mobility options and spacing.

  3. #483
    DORIRU!~ Eternal Blaze's Avatar
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    Yeah Himajin is my current favorite Az to watch, he's pretty smart and uses WP really well, and he does some pretty interesting stuff that i dont see other Azrael players do

    A~zunyan is my other fave, he tries new shit but sadly drops alot of it lol
    Last edited by Eternal Blaze; 01-01-2013 at 07:10 PM.


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  4. #484
    I've been thinking about a lot of stuff for Azrael lately, especially after seeing combos that apply both weakpoints without scud. I'm hoping that those combos end up being practical (not something so incredibly difficult that makes it only have a place in combo videos) hopefully a lot like Bang's 3-4 seal combos. In that last combo video there was one or two combos that started with one weakpoint, used it, then applied both of them. Thinking about it, it might even be possible to use both weakpoints in one combo and get them both back. The wheels are turning.
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  5. #485
    Crimson Wyvern Lucalibur's Avatar
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    Quote Originally Posted by LegendaryRath View Post
    Thinking about it, it might even be possible to use both weakpoints in one combo and get them both back. The wheels are turning.

    Possibly. The combo video showed following up table flip(which adds a lower weakpoint) without having a weakpoint beforehand to be possible, so if you have both weakpoints applied when you start the combo, going into the normal combo route>2C>3D(Lower weakpoint used)>Table Flip(Might require something beforehand, reapplies lower weakpoint)>stuff>air stuff>J.D(Uses upper weakpoint)>air stuff>J.D(Applies upper weakpoint) might be possible.


    Of course, this is just me theory fighting. The combo might be too long and the new hitstun decay might not allow it off weaker starters, but I don't doubt combos that start with both weakpoints can add both back.
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  6. #486
    There was also a combo where he went into valiant to the corner and then got both weakpoints from there. Most combos that utilize both weakpoints eventually go into valiant anyway, so it could be possible that way.
    Quote Originally Posted by Theupstreamer View Post
    Ruben you don't understand. When Ryan is done working at the pool, he works the pool.

  7. #487
    Crimson Wyvern Lucalibur's Avatar
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    Humm, true enough. I would not be surprised if we start seeing combos that start with only 1 weakpoint and end with both given the technology that was found in that video.
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  8. #488
    Just want to mention that part of the reasoning for getting both weakpoints is to do big damaging combos off them. Assuming it is possible to get both back in the same combo you used them, you run into the possible "issue" of how much damage are you actually doing. Since it is mostly just theory at this point, we can't really say, but I have to imagine there will be a damage sacrifice.

    With both weakpoints applied, off 5B starter he gets ~4,800 meterless, while still getting at least one weakpoint reapplied of your choosing. Then it becomes a personal decision of how much damage are you willing to give up for that other weakpoint to get reapplied. He can get ~3,000+ meterless with just the upper weakpoint applied off 5A, so presumably more off 5B. So ~1,800+ extra damage with the additional weakpoint. You would be deciding how much below that amount is worth getting the other weakpoint.

    My other question would what happens if you use up a weakpoint and then reapply the same weakpoint with another move, what would happen if you then did a different move that used up the weakpoint again? Would the combo still get extended?

    Take this combo as an example:
    -UW 3C > 22C > 5B > 2C > 6D > 236D > 5A > j.A > j.C > j.2D = 3,214 DM
    He uses up the UW with 6D, but immediately reapplies it with 236D (Valiant), but ends the combo with j.2D to get both weakpoints. So what would happen if he would've done j.D ender in that scenario? Is that just a case of proration would've kicked in so he wouldn't be able to do anything with it anyway? But any other time using up a weakpoint like j.D mid-combo allows for an additional aerial combo (some combos plainly have 5B>Aerial*2).

    I'm going to assume this is a case of the combo proration will still be affected even if it seems like it should be possible in theory.

    Quote Originally Posted by Lucalibur View Post
    Humm, true enough. I would not be surprised if we start seeing combos that start with only 1 weakpoint and end with both given the technology that was found in that video.
    There are already combos like that......in that very video no less....

  9. #489
    Edge of Imagination C0R's Avatar
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    Quote Originally Posted by zeth07 View Post
    Not really sure what you're talking about.



    Some of the match-ups do seem worse than others if you look at the top Azrael's match-ups. Of course most of the time they are still on the positive side but there has to be a difference between match-ups that they win 80-90% of the time and ones that they only win 50-60% of the time.
    Ex. the top ranked Azrael,
    69% against Jin
    43% against Taokaka
    59% against Tager
    43% against Carl
    41% against Hakumen
    56% against Platinum
    69% against Amane
    All others are above 70%.

    Then #2 Azrael, Himajin has:
    59% against Litchi
    46% against Hazama
    All others are above 70%.

    Then you look at the actual top ranked players who play other characters and see that their match-up records against Azrael are horrible for him by those standards.



    Have you watched Himajin play? He's currently the #2 ranked Azrael. I think you're exaggerating the whole "revolutionizes the way the character is played", but there are certainly really good Azrael players already so I don't really agree with you at all.
    What kills those charts for the most parts in terms of applicability is the 'who' aspect. If there's a really good Carl player who dominates that local scene where the respective player plays, it's going to create an outlier in the matchup strata, where after careful analysis, the matchup could even be in Azrael's favor to some degree.
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  10. #490
    Quote Originally Posted by C0R View Post
    What kills those charts for the most parts in terms of applicability is the 'who' aspect. If there's a really good Carl player who dominates that local scene where the respective player plays, it's going to create an outlier in the matchup strata, where after careful analysis, the matchup could even be in Azrael's favor to some degree.
    I wouldn't really say that "kills" those charts because if you take a large enough sample or compare enough of them you can get a GENERAL idea of how good or bad the match-ups are. Not to mention the fact that anyone who has been watching a good bit of BBCP videos can probably figure out which characters seem really good already, which in turn can give you an idea of who could be a tougher match-up.

    It's not like I'm saying they should be directly taken as match-up charts. I mean just look at Dora's match-ups, and tell me you can't interpret certain match-ups are PROBABLY not entirely in Bang's favor, knowing what we know from previous games with those match-ups and what we have now in BBCP.

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