Just the fact that you are timed based on your starter is a huge limitation.
I've never seen a Makoto player do a reset. Ever. Why hasn't anyone done this shit yet?
And simple routes lead to stronger neutral, stronger pressure, stronger fundamentals. Makoto has all the tools, and now she can focus on using them then just muscle memory the optimal combo. Well. That's what I'm gonna do.
When you can get decent oki with comet cannon I don't think I'd go for resets much. Plus when I go for resets usually it's because I can't get much more damage and the opponent is still on the ground (won't be able to tech). That's Tsubaki. Makoto doesn't get much dmg till she puts them in a techable state and gets a lot of damage after that so it's not something I would think of doing.
I dunno what the possibilities could be, I don't feel potential so I don't wonder why makoto players aren't doing it tho
I do resets but they arent anything special because it isn't Makoto's speciality.
I don't think Makoto or any character in Blazblue have a combos/confirms that are difficult to the extend that they ruin your focus on other aspects of the game, neither they take a lot of time to learn, i mean, even Carl took me only three days to nail down all his stuff. Anyway, our neutral game have a very deep growth potential in the same time its really easy to play even from the first time, i'm emphasizing on this point particularly because Makoto neutral is about pin point spacing, whiffing and punishing, these stuff are not noticeable or appreciated by the normal player. Here are some examples i took up from the Goro video
http://www.youtube.com/watch?v=FVjxwxqKHv4
@0:25 Great Anti Air
@0:29 Godlike whiff punish, he even halted his advance without using a guard cancel
@1:06 Epic, he probably delayed his pressure to bait the CA or used 2A~1B OS to continue the pressure or bait the CA if the 2A whiffs
@1:20 He got out of the wolf cannon range and once valk whiffed it he prepared to chase/punish his dash cancel
@1:26 Once his 2A whiffed he reacted with a jump barrier to chase down Valk if he jumps out, and he was right, so he confirmed and continued what he was doing and managed to score a j.C
@1:30 Gagaga expects Goro to rush in after backing off so he throws in a preemptive fast w.A to stop him, Goro holds his ground and bait it, once it whiffs he confirmed into a punish right on the tip of the 2B, if he was late a 1 frame he would have missed, well played. But valk hitbox changes when you hit him, that's why he whiffed the 5B follow up lol
@5:40 Amazing spacing, avoiding the j.2C, and then into a 5C punish with a j.CC
I guess that enough to prove my point, Makoto Neutral does not have the greatest depth, its just people looks down on it too much and doesn't appreciate it.
Also, her offense gets more scary the better you can confirm guards and the better you get at reading your opponent habits. Its safe to say that we have plenty off stuff to play with instead off spending a lot of time in training room learning combos in CP.
If you are speaking of CP, its because in most cases Makoto can just launch the opponent all way to corner for a very good reward and a solid orb oki.
Personally, i think Makoto resets are good and have a lot of variety, you just don't watch real Makoto players in EX since they are near extinct.
Edit: Anyone noticed how the tip dash nerf is damaging our pressure?
http://youtu.be/FVjxwxqKHv4?t=2m23s
Also, what the heck is happening here?
http://youtu.be/FVjxwxqKHv4?t=6m12s
Last edited by StarGazer; 01-03-2013 at 04:25 PM.