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Thread: [CP] µ12: General Gameplay & Discussion

  1. #521
    XBL AAAA Kusanagi Tecta1Eastside's Avatar
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    http://www26.atwiki.jp/myuu12/pages/98.html

    5c, 2c, jc is faster?
    I think thats what its saying
    There's something about 5b, 2b and j2c but i cant understand it

    2c lost head invincibility

    EX Combo rate or proration values
    http://www26.atwiki.jp/myuu12/pages/83.html

    CP Combo rate or Proration values
    http://www.famitsu.com/cominy/?m=pc&...diary_id=46313
    Last edited by Tecta1Eastside; 12-31-2012 at 11:22 AM.

  2. #522
    Legit Member IxisNaugus's Avatar
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    Quote Originally Posted by Tecta1Eastside View Post
    http://www26.atwiki.jp/myuu12/pages/98.html

    5c, 2c, jc is faster?
    I think thats what its saying
    There's something about 5b, 2b and j2c but i cant understand it

    2c lost head invincibility

    EX Combo rate or proration values
    http://www26.atwiki.jp/myuu12/pages/83.html

    CP Combo rate or Proration values
    http://www.famitsu.com/cominy/?m=pc&...diary_id=46313
    Oh no is this confirmed? Very sad if true, though I suppose I can live with it if the move has faster startup. I find it difficult to believe they'd speed up 5C or JC. They seem like pointless buffs to me. Let's hope we find out whats going on with 5B, 2B and J2C soon, hopefully nothing bad :S

    Thanks again Tec

  3. #523
    XBL AAAA Kusanagi Tecta1Eastside's Avatar
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    Quote Originally Posted by IxisNaugus View Post
    Oh no is this confirmed? Very sad if true, though I suppose I can live with it if the move has faster startup. I find it difficult to believe they'd speed up 5C or JC. They seem like pointless buffs to me. Let's hope we find out whats going on with 5B, 2B and J2C soon, hopefully nothing bad :S

    Thanks again Tec
    I'm sure 2c lost head invinciblity"Invincible head has been removed" but im not 100% sure if 5c, 2c, jc are faster.
    5c 2c and jc has this statement "Judging and comes out much faster I was"
    google translator isnt good enough. I gotta update the video thread again too but i'll wait until tonight

  4. #524
    Quote Originally Posted by Lord Pwnge18 View Post
    Alright, I think Omohi's new minimum damage is reaching "Kill me it hurts to live" levels

    It almost looks like using it as an ender would just be a waste of meter unless it was a definite kill

    Goddammit ASW, why
    800 isn't low. Tsubaki super min damage is 480.

    Here's info for you.

    6a: CH floats less, j2C will no longer connect.
    5b: lower hitbox is gone
    2b: hurtbox lasts past hitbox being gone/
    6b: second hit forces crouch, special cancel gone, 6b> 6c connects, recovery increased.
    5c: hurtbox comes out faster
    2c: hurtbox comes out faster
    head invincibility is removed
    CH untechable time is reduced.
    floats higher, so j2C connects
    6c: hitbox is smaller?
    JC: hurtbox comes out faster, jump cancel on block
    J2C: FC removed, forces crouch, untech time reduced
    CA: changed to 5b

  5. #525
    XBL AAAA Kusanagi Tecta1Eastside's Avatar
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    ok thanks

  6. #526
    Four Leaves Lord Pwnge18's Avatar
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    Quote Originally Posted by Errol View Post
    800 isn't low. Tsubaki super min damage is 480.
    No, that's definitely low enough to warrant not even bothering. 480 is just destitute.

    Also, pretty sure Omohi's min damage is 600, not 800.
    Quote Originally Posted by Murki View Post
    and well pwny just likes lolis

  7. #527
    Legit Member IxisNaugus's Avatar
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    Quote Originally Posted by Errol View Post
    6a: CH floats less, j2C will no longer connect.
    5b: lower hitbox is gone
    2b: hurtbox lasts past hitbox being gone
    6b: second hit forces crouch, special cancel gone, 6b> 6c connects, recovery increased.
    5c: hurtbox comes out faster
    2c: hurtbox comes out faster
    head invincibility is removed
    CH untechable time is reduced.
    floats higher, so j2C connects

    6c: hitbox is smaller?
    JC: hurtbox comes out faster, jump cancel on block
    J2C: FC removed, forces crouch, untech time reduced
    CA: changed to 5b
    The bolded are the changes I 'm feeling a bit down about, although I suppose the whole hurtboxes coming out earlier thing might not be as bad as I'm thinking. It could be very minor. I've had shit like this: happen to me on more than one occasion, so our hurtboxes being more... exposed kind of scares me a bit. No prizes for guessing who got counter-hit in that picture :P

    6A floating less on CH is fair enough I feel. That move was really easy to confirm.
    5B was already too good. It didn't need a lower hitbox.
    6B is looking much better. A lot more reward off a confirm, but only if we net both hits. Interesting.
    I have my doubts about 6C's hitbox being smaller. I could just be seeing things, but from what I've witnessed the hitbox looks intact.
    J2C I think we can deal with. That forced crouch is pretty nice, it'll especially make the move worth using midscreen
    Last edited by IxisNaugus; 01-01-2013 at 10:59 PM.

  8. #528
    Edge of Imagination C0R's Avatar
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    Quote Originally Posted by IxisNaugus View Post
    The bolded are the changes I 'm feeling a bit down about, although I suppose the whole hurtboxes coming out earlier thing might not be as bad as I'm thinking. It could be very minor. I've had shit like this: happen to me on more than one occasion, so our hurtboxes being more... exposed kind of scares me a bit. No prizes for guessing who got counter-hit in that picture :P

    6A floating less on CH is fair enough I feel. That move was really easy to confirm.
    5B was already too good. It didn't need a lower hitbox.
    6B is looking much better. A lot more reward off a confirm, but only if we net both hits. Interesting.
    I have my doubts about 6C's hitbox being smaller. I could just be seeing things, but from what I've witnessed the hitbox looks intact.
    J2C I think we can deal with. That forced crouch is pretty nice, it'll especially make the move worth using midscreen

    Always been there.

    6a floats less universally, it won't combo into j.2c period, it's less of a CH change and more of an overall move re-purpose. This likely means that 6a :6c will only barely work.
    6c's hitbox is wider and shorter. The old high 6c stuff doesn't work anymore, which is likely the reason most Japanese say it's smaller.

    All in all, early extended hitboxes are fair. It's something every character with fast long pokes had to deal with, except for µ. Now she's playing the same neutral game as the rest of the cast.
    @theC0RC0Rtv
    Quote Originally Posted by Circuitous
    because they see how amazing we are
    and want to be us

  9. #529
    Legit Member IxisNaugus's Avatar
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    Quote Originally Posted by C0R View Post

    6a floats less universally, it won't combo into j.2c period, it's less of a CH change and more of an overall move re-purpose. This likely means that 6a :6c will only barely work.
    6c's hitbox is wider and shorter. The old high 6c stuff doesn't work anymore, which is likely the reason most Japanese say it's smaller.

    All in all, early extended hitboxes are fair. It's something every character with fast long pokes had to deal with, except for µ. Now she's playing the same neutral game as the rest of the cast.
    Thanks for the insight C0R, those changes make a lot more sense now. So it looks like the length of 6C's hitbox has been retained, but the height is speculated to be shorter? And what kind of practical combo sequences do you think will be possible with midscreen CH 6A and CH 2C?

  10. #530
    Edge of Imagination C0R's Avatar
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    Quote Originally Posted by IxisNaugus View Post
    Thanks for the insight C0R, those changes make a lot more sense now. So it looks like the length of 6C's hitbox has been retained, but the height is speculated to be shorter? And what kind of practical combo sequences do you think will be possible with midscreen CH 6A and CH 2C?
    To be exact, the minimum range of 6c is closer, so it'll hit nearby opponents better than it did, whereas it lost the top and the tip.

    The new 6a Ch combo, for now, will likely be a modified version of the current one. I've already speculated a couple new combo routes midscreen, but I can't test them until I have the game.
    2c Ch starter will likely be something like

    2c CH 2[D] SoD~ 66 }{otg 5c 6c 214[d~] 66~6b 66~5c 623c (stick) 66~5c 6c 5d j.2c
    @theC0RC0Rtv
    Quote Originally Posted by Circuitous
    because they see how amazing we are
    and want to be us

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