did you say hakumen
did you say hakumen
Originally Posted by LunaKage
If your fingers slip or get slippery, you may have to look down occasionally. Also, if you have a mind blank, sometimes it's easier to look at the buttons to remind yourself.
As for a medium character, Jin DOES fit the bill; and he rarely needs to use projectiles unless he's forced to zone. Ragna is a medium all around, and he doesn't rely on a charging gimmick like Tsubaki and does have some repetetive combos to make it easy to learn. To each their own though.
I'm going to cry more because I've been trying to find that "medium" character too with no success. At least I have my Tsu~
P.S. Jin a sissy? You might be judging him by story mode only. Don't let it blind you.
On PSN too much
BB mains:![]()
&
Hakumen? He is way to difficult for me with all that counter-stuffdid you say hakumenI tried him and it was way too frustrating, missing all the counters.
I get your point now, maybe this will be a problem later on. Tried Ragnas challenges and I thought they were pretty cool, but something just does not feel right about this guy :/If your fingers slip or get slippery, you may have to look down occasionally. Also, if you have a mind blank, sometimes it's easier to look at the buttons to remind yourself.
As for a medium character, Jin DOES fit the bill; and he rarely needs to use projectiles unless he's forced to zone. Ragna is a medium all around, and he doesn't rely on a charging gimmick like Tsubaki and does have some repetetive combos to make it easy to learn. To each their own though.
I'm going to cry more because I've been trying to find that "medium" character too with no success. At least I have my Tsu~
P.S. Jin a sissy? You might be judging him by story mode only. Don't let it blind you.
You shouldn't be trying to use his counters all over the place. They're very risky, but if you have a good grasp on what the opponent is thinking, can be used well. But if you're still learning everything, obviously it's going to be early for that. You want to just block and then punish unsafe moves. Unsafe moves are moves that, when blocked by you, leaves you able to act earlier than your opponent. You'll be able to hit them while they're still recovering from their attack, and they won't be able to do anything but get hit. But that requires you being patient enough to wait it out until the right moment. That's why it's important to know what your moves are, and what the properties of the moves your opponent is using are.
But you can also get by with Hakumen just keeping people away from you with his sword. If they're clumsy they'll just rush right into it and get smacked in the face. His combos are still tough for a beginner, but simpler than a lot of other character's. You can just start with easier stuff and build your way up.
Remember, combos are what you do AFTER you land a hit. But more important is all the stuff that goes into being able to land that first hit. The combo is just an afterthought.
Last edited by mAc Chaos; 12-05-2012 at 06:22 AM.
Originally Posted by LunaKage
1. Head to the character subforums in the Blazblue section. There are combos, general strategies and usage, videos, and tons of helpful stuff.
2. The input is right>down>down+right or 623(Look at the numpad on your keyboard, each number is a direction, 5 being neutral)
4. The way I tackled the game is by playing Ragna for basics, then jumping around with Taokaka, Hazama, Hakumen, Tager, and Tsubaki, until finally landing on Lambda and being happy there. Just play around with characters until you find one you like. Past that, just play with that for a bit, get more of a feel for it, what all your different moves are, get a feel for your spacing, from there get into combos and more advanced techniques.
Though in the end I'm still pretty scrubby, but I hope this helps you out. The game is fun as heck and it always feels good to improve.
<3
Thanks for this helpful informationYou shouldn't be trying to use his counters all over the place. They're very risky, but if you have a good grasp on what the opponent is thinking, can be used well. But if you're still learning everything, obviously it's going to be early for that. You want to just block and then punish unsafe moves. Unsafe moves are moves that, when blocked by you, leaves you able to act earlier than your opponent. You'll be able to hit them while they're still recovering from their attack, and they won't be able to do anything but get hit. But that requires you being patient enough to wait it out until the right moment. That's why it's important to know what your moves are, and what the properties of the moves your opponent is using are.
But you can also get by with Hakumen just keeping people away from you with his sword. If they're clumsy they'll just rush right into it and get smacked in the face. His combos are still tough for a beginner, but simpler than a lot of other character's. You can just start with easier stuff and build your way up.
Remember, combos are what you do AFTER you land a hit. But more important is all the stuff that goes into being able to land that first hit. The combo is just an afterthought.So you think I should go for Hakumen?
And about the first hit: How to recognize wether a move is safe or not during battle?
1. Yeah, there is lots of stuff, but to do so I need a main. And apart from that the amount of information provided there is just overwhelming. I need to start somewhere :/ I thought it would be a good idea to do challenges first, because this will help my fingers to operate faster and will give me a basic understanding of how the character works. Apart from that I have sample-play and the movelist right there.1. Head to the character subforums in the Blazblue section. There are combos, general strategies and usage, videos, and tons of helpful stuff.
2. The input is right>down>down+right or 623(Look at the numpad on your keyboard, each number is a direction, 5 being neutral)
4. The way I tackled the game is by playing Ragna for basics, then jumping around with Taokaka, Hazama, Hakumen, Tager, and Tsubaki, until finally landing on Lambda and being happy there. Just play around with characters until you find one you like. Past that, just play with that for a bit, get more of a feel for it, what all your different moves are, get a feel for your spacing, from there get into combos and more advanced techniques.
Though in the end I'm still pretty scrubby, but I hope this helps you out. The game is fun as heck and it always feels good to improve.
2. Now that explains a lot! Thanks! Does it have to be exactly 623 or will 6323 also do the trick, because I am not quite sure how to hit 2 coming from 6 avoiding 3.
4. This is what I want to avoid. I would like to play my main from the start.
And yeah, the game is fun to watch :D And I want to participate now, too, but it's rellay frustrating :D I feel like an fat old man, watching soccer and never kicked a ball game himself.
GG Combo Vids (at 186!) Current: RTL (Ky AC+)
Future: Thunder Struck (Ky), Dragon on the Streets (Jam), Superior Trance (Justice)
20$ to anyone who can draw a decent pic of Baiken with a megabuster.
I agree with Katz. You can't really go pick a main without testing the waters first. Choose a character, and find your likes and dislikes. And using different characters occasionally will help you with matchups. When watching footage, if you played as other characters, you can point out moves that they use to start a combo or hit confirm. Knowing the moves and patterns means you know a little about what your opponent will do in a match.![]()
On PSN too much
BB mains:![]()
&
Well I played some Hakumen today and really enjoyed it, now that I know using D counter is not everything. Now you are telling me that I should think about that twice? :D
I will go on practicing him and once I know what I dislike about him I will have a look for a character which suits me better. But if there is no such character I will stick to him. Sounds good, right? :D
One question about him: Does anybody actually use the distortion drive counter? I think it is nearly impossible to pull off properly.
You can't. You just have to know. And it's not necessarily a binary "always can punish/never can punish" thing either. Some moves are safe if spaced right, or unsafe if instant blocked, and what you can punish WITH depends on the move, etc. Complexity is complex.
Try just running through arcade mode on an elevated but non-max difficulty to get a feel for what people do. Challenges can help too though.1. Yeah, there is lots of stuff, but to do so I need a main. And apart from that the amount of information provided there is just overwhelming. I need to start somewhere :/ I thought it would be a good idea to do challenges first, because this will help my fingers to operate faster and will give me a basic understanding of how the character works. Apart from that I have sample-play and the movelist right there.
Erm, it's pretty easy. You push 6, then you push "nothing" for a split second, then you push 2, then 3. That said, 6323 might work, but it's better to get in the habit of doing moves RIGHT, because depending on the circumstances (such as which direction you were pushing before you started doing the move) weird things might happen if you try to lazy it.2. Now that explains a lot! Thanks! Does it have to be exactly 623 or will 6323 also do the trick, because I am not quite sure how to hit 2 coming from 6 avoiding 3.
There isn't really any avoiding it. If you don't know how they play, you can't choose the best one for you. It's like shopping for shoes without trying them on.4. This is what I want to avoid. I would like to play my main from the start.
And to answer your earlier question, the Ragna on the Right was gaining heat because he was low on health. Characters who are below about 35% HP gain heat automatically.
5B "oki" for the win.