GGs to thepot and psyblade =3 good times, welcome to the ggac chat btw! Hoku has plans to take over za warudo w/ chat. Also, stormbro, we have yet to play on here, and I see you on =U Quit lurk'n and give me sum exploding rushdown. Flllyyyyy~~
GGs to thepot and psyblade =3 good times, welcome to the ggac chat btw! Hoku has plans to take over za warudo w/ chat. Also, stormbro, we have yet to play on here, and I see you on =U Quit lurk'n and give me sum exploding rushdown. Flllyyyyy~~
That gamer psychology... perhaps you can diagnose what's wrong with my menality?
Usually when I'm playing, I have a set strategy - try to get in strings that do damage. So often when I'm just jumping around, it's actually my intent to do a certain special or overdrive (for example, Chipp's 41236K or 632146H when I'm far away). If it looks like I'm jumping around just randomly, it tends to be the fact I whiffed the stupid input by hitting 7 or 9 somehow (like I said, my hands are friggin big and the game's controls think I'm intending to do something I wasn't).
In training mode, pulling these off isn't too much of a problem. The issue however arises as soon as there's resistance thrown at me.
I thought it was an issue with the fact I was slow, but then I realized it might be bigger than that - looking at my gameplay, it seems stiff and uneducated. Even during an AH3 session before I got GG, one of my friendlies noticed I wasn't really putting pressure on him, to which I responded that I thought pressure was being able to keep doing damage to your foe (at which point he bluntly stated I have no clue what pressure is).
That said though, I stopped trying to play these games to make stuff like EVO and really just played to enjoy things that have always made me smile - the audio and visual aesthetics. Things like this make losing at least tolerable (though I *do* want to get better eventually).
tl;dr - I appear to be jumping around because of whiffed inputs that I'm attempting to nail, I don't block and play stiff because my philosophy of victory is damage = king, and I think I have no idea about basic (?) concepts like pressure and just overall FG theory. But I play games to have fun.
theres nothing wrong with your mentality unless you want to improve, if you want to improve, you have to accept that the process will not be fun, also your goal in a game typically shouldnt be, i need to get off this super, unless that super has some tactical value, which could be the case, a goal should have some strategic worth, it should be like, i know the enemy wants to do "A" to me or force me to a location using "B" attack to eventually do "A" to me, i want to do "C" to him, "C" could be something that improves your position, like flooring the enemy, making him guard something advantageous to you, and/ or countering his potential "A" attack, for example. words like pressure are meaningless, dont use them, they are vague and carry little or no value, get used to thinking about specifics, dont think vague terms like pressure or rushdown, instead say like, corner trap using "X" projectile and/or attack chain vs "Y" character, or be even more specific than that, the more details the better and therefore the more you can visualize it and understand solutions or possibilities.
that is the worst to deal with, the only advice i can give is to try your best to force awareness somehow, i dont know of any guaranteed solution to that problem. i have known some players that have mitigated the problem, by brute force spamming games against good players that punish their bad play, i think its worse for you if you play people who let you get away with it tbh, but there were some players i knew who never could break out of it, and those who couldnt really never went far.
So Saphri, let me ask you this: How do you resolve a mentality issue that forces your mind to brutally rush through the match - a mentality born from inexperience - because you don't really have a plan that can't be countered by someone who knows the game far more than you do?
Furthermore, if "improving" isn't going to be fun, then what point does playing the darn game even serve then? I play games to have fun, but if improving ignores that fact, then why the hell even bother?
Last edited by Renvalt; 12-29-2012 at 09:40 PM. Reason: Context error
GG to Dreikoo who seriously beat me down 25-1 or something like that. Funny i won with Jam who I don't use at all. Robo Ky and A.B.A. I'm smh.
Main: Litchi, A.B.A., Robo Ky and Labrys (chicks with large weapons it seems)
Sub: Tsubaki, Ragna
I have the same birthday as Jin. O_o <_<
Last edited by Dreiko; 12-29-2012 at 09:53 PM.
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*training to improve Ashura damage*
Winning is fun. Winning is even sweeter when you know that the person you won against is really good. You can agree with that right? Just like everything else in life, being good at something you do is fun. Do you think that Kobe Bryant got to his level just by playing basketball games? Of course not, he had to go through intensive training, most of which is not fun at all. But it was worth it to him, and if I were in his shoes I would also agree all the blood sweat and tears were worth being able to stand at the top.
The best things in life come from hard work. Most of the time that hard work isn't fun. But if you are driven and have that goal in mind while you do the work, then it makes it bearable. Sure you can also just play this game casually with no regards to improving, but the more work you put into the game, the more rewarding it will be.
"...whaaaat?" -frcfly
im not sure what you are asking for your first question, but it sounds like you need to develop a strategy which is what i was mentioning before, set simple goals and try to accomplish them in matches.
the process required to improve isnt fun, unless you are a masochist, because improving entails getting your ass kicked over and over countless times to experience marginal improvement, it also requires lots of time spent grinding out combos or specific set ups for various match ups. there is no guarantee that you will eventually be at a level which you will satisfied with, so if your standards for satisfaction are really high and you dont reach them, and you arent a masochist, there really is no reason that i can see for putting yourself through the pain in the first place. however, if you are the sort of person who enjoys that marginal improvement, of being able to do one more thing better than last week or if just the process of learning itself to you is rewarding, then there is a point to it all. and if by rare chance you do reach the standards that you set for yourself at the start, the whole process itself could be viewed as worth it from the gratification of knowing that you succeeded.
At least some of the matches seemed closer than the margin of victory. I felt like was in there for about 10. Others i was steamrolled with pressure.
I have that weird problem of learning the basics of the game on the psp and then moving on to a stick. it's so much different playing on a fight stick. My psp jam is better. I haven't practiced A.B.A. in weeks and I see she's regressing because I'm starting to drop rekkas, miss her frc and my mixup has gotten much worse. I still need to really learn Robo Ky. I struggle pressuring with him and getting space to lay down his mat, hit confirm knockdown (2HS) or go into 5HS frc off of 2k (slide kick thing). Robo Ky still feels strange offensively.
Regarding the mentality thing. I know based on Sirlin's analysis of player types, I am "The Obsessed." I tend to focus on minimalistic tactics and completely forget what my options are at times. i tend to want to do something, especially when learning a character and completely force things in situations that I shouldn't. For instance, I know I can win off robo's shoryuken super but I commit too much into it rather than making the read. My tactics tend to change between matches but i struggle to put it all together. Occasionally it truly comes together and I see the potential. My litchi and Tsubaki is a little better with tactical consistency. I'm not as good with Tsubaki, but I find her more fun and find that my neutral game is a little more solid with her if I stick to her for a few weeks. (If not she's quite sporadic.) Playing good people helps, even if that beat up on you. I think it's best when you play someone slightly better than you. I feel you'll see your improvement and have the drive as well as realistic means to overtake them.
Main: Litchi, A.B.A., Robo Ky and Labrys (chicks with large weapons it seems)
Sub: Tsubaki, Ragna
I have the same birthday as Jin. O_o <_<
ABA is just one of those chars I've no matchup experience against, I gather she like, loses life when her key is powered up and has to drink it back up...and she hits hard lol. Robo-ky is my buddy's main though, so I know what to watch for and how to approach him. :D
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*training to improve Ashura damage*