Dustloop translation page: http://www.dustloop.com/data/ac/select.html
Character Template: http://www.dustloop.com/data/ac/chara.html
Progress:
ABA Frame Data 1, ABA Frame Data 2
Anji Frame Data - HTML Done
Axl Frame Data - Done
Baiken Frame Data - Done
Bridget Frame Data
Chipp Frame Data - Translation in progress (RedBeard)
Dizzy Frame Data - Translation in progress (Nehle)
Dizzy Moves Breakdown and Combo Flowchart
Eddie Frame Data - Done
Faust Frame Data
I-No Frame Data - Translation Done (Cola)
Jam Frame Data
Johnny Frame Data - Done
Ky Frame Data - Awaiting upload of newest revision of page
May Frame Data - Translation in progress (shinquickman), HTML done
Millia Frame Data - Done
Order Sol Frame Data - HTML done, Partially translated(Akira)
Potemkin Frame Data - HTML done, Translated* (HellMonkey), awaiting Inserts
Robo-Ky Frame Data
Slayer Frame Data
Sol Frame Data
Testament Frame Data - HTML done
Venom Frame Data - Awaiting upload of latest revision(BioLogIn)
Zappa Frame Data 1, Zappa Frame Data 2
System Frame Data - Done
*See Potemkin AC thread.
This is all in moonspeak at the moment. I'll add the input for the special moves eventually if someone doesn't beat me to it. If someone wants to translate this that'd definitely be useful. From what I understand the columns for the character data are, from left to right: Type (in order from top to bottom: standing, ducking, jumping, throws, specials, force breaks, overdrives, instant kill), move name, damage, tension gain, how much the guard bar increases when the move is blocked, how much the guard decreases when the move hits, move level, no damn idea, cancels available (j = jc, r = rc, f = frc), startup frames, active frames, recovery frames, frame advantage on hit, notes. Check POscrub's post immediately below this for the system data explanation.



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