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Thread: Accent Core Character and System Frame Data

  1. #1
    Anlesh Dyecv Aujrei
    Location
    Bay Area, CA
    XBox Live
    Avestrial
    PSN
    Altrael
    Dustloop translation page: http://www.dustloop.com/data/ac/select.html
    Character Template: http://www.dustloop.com/data/ac/chara.html

    Progress:

    ABA Frame Data 1, ABA Frame Data 2
    Anji Frame Data - HTML Done
    Axl Frame Data - Done
    Baiken Frame Data - Done
    Bridget Frame Data
    Chipp Frame Data - Translation in progress (RedBeard)
    Dizzy Frame Data - Translation in progress (Nehle)
    Dizzy Moves Breakdown and Combo Flowchart
    Eddie Frame Data - Done
    Faust Frame Data
    I-No Frame Data - Translation Done (Cola)
    Jam Frame Data
    Johnny Frame Data - Done
    Ky Frame Data - Awaiting upload of newest revision of page
    May Frame Data - Translation in progress (shinquickman), HTML done
    Millia Frame Data - Done
    Order Sol Frame Data - HTML done, Partially translated(Akira)
    Potemkin Frame Data - HTML done, Translated* (HellMonkey), awaiting Inserts
    Robo-Ky Frame Data
    Slayer Frame Data
    Sol Frame Data
    Testament Frame Data - HTML done
    Venom Frame Data - Awaiting upload of latest revision(BioLogIn)
    Zappa Frame Data 1, Zappa Frame Data 2
    System Frame Data - Done

    *See Potemkin AC thread.

    This is all in moonspeak at the moment. I'll add the input for the special moves eventually if someone doesn't beat me to it. If someone wants to translate this that'd definitely be useful. From what I understand the columns for the character data are, from left to right: Type (in order from top to bottom: standing, ducking, jumping, throws, specials, force breaks, overdrives, instant kill), move name, damage, tension gain, how much the guard bar increases when the move is blocked, how much the guard decreases when the move hits, move level, no damn idea, cancels available (j = jc, r = rc, f = frc), startup frames, active frames, recovery frames, frame advantage on hit, notes. Check POscrub's post immediately below this for the system data explanation.
    Last edited by Gwyrgyn Blood; 04-03-2007 at 03:36 PM. Reason: Added more Dizzy stuff

  2. #2
    AC Millia framedata is finished. Will be posted up along with Slash -> AC changes in the Millia forum, shortly.

    Many thanks to POscrub for the translation, and of course Alt for providing the scans.

  3. #3
    hotness. i love it.
    the divine science of light and sound

  4. #4
    Someone get this translated so I can put it up in HTML.

  5. #5
    yesh html
    ~Dark Star~

  6. #6
    It would be nice if after the mook is translated, all the changes are merged together
    and one document with everything is put together.

    As it stands, the character specific changes are a mess, since not all of them are in the sticky posts and you have to flip through the postings and manually make note of them.

  7. #7
    I'm going to try to put together a word list of commonly used fighting game and GG used terms. Even to the experienced reader of Japanese this stuff can be a pain. It also might help those who don't know Japanese navigate this stuff in the future.

  8. #8
    http://www.dustloop.com/data/ac/axl.html

    Main concern right now is if the Guard and Cancel columns are going to be readable.

    Yes it's mostly broken, it's just a sample.

    Edit: Axl slightly more completed now.
    Last edited by Gwyrgyn Blood; 03-06-2007 at 04:15 PM.

  9. #9
    WHAT ARE GOOD TITANIUM BEAST!!!'s Avatar
    Location
    Durham, North Carolina
    PSN
    BeastOfFire
    Just got mine today, I'll start working on HOS data.
    "I heard Blake argued with God one time and won." - purify

  10. #10
    I'm working on Johnny. I'll just PM you the footnotes for the moves since I have no idea how to make a table.

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