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Thread: Eddie in Accent Core: A Comprehensive Guide

  1. #81
    Needs holy order ky!
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    thegame4ever
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    eddie4ever
    I like your method of thinking, you'd rather set them up in a better position, while I go for saving my tension to dealing with whichever my opponent is in. Also after Damned Fang you can IAD j.S into a shadow gauge building blockstring, that also builds tension. Also saving up that tension is psychologically better for you since your opponent is going to fear a 22D, and you should get used to adapting a followup to wherever Damned Fang lands (midscreen, corner). That 25% could really save you later on. I suggest you tend to do it when you have full tension or 75% meaning you can afford to position them, it's also a battle of meter-managing.

    Also 0:56 here http://www.youtube.com/watch?v=vIUeTMUUsVo .
    Last edited by thegame4ever; 01-25-2010 at 06:03 AM.
    BB Main:
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    Souji is my Ogawa, who will be my Niga?

  2. #82
    Quote Originally Posted by thegame4ever View Post
    Also saving up that tension is psychologically better for you since your opponent is going to fear a 22D, and you should get used to adapting a followup to wherever Damned Fang lands (midscreen, corner). That 25% could really save you later on. I suggest you tend to do it when you have full tension or 75% meaning you can afford to position them, it's also a battle of meter-managing.
    Yeah, good call. Haha, I used to do something like that back when we'd run casuals pretty much every day (before everyone around here pretty much stopped playing ). I was always a fan of summoning the shadow and starting pressure with it off of a blocked 22D since it's a lot harder to escape than something like 5HS, etc. I noticed that after I started doing this, whenever I had 25% I could actually get some pretty free summons off of 5HS and the like; since people were too scared to try and 1f jump/backdash out of stuff like 5HS xx 22D, they'd end up respecting stuff like 5HS xx 236[H] -K-, etc.

    And yeah, I generally tried to save meter as much as I could when playing Eddie unless I was sure I could build it back shortly after. Since a good deal of my matches were against a friend who played Venom, I got accustomed early to sitting in blockstun for about a year if I didn't have 50% for DAA since, as lackluster as it is overall, it felt like the most reliable option for getting out of that pressure.
    - C. Hill

  3. #83
    This is a nice one. I've used it to get the killing blow when I had no Eddie meter.


    Corner only:

    623S, 41236PKS(quick tap to negative edge j.SG), PKS(1hit SG), j.d, land, j.k, j.h, j.d, land, sj.h, sj.d

    50% tension instead of the 25% from normal Damned Fang FRC but some decent damage and great if little eddie is on cooldown.


    The damned fang frc is not seen often, I would imagine, because most 623s would be in a pressure string as a tick throw with little eddie out. The followups for damned fang with little eddie are varied by char and weight, but you can do a lot of things. It's Eddie.

  4. #84
    WellExcuseMePrincess W.E.M.P.'s Avatar
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    WxExMxP
    This is one of the greatest guides I have ever read for any fighting game character.

    More people need to play this game

  5. #85
    Thanks, and I'm sure more people will pick up this game once it gets the 360/PS3 rerelease.

    I'm actually planning on updating the guide for the rerelease, to comment on the changes from the PS2 release. Buffed 6K is going to be ridiculous.

  6. #86
    Awesome guide Teyah, has got me up to speed on AC Eddie. Haven't played since GG since Slash.

  7. #87
    What does the "r" in "r.2P" stand for?

  8. #88
    r = running. As in a dashing 2p

  9. #89
    I am having trouble with this one:
    Initial mixup (hits), -K-(1) r.5P- -K-(2) -6P(2) -K-(1)

    Sometimes, I can't conect r.5p before the -k-(2) comes and because of that I drop the combo. Any tips?

  10. #90
    Do the K release as late as possible after your initial hit. Do it too early and your link becomes tighter as you recover 'later'.

    5[K] 5S, short pause, ]K[, r.5P

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