
Originally Posted by
HeartNana
Ok, so I just spent like, 45 minutes typing a long ass post, and I accidently hit the back button on the mouse. Not my computer, so im not even used to HAVING a back button on a mouse. Kinda pissed. Anyways.
I had everything typed out about my weekend in Osaka with Blazblue, but im gonna skip it and give a 2 sentence version shortened from like, 4 paragraphs. Overall, I played a crap ton of BB over the weekend. Started out bad, what with never having played it before, but afterwards, I ended up getting mad crazy winstreaks and doing really well.
The character breakdown as i saw it:
Lots of Noel/Jin/Litchi/Ragna
A few Tagar/Taokaka/Rachel
Very few Carl/Bang/Arakune
Note this isnt how good they are, just how much they were used. I saw a really good Taokaka player, too, despite how much everyone says how bad she is.
The important stuff that I actually am going to retype is the noel stuff:
The combos I used.
(anything into) 5A 6A sj.BCB dj j.BC j.236C
- Standard, links from j.B, and even j.C and j.A if you're quick enough.
(air opp) 6A I usually just did j.AB dj j.BC 236C for simplicity sake, since the opp tended to be too high up to do the one above. I did it if they were low to the ground tho.
CH 2D, or CH 2C 5D or CH 5D etc - 5A 6A 5A 6A 236D
If opp is in corner - same as above but 28D 5A 6A j.BC j.236C instead of 236D.
You can also cancel into 236236D instead if you want.
6B 3C 22C run up (unless opp is in corner) 6C 2D 28D j.AB dj j.BC 236C
-This one is good cause its off the overhead, which is really cheap. You can do this off of 3C alone or anytime you hit with 3C in a combo too. An easier version might be like:
3C 22C run up 5A j.AB dj j.BC j.236C. Obviously not as much damage, but still decent.
236A j.AB dj j.BC 236C - Self explanatory, if they get hit by the shot, you have plenty of time to run up and air combo them. I like to do it from far away if theyre expecting the long range shot.
You can also do things like: j.AB dj j.BC 236236D instead of just j.236C usually. Or you can do j.AB dj j.BC j.236CxxA+B+C~B+C. This cancels the j.236C into a throw. Does decent damage since throws dont really scale. Good for if you need that last bit of damage.
I did a lot of just poking in the air with her also and as long as the j.236C hits, it did decent damage for the most part.
For her D string, I noticed that if i do like, 2D 5A, i get 2Aed out of it. So one way to stop that is to be out of 2A range, or do something that will make the 2A whiff. 2C into 5D is pretty good, i usually do a C after that because of the range. Hard to punish when it's that far away, and if it hits, you can go into whatever for major damage. Another thing is 5D into 2D. 2D on CH goes into whatever, and it goes over low pokes. 2D is amazing just for that alone on a regular basis. But 2D 5A will get stuffed by pokes. I like doing 2D (if blocked) 4D (pulls noel away to safety) 5C (range, damage, stun on hit)
Noels 6A is amazing as anti-air. She has crazy invul on her upper body with it. It doesnt even trade, it just straight up beats moves. Its nice. A good tool to have considering she's lacking a DP (that isnt part of her D strings).
Her 5C is actually not too bad for AA. It hits on both sides of her, its jc-able, so she can def air combo afterwards, and it had decent range. Its lacking invulnerability like the 6A and it isnt nearly as fast, however. 6C is also really good, but not air unblockable with the first hit. It also has good invul, tho. However, if it whiffs, you're screwed. I like doing 6C and having the 2nd hit be blocked and cancel it into 2C (since it looks like its free to be punished). And of course 2C CH leads into 5D full combo.
Noel's ground super is mad unsafe, but her air super is really safe. It's also really really quick...Unless you need the instant invul from her ground super (if the opp is all up in your grill and stuff) or if you're gonna combo it, i wouldn't even bother. The good news is that if you have 100% beat gauge or whatever they call it, you can Rapid the super and have it be safe. I'd rather just do 2 j.236236D or use the bar to cancel the j.236C into j.B+K.
Overall, the game is amazing, and it's soooo much fun. Im totally obsessed with it, and im gonna play the crap out of it tomorrow as well most likely. I'm doing way better than I thought, and i've got a few double digit win streaks under my belt already.
<3<3<3 Noel. :D:D:D