Every character has different health values? Jesus, I hope Cthylla and Kudlak aren't both brittle.
Celia I is pretty zoning orientated. Her entire special moveset is based around bombs and missles/projectiles.
She can lock you the fuck down with her I-no dash (Run) and projectile game if you give her a knockdown in the corner.
Not that you can't parry, but when she has her moving projectiles out, they -will- interrupt you mid combo if they can get to you in time. and then she'll get momentum again.
She has a bar for how many bombs/missle/whathaveyou she can set out before it has to refill again.In other words, ammo.
this here game does.
Rui is so gloriously braindead in this game.
GG: | VS: Anakaris | BB:
Welcome, PAL Persona! ,
Ougon Musou Kyoku also has a varying stun/health system.
For some reason, the training dummy will randomly unblock even when on All Guard.
I was testing out blockstrings and ticking command grabs (Whiff she can do fucking stupidly...) and sometimes I'd get the computer in a CH (but it was set on CH anyway).
The point being that I hit the opponent even when it was on All Guard.
I tried to replicate this several times, but I just got CH at random times. Dunno if it's a glitch or whut.
The Practice mode is buggy. I found a lot of glitches on it.
Going down on a Heartbeat!!
I had a few glitches in training mode too, while I was practicing combos with Bravo, I ended up being able to go through a crouch Cerberus just by walking, I have no idea how it happened, today while training with Cthylla I had multiple times a 2B launch the opponent for no reason.
I also noticed a few differences with the arcade version, might be training mode acting weird, I'll check in versus mode to be sure :
With the Bravo combo at 2'22" in this video http://www.nicovideo.jp/watch/sm19638896 builds less meter, you need to add 2 more 2As to get enough meter for the super cancel.
Another one I just found is that Cthyllla 214214C combos seems to do a bit less stun, http://www.youtube.com/watch?v=856oq...&index=1#t=37s, the full screen combo will only stun Rui with a double jump ender that adds a few hits, the restun combo does about 20% less stun, you can't restun without using more meter.