A little (well not really) post about what
I THINK about Carl and what to pay attention to when
EATING THE LOOP AND HOW TO GET OUT that i wrote on my local thread because people are saying i'm a cheap bastard
1. Where you & Nirvana's clap is: Basically when Carl throws and Nirvana's clap is UNDER you, a simple tech + airdash will escape. If nirvana is pretty far back and only the edge of the clap may hit you, you can try to tech and airdash (unless CARL is in the corner, because when Carl throws and hes in the corner, YOU get pushed back away from corner.) Good carl player's wont make these mistakes tho. And always don't eat weak resets with air recoveries from my combos.
2. Height when Carl airthrows you: The higher Carl is, the harder it is to do the loop. Basically its supposed to work like this. When i throw you, you should be at nirvana's height, so that when i airdash, i push you towards nirvana. If nirvana isn't there, i will more than likely airdash UNDER you, failing my loop. Also, if the throw is high, then it takes more time for Carl to land and then he can't do 2C to relaunch. Same logic applies to resets. Higher Carl is, harder it is for him to reset coz it takes more time for him to land, dash, then 2C. If i'm too low and your hitbox is big, you might even end up getting the ground throw-break animation (i've done it more than enough times lol). Resets would also be harder if you have a big hitbox because u'll hit the ground faster.
3. Nirvana's life bar & your life bar: I'm not sure exactly how it works, but i think if you continuously use nirvana, moves actually cost more and more to use. So if nirvana is at low life, and you're at high life, dont even bother teching. Like that buppa vs dio match (
http://www.youtube.com/watch?v=jPJJZ4qzu4I @ 1:23), theres no way he would have died from the loop with that much nirvana life, yet he teched, ate a reset, THEN died.
4. When to throw-break/burst: If you're gonna burst, do it when you see me start my 2C, thats probably the only safe time to burst. As for throw breaking, sometimes you just gotta take a chance. The corner throw loop seems pretty impossible to escape as i did it last friday, like 30+ hits on arakune lol. But again, if its impossible to escape anyway, might as well just try it and pray i screw up. Its easier to screw up a reset than a relaunch. Also imo, if you're gonna throw break, do it on the first throw of the 2throw sets. This is because if you do it on the 1st throw break, theres a chance that i didnt expect it and then end up airdashing. Or i mistime the dash and end up air dashing. Throw breaking on 2nd throw will ALWAYS let me ground dash because my airdash count is gone and its pretty easy to time (basically my dash gets buffered).
5. Who you are using: certain characters are harder to loop/reset on because of their hitbox/falling properties. Rachel, Ragna, Haku are known characters to escape the loop. I find taokaka harder to loop because she drops pretty quickly.
Just my opinion.