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Thread: [CS] Beginner Mechanics (The more you know!)

  1. #1
    BB has a few key mechanics that I'll go over to help the youngin's (weaklings)

    Important mechanics -
    1. Blocking: If you hold back or down back you will block and not take damage from your opponents attacks. Trust me blocking is good.

    2. Instant Blocking (IB): If you press back or down back at a specific timing to a certain attack your character will flash white and allow your character to recover 5 frames faster or 10 frames faster if you IB an attack in the air. IBing has some pretty sweet uses, it allows you to punish the infamous Jin, ice car spam and Ragna's Hell's.... (the first part)

    3. Barrier Guard (back + A+ B): You flash green and drain from your "Barrier Gauge" honestly, the gauge is useless it is super rare that it actually runs out. Barrier guarding lets you block CERTAIN moves that are considered air unblockable, like Ragna's 6A. Be wary though, Barrier guard adds more blockstun to your character, but you also gain the advantage of added push back while blocking.

    4. Counter Assault "Dead Angle" (While blocking, Forward + A + B ): It costs 50 meter and can only be done while you are blocking. Basically it's a DP that is done while you are in block stun and is a great way to get your opponent off of you if you are afraid of blocking or damn lazy like me. Some characters do not actually do an attack, Hakumen (does 6d) Noel (does some ghetto slide through thing) Tao (Flies to outer space) Arakune does his grab.

    5. Burst (MASH ALL THEM BUTTONS): A burst requires one stock (you start the match off with one and gain one more if you lose a round) The burst can be used offensively and defensively. Offensive burst is gold and sends your opponent spinning into the air and allows you to combo. Defensive burst is done while in block stun or getting hit. This burst just knocks your opponent away, it has its uses. *bursting halves your primers rounded down 5 primers goes to 3 and 4 will go to 2

    6. Guard Primer(You blocked too good and now you get punished for it): Certain moves in BB remove "guard primers" If you lose all of your guard primers you are guard crushed for and your opponent gets a free combo. If you are guard crushed in the air you get wall bounced. *You can barrier guard the last guard primer (but this consumes 1/3 of your barrier meter), thus letting you not get guard crushed
    Last edited by shtkn; 02-22-2010 at 07:59 PM.
    Quote Originally Posted by Zenmetsu View Post
    PULSR I LOOOOOOOOST!!!
    http://tinyurl.com/ye3ctld

  2. #2
    Quote Originally Posted by pulsr View Post
    1. Blocking: If you hold back or down back you will block and not take damage from your opponents attacks. Trust me blocking is good.
    Do note that special moves and Distortion Drives inflict a small amount of damage when blocked, commonly referred to as chip damage. Also, keep in mind that throws, as well as certain unblockable moves, cannot be blocked.

    It is very important to know if what you are blocking is a low, high, or overhead. Highs can be blocked with a standing block () or a crouching block (), but lows must be crouching blocked and overheads must be standing blocked. Do note that most attacks performed in the air (aerials) count as overheads.

    Quote Originally Posted by pulsr View Post
    2. Instant Blocking (IB): If you press back or down back at a specific timing to a certain attack your character will flash white and allow your character to recover 5 frames faster or 10 frames faster if you IB an attack in the air. IBing has some pretty sweet uses, it allows you to punish the infamous Jin, ice car spam and Ragna's Hell's.... (the first part)
    Not only that, but you gain a nice Heat (meter) bonus every time you IB! Also, it can be tricky sometimes to know if your IB is successful; if your character flashes white and says something, you'll know you did it right.

    Quote Originally Posted by pulsr View Post
    3. Barrier Guard (back + A+ B): You flash green and drain from your "Barrier Gauge" honestly, the game is useless it is super rare that it actually runs out. Barrier guarding lets you block CERTAIN moves that are considered air unblockable, like Ragna's 6A. Be wary though, Barrier guard adds more blockstun to your character, but you also gain the advantage of added push back while blocking.
    Remember the chip damage you take when you normal block? Barrier block also negates that.

    7. Throw Escape (B + C when being thrown): When the opponent attempts to normal throw you while you are in a neutral state (aka not attacking), a green exclamation point will appear, indicating that the throw can be broken. If you input the throw break command within this brief window, the opponent's throw will be negated and you will take no damage.

    When the opponent tries to throw you during hit- or bock-stun, two purple exclamation points will appear. This is similar to the normal throw escape situation, except that you have much more time to react (almost half of a second). Be careful to always escape in-combo throws, as they do unscaled damage.

    Finally, be aware that if you mash throw escape or if you are caught with a throw while attaking, you will be unable to tech (escape) it.
    Last edited by bjholmes2; 02-22-2010 at 07:11 AM.

  3. #3
    8. Basic Movement
    Walking
    Hold left or right on your joystick/controller to move your character forward or backward respectively.

    Dashing
    Tapping the direction that your character is facing twice and holding that direction down will enable your character to dash. It is important to note that Tager and Arakune cannot dash. In Arakune’s case he will do a teleport that can go through your opponent.

    Backdash
    Tapping the opposite direction that your character is facing will enable them to backdash. Arakune’s backdash is also a teleport and Tager’s backdash is invincible on frame 1.

    Airdash
    Tapping the direction that your character is facing twice when your character is airborne will enable your character to do an airdash. Toa, Bang and Arakune can airdash twice. Tager cannot airdash at all and everyone else gets one.

    Jump
    Tapping up on your joystick/controller will enable your character to jump. Tao can jump 3 times, Tager can only jump once and everyone else gets 2 jumps.

    Superjump
    Briefly hold down on your joystick/controller then immediately tap up to do a super jump. You can tell that you’ve done this correctly when you see your go higher than their regular jump.

    Instant Airdash
    Simply input a jump then an airdash instantaneously.
    Last edited by What; 02-22-2010 at 10:31 PM.

  4. #4
    Banned
    Location
    Park Slope, NY
    PSN
    SuperKawaiiDesu
    Pulsr, counter assault is forward A+B i believe :o

    What, along with with tao, bang can double air action as well.

    shtkn edit: yes it's A+B. edited
    Last edited by shtkn; 02-22-2010 at 07:59 PM.

  5. #5
    best way to do IAD on PS3 pad? =/
    "By fire be purged!" ~
    Thanks to Circuitous for the AV. =D

  6. #6
    eldritch abomination smooshman's Avatar
    Location
    1 of 5 people in Illinois
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    Quote Originally Posted by g.Bauer View Post
    best way to do IAD on PS3 pad? =/
    I just do 966 if you're lucky 96 works
    Quote Originally Posted by LunaKage View Post
    It's auto-flash, it happens when a Jin player plays Jin.
    Quote Originally Posted by GenoWhirl View Post
    Says Jin stalker #1

  7. #7
    Banned
    Location
    Mexico
    XBox Live
    The Honda Bull
    I have a question regarding quick rise (downed 2A/B/C)

    How does it work exactly? there are two types of quick rise (with Arakune at least).

  8. #8
    Quote Originally Posted by smooshman View Post
    I just do 966 if you're lucky 96 works
    96 should work because 9 is a combination of 8 and 6. Another 6 makes it read as 866...
    Quote Originally Posted by Heroic_Legacy View Post
    If that isn't a creepy post I don't know what is.
    Quote Originally Posted by -Ladon- View Post
    It turned me on a little tbh

  9. #9
    It's easier using stick than the ps3 controller =/

    And should the Bonus DVD game system tutorials be on the OP?

    http://www.youtube.com/watch?v=sJ2brX2fLE8
    BlazBlue Game Screen

    http://www.youtube.com/watch?v=OBnvE3s0OIs
    BlazBlue System Mechanics
    "By fire be purged!" ~
    Thanks to Circuitous for the AV. =D

  10. #10
    bakyuun~ Mightfo's Avatar
    Location
    University of Texas at Dallas
    XBox Live
    INSERT FANBOY CRAP
    PSN
    INSERT FANBOY CRAP
    It should probably be noted that some of these things(Guard primers) are for Continuum Shift, not Calamity Trigger.
    Live near Dallas and play BB, GG, P4A, SC5, MB, Gundam or whatever? PM me.

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