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Thread: Terminology Used on Dustloop Defined

  1. #1
    hokuto shtkn shtkn's Avatar
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    COMPREHENSIVE LIST OF TERMS ON THE WIKI
    http://www.dustloop.com/wiki/index.php?title=Notation

    Some simple ones:

    WHAT DO THE NUMBERS MEAN?
    789
    456
    123

    look at a numpad on a keyobard. Each number represents a direction so 6 is right and 8 is straight up. 5 would be neutral (not moving in any direction). 236A would be a street fighter styled fireball motion and pressing the A button.

    WHAT'S A FRAME?
    a frame is the smallest unit of time in a fighting game. Most fighting games run at 60 frames per second, so instead of using terms like 0.0125 seconds, we just say 1 frame. For example an attack that starts up in 12 frames means it will be active in 0.2 seconds.


    WHAT ARE ALL THE ABBREVIATIONS/ LINGO?
    read the conventions link. Here are a few common ones:
    CH = counter hit
    j = while jumping so j.2C = while jumping, press down + C
    black beat/ blue beat = a combo that the opponent could have escaped out of if they had teched
    hit confirm = a technique of only doing the rest of a combo if the first hit actually hits the opponent. Some of these can be quite hard.
    whiff = an attack that completely misses the opponent. Imagine your attack hitting only the air.
    cancel = performing a second attack while the first attack is still happening thereby canceling the animation of the first attack. There are very many types of cancels, and they are all used for various things.
    link = a combo where you must wait for the first attack to recover completely before doing the second attack. Links typically take some time to do consistently, so keep on practicing!
    gatling = revolver action = normal attacks that cancel into one another.
    mixup = having the opportunity to attack the opponent in 2 or more ways at once without giving the opponent much time to react (high/low/crossup/throw).
    crossup = jumping over the opponent and hitting them just as the opponent's character turns around. This is useful as it's difficult to block and stops the opponent from doing DPs (because their inputs will be reversed when you cross them up).
    tiger knee = the act of doing an air attack very low to the ground. Comes from the command for Sagat's Tiger Knee attack in Street Fighter 2. EX: doing Jin's j.236C by pressing 2369C.
    chicken block = jumping into the air and blocking rather than standing on teh ground and being forced to guess a high-low mixup.

    MORE ABBREVIATIONS
    DP = dragon punch. Refers to attacks whose utility is similar Ryu's dragon punch from street fighter. This does not mean that the motion to perform the move needs to be the same.
    SRK = shoryuken = dragon punch
    FD = faultless defense = barrier block. A type of blocking where you negate chip damage and increase pushback at the cost of meter.
    IB = instant block. Blocking just before an attack strikes you makes you flash white, recover faster, etc.
    FC = fatal counter. Blazblue specific mechanic for making all subsequent attacks in a combo deal more hitstun
    IK = instant kill. Guilty Gear specific mechanic for instant killing an opponent. Mostly for show.
    OCV = one character victory. Used in team battles where one player defeats the entire opposing team.
    Last edited by shtkn; 02-22-2010 at 08:26 PM.
    DON'T UNDERESTIMATE SCIENCE

    no longer doing name changes... sorry

  2. #2
    Delete this and append 'Grounded' somewhere.

    shtkn edit:
    Grounded means you must air barrier / air fd to block this attack in the air. On the ground, any block would work.
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  3. #3
    The fighting game general stuff doesn't always match up with what's in common usage around these parts, but otherwise good!
    Education is what survives when what has been learned has been forgotten.

  4. #4
    Hardware Junkie
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  5. #5
    Valkenhayn POWA! Yukianesa Drive's Avatar
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    some of the things I was looking for weren't here, like pressure-strings. I found cross-up, which, like I thought was something I knew, but hadn't associated with a word. Anyway, also, I am confused by 5D, 6C. I only play GG for xbox, and so far, BB CT for 360, so, as I assume this applies to arcade sticks? I really should know it, anyone able to help with that. i'm pretty new to taking fighting games this seriously.
    Nu, for god's sake, the valley, or the sea, just choose one already!

  6. #6
    Beary awful... ⊂( T(工)T )⊃ tofurr's Avatar
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    Quote Originally Posted by Yukianesa Drive View Post
    I am confused by 5D, 6C.
    the numbers represent a direction.

    789
    456
    123

    6 being foward, 4 being back, 2 down, etc. 5 means no directional input. When you see "A, B, C, D" it represents a button to push.

    A=Weak
    B=Medium
    C=Strong
    D=Drive

    On your Xbox controller A=X, B=Y, C=B, and D=A
    Last edited by tofurr; 04-12-2010 at 08:58 PM.
    Quote Originally Posted by Jason D.
    And this happens, obviously, because Noel was meant to be hated.


  7. #7
    edit: Beaten

    edit2:ohh well here is something a bit more indepth

    http://www.insertcredit.com/wiki/dok..._move_notation
    Last edited by ShinsoBEAM; 04-12-2010 at 08:58 PM.
    GG:
    BBCS: subs: Tsubaki

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  8. #8
    hokuto shtkn shtkn's Avatar
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    i''m pretty sure that's not what he's asking...
    he's asking if numpad notation applise to both arcade controls and console pads. The answer is yes.

    If you were asking what the numpads mean... well there's your answer. They were also explain in EVERY SINGLE ONE of the links in the first post (except the shoryuken glossary).
    DON'T UNDERESTIMATE SCIENCE

    no longer doing name changes... sorry

  9. #9
    Beary awful... ⊂( T(工)T )⊃ tofurr's Avatar
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    My bad, sorry.

    Since I'm here I might as well ask about one. I've seen the term 'gatling' used a couple times, but was unable to find it in any of those links. What exactly does that term mean when it comes to fighting games?
    Quote Originally Posted by Jason D.
    And this happens, obviously, because Noel was meant to be hated.


  10. #10
    hokuto shtkn shtkn's Avatar
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    you didn't look hard enough
    http://www.dustloop.com/ggac/data/comsys.html

    normal moves cancel into normal moves in GG. Gatling is the name for this fact. In BB i believe it's called Revolver Action, but whatever, people usually refer to them as gatlings.
    DON'T UNDERESTIMATE SCIENCE

    no longer doing name changes... sorry

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