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Thread: Terminology Used on Dustloop Defined

  1. #11
    Beary awful... ⊂( T(工)T )⊃ tofurr's Avatar
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    Sacramento, CA
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    tofurr
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    Swadloon
    I apologize, again.

    Thank you for the info.
    Quote Originally Posted by Jason D.
    And this happens, obviously, because Noel was meant to be hated.


  2. #12
    Valkenhayn POWA! Yukianesa Drive's Avatar
    Location
    Barberton, Ohio
    XBox Live
    Teru Mikami T
    PSN
    Kebine-chan
    Quote Originally Posted by tofurr View Post
    the numbers represent a direction.

    789
    456
    123

    6 being foward, 4 being back, 2 down, etc. 5 means no directional input. When you see "A, B, C, D" it represents a button to push.

    A=Weak
    B=Medium
    C=Strong
    D=Drive

    On your Xbox controller A=X, B=Y, C=B, and D=A
    I see, I eliminated that theory based on 5 being no movement, so I thought, "that can't be it then." But that is probably better than just saying D, thanks. Pressure Strings?
    Last edited by Yukianesa Drive; 04-14-2010 at 12:28 PM.
    Nu, for god's sake, the valley, or the sea, just choose one already!

  3. #13
    Hi,

    can somebody tell me please what is ment by "dj" in combo lists?
    Like [...] ->5B->jc->jB->dj->jB->[...]
    I thought it was something like jumpcancel. But what is the difference between "jc" and "dj" then?

    I searched for some time now, but couldnīt find out ._.

  4. #14
    This one gets asked alot actually.

    "dj" or "djc" in combo notation usually refers to double jump canceling, or canceling an air normal into another jump, such as Ragna's j.c, j.d, dj, j.c, j.d ect.

    "sj.*" means to superjump.

    Also, for Ragna and Jin combos if you run into dc, DC, or [DC] it means Dash Cancel, or canceling a normal with a dash.

    The only other weird one I can think of at the moment is if you're looking at Sol's Sidewinder Loops, the notation nj. is used in a few. This stands for Neutral jump.

    Any other weird notations should be cleared up at the top of a character's combo list such as move nicknames (BBU, BK, VSD) or weird character specific commands (Carl and Ara's negative edge inputs are usually shown as ]D[ for example).

    EDIT: There is ONE MORE I thought of that could possibly confuse a new player. If "CH" preceeds the notation, It means that the combo can only be initiated if the leading move is a counterhit. Ex. Jin's CH 5c,6c [DC] 5c, ect.

    Hope that cleared everything up.
    Last edited by MisterBadguy; 07-01-2010 at 11:39 AM.
    Quote Originally Posted by WoZ
    Prairie nigga's just a nigga that sparkles
    :GEORGE:Team DAI!:GEORGE:

  5. #15
    Well, itīs actually hard to search for since "dj" is to short for the search function.
    tyvm for your response!

  6. #16
    Very helpful article, i was suprised to learn that half the terms i already know, they're just in japanese "Tachi...wha? You mean Footsies?"
    "Know First Who You Are, Then Adorn Yourself Accordingly."
    -Epictetus

    Is It Spring 2011 Yet?

  7. #17
    6C>JC(jc)>JC>BE
    When referring to this combo for Ragna, what does it mean I should do in the parenthesis? Does it mean I jump cancel after JC? Also, are parenthesis only used to refer to cancels like dash cancels?
    Romantic

  8. #18
    Hardware Junkie
    Location
    Boone and/or Raleigh, NC
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    Narcowski
    Yes, that (jc) means "jump cancel".
    NC Melty Blood player.

  9. #19
    That's pretty terrible formatting.

    6C > jc.C > jc.C > 214C

    Forward C, jump cancel C, jump cancel C, Belial Edge.
    what is effort

    wakarimashita

  10. #20
    Quote Originally Posted by Circuitous View Post
    That's pretty terrible formatting.

    6C > jc.C > jc.C > 214C

    Forward C, jump cancel C, jump cancel C, Belial Edge.
    I saw it from a Japanese combo vid.
    Romantic

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