Seems like a waste of space to have jump cancel as a separate input, not to mention repetitive. And since double-jump C isn't actually a different attack than jump C, the dj seems unnecessary as well.
ｗｈａｔ ｉｓ ｅｆｆｏｒｔ
I've been a lurking for a while but I made an account to reply to this.
Otherwise... I mean the question is simple: how would you tell someone where the jump is?
Take any Jin combo with his air BnB - j.C, j.2C, j.2C... sometimes you can get another j.C in there; there's even one with three j.2Cs and a j.D.
If I just listed those, how do you know where to jump? Sure, you could try it and figure it out on your own... but that defeats the point of notation.
Anyway, it's perhaps no surprise the first post I make is about notation, as I have come with thoughts that the negative edge notation from other games is insufficient to describe Arakune combos. I'll be seeing what I can do about that in Arakune boards.
It would be j.C j.2C jc.2C
Jump C, jump 2C, jump cancel 2C.
That said, I've acquiesced and have started using JC as a separate input. It actually does make more sense that way.
Now if they'd just publish the freaking guide...
ｗｈａｔ ｉｓ ｅｆｆｏｒｔ
Say, what does it mean when people say a move can be "Teched"? I was reading the list of changes for the 1st lokee test for BBCS2 and it said things like "Bang's 3C can now be teched"
What the hell is a "loctest" or a "loketest"? I mean I understand the concept by reading the thread, but what exactly is the definition?
Last edited by Sponson; 09-11-2010 at 02:42 PM.
I have no idea where loketest comes from, I just chuck it up to lol-japan.