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Thread: Terminology Used on Dustloop Defined

  1. #41
    I'm guessing dashing for a very very short time so that you get some forward momentum? But we just say "dash 5a" or "dash 5B" if we want to indicate that. Where did you read this? What was its context?
    Now you're in the world of wolves and we welcome all you sheep.

    I'd keep a Haku ball here since I'm a Hakumen main as well... but I refrain from doing so, in protest of its ugliness.

  2. #42
    Legit Member IgTerminals's Avatar
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    Ragna general discussion on this very site. Last 2 pages. Used in context of Ragnas Challenge 7, between the 6C and 5D 214D.

  3. #43
    Yeah, "micro dash" in this context means that you dash for a very short while so that you adjust Ragna after the 6C dash cancel to be able to hit 5D(1) 214D in such a way so that after the Deadspike launches them you can catch them with the a dash 5C to continue the combo. It'd look like this in number notation: xxxx> 6C(2 hits) > 66 (dash cancel)> 66 5D (1) >214D> 66 5C.
    Now you're in the world of wolves and we welcome all you sheep.

    I'd keep a Haku ball here since I'm a Hakumen main as well... but I refrain from doing so, in protest of its ugliness.

  4. #44
    Legit Member IgTerminals's Avatar
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    So you're just using the first 66 to cancel the 6C, but not actually dash until you input the second 66?

  5. #45
    Quote Originally Posted by IgTerminals View Post
    So you're just using the first 66 to cancel the 6C, but not actually dash until you input the second 66?
    You're inputting the first 66 to dash cancel the 6C, so you do dash a fixed distance after 6C. But that's not enough to position yourself properly to follow-up with the 5d(1) 214D, so you do a very brief 66 dash ( a "micro-dash").
    Now you're in the world of wolves and we welcome all you sheep.

    I'd keep a Haku ball here since I'm a Hakumen main as well... but I refrain from doing so, in protest of its ugliness.

  6. #46
    Legit Member IgTerminals's Avatar
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    IgTerminals
    Ah, I see. Thanks, dude, much appreciated.

  7. #47
    Can anyone help me explain what these terms stand for : SR, S(J)R, R, DR, CSR, CSJR ( in the "Cancel" column of frame data ) ? THanks.
    Last edited by keinight; 02-26-2012 at 05:19 AM.
    Main BB: erm...I mean
    Playstation ID : Upa_17. Add me for match-up.

  8. #48
    Oldie But A Goodie SansProtocol's Avatar
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    Quote Originally Posted by keinight View Post
    Can anyone help me explain what these terms stand for : SR, S(J)R, R, DR, CSR, CSJR ( in the "Cancel" column of frame data ) ? THanks.
    Each letter represents a certain cancel.
    • S = Special Cancel
    • D = Special Cancel with Drive only
    • J = Jump Cancel
    • (J) = Jump Cancel on hit only
    • R = Rapid Cancel
    • C = Cancels into itself (5As and j.As usually have this quality)
    Quote Originally Posted by Romeyurhomey View Post
    Kyle walks around with frame data and combos for BB...the king of theory fighting.

  9. #49
    Quote Originally Posted by SansProtocol View Post
    Each letter represents a certain cancel.
    • S = Special Cancel
    • D = Special Cancel with Drive only
    • J = Jump Cancel
    • (J) = Jump Cancel on hit only
    • R = Rapid Cancel
    • C = Cancels into itself (5As and j.As usually have this quality)
    Thanks
    Main BB: erm...I mean
    Playstation ID : Upa_17. Add me for match-up.

  10. #50
    What is "Special Cancel" ? Is it similar to Revolver action?
    Main BB: erm...I mean
    Playstation ID : Upa_17. Add me for match-up.

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