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Thread: Terminology Used on Dustloop Defined

  1. #51
    Oldie But A Goodie SansProtocol's Avatar
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    SansProtocol
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    Quote Originally Posted by keinight View Post
    What is "Special Cancel" ? Is it similar to Revolver action?
    Yeah, you just use a special move to cancel a normal attack.
    Quote Originally Posted by Romeyurhomey View Post
    Kyle walks around with frame data and combos for BB...the king of theory fighting.

  2. #52
    Quote Originally Posted by SansProtocol View Post
    Yeah, you just use a special move to cancel a normal attack.
    Thanks.
    Main BB: erm...I mean
    Playstation ID : Upa_17. Add me for match-up.

  3. #53
    Can someone explain me what p1 and p2 in the frame data means?

  4. #54
    Deity Airk's Avatar
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    Quietwraith
    Quote Originally Posted by pianomaster1988 View Post
    Can someone explain me what p1 and p2 in the frame data means?
    There's a full, technical explanation of it HERE, but the layman's version is that P1 is the amount a move prorates by when it is the first move in a combo, and P2 is the amount a move prorates by ANYTIME it is used in a combo.

    And yes, BOTH are applied to the first hit.

    So if you have a move with 90 P1 and 92 P2 (a strong starter) your next move will do .9 * .92 = .828 times its normal damage. And lets say that next move has a P2 of 70. That means the third move will do .828 * .7 = .5796 times its normal damage.

    Proration is complicated. The super short version is that the higher those numbers are, the 'better' the move is in terms of keeping a combo going, but P1 only applies to the first move in a combo. This is why comboing into Jayoku Houtenjin is better than just hitting with it 'raw' - it has a 50 P1 but a 94 P2. So for example, if you do Jayoku > Stuff, the stuff is only going to 47% of its normal damage (.5 * .94) but if you do 5B > Jayoku > Stuff the stuff will do .9 * .89 * .94 = 75.2% damage.

    There's also other proration stuff like "same move proration" and "bonus proration" but I'll let you hit the Wiki for that. :P
    5B "oki" for the win.

  5. #55
    Silver Member shinobispectre's Avatar
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    ShinobiSpectre
    what does RTSD stand for?
    "I'm gonna rough you up like a broadway musical!" - Deadpool, Main

  6. #56
    rush that shit down
    If you're in western VA, hit up this thread.

  7. #57
    Thanks for the explanation and the example. Let me see if I gather the enough courage to learn the mathematic stuff.

  8. #58
    Deity Airk's Avatar
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    Massachusetts
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    Quietwraith
    Quote Originally Posted by pianomaster1988 View Post
    Thanks for the explanation and the example. Let me see if I gather the enough courage to learn the mathematic stuff.
    It's really not that important, unless you're really planning to try to develop your own combos, and even then it's basically just "high numbers = good". I really can't think of any reason you would ever really care enough to "do the math" on a combo unless you were away from the game and really wanted to figure out if something "should work". Otherwise, the Proration numbers are mostly interesting for "Okay, so my best starter is X" and "If possible, I should use 5A instead of 2A because it has a better P1" or "I really don't want to start with Y, but rather to combo into it" - which are all just looking at the numbers and understanding what they mean, rather than sitting down and doing a bunch of math.
    5B "oki" for the win.

  9. #59
    Chicken block was something that I hadn't figured out till now but because of this terminology thread I have sorted out that too...

  10. #60

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