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Thread: A primer on mixups

  1. #11
    Blue hair is the best hair Ichipoo's Avatar
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    Crossups are also one form of mixups as well.

    You mentioned how you "spam your combo till you get it," in addition to practicing blockstrings and mixups, you should also practice hit-confirming as well which is knowing if your attack actually hits or is blocked. This is important to practice since it spells out landing combos and staying safe if you're good at it.
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  2. #12
    every day i'm ponpon bbq sauce's Avatar
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    Start block string with something that can safely confirm your bnb
    End it with either 1. something that will reset your pressure or 2. something pushes you out to safely return to neutral
    Stick in a throw here and there
    Stagger stuff to pick up CHs / reset pressure
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  3. #13
    Platinum Members
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    The best advice I could give you is think first. Having a predictable and punishable pressure game is worse than not having a pressure game at all. If they know what you'll do and always end up punishing you, it's no good. Don't push buttons without knowing what you're actually doing. Always aim for something (Overhead, frame trap, low, throw, crossup...). You can start very simply with 5a / 2a pressure, it's easy to hit-confirm out of them considering the fact that you can get a few jabs in as a reaction time filler sort of thing.

    And yeah, pretty much everything everybody's said. It has to be safe on block! Don't start getting into gimmicks until you learn to use your character effectively first.

  4. #14
    I also have this problem! The same problem with the guy who make this thread....Any advice for me too?

  5. #15
    Sorry but I'm new to BlazBlue and I don't understand the Throw mixup well

    Strike/Throw: This is a much less cut and dry mixup, and I will elaborate further on this mixup later and why it works good. The basic understanding you should have here is that you want to throw them when they are blocking and in range or easily put into a setup that can quickly nab you a throw.
    (Example, Strike: If someone is anticipating a throw after a 2A, you do a 2B afterwards, causing their 2a mash/counter throw to get hit)

    In normal fighting games, when you expect a throw you do a crouchtech, so if your opponent does a frame trap instead of a throw you pull out an attack and you are counterhit by the frame trap. In some older fighting games there is not crouchtech at all because there isn't a separate command for the throw, so you basically have to input back/forward + strong punch but in short the attacker has always advantage and has ways to exploit this and punish.


    In BB, if you ABC crouch tech you pull out a barrier block instead of a punch or a kick, so how the throw mixup is supposed to work in this game? Is really worth for the defender to simply try a standing throw instead of a simple ABC crouch tech? Sorry I'm new to BB and don't understand very well this mechanic.


    Also, I'm a noob in fighting games in general, but from what I read on the web veteran players suggest to not abuse of throws, overheads and gimmicky tactics like ambiguous crossup, they say that strong player can easily read them, they also say throws are risky, so probably the better mixup at high level of play is the strike/strike, and of course controlling space well, is it correct? Is it important for a noob trying to avoid abusing of throws/overheads/gimmicks at first and try to concentrate on zoning, spacing and strike/strike mixups?


    Thank you a lot

  6. #16
    The mixup is a little more complicated than that. When you push ABC, the game registers it basically as a throw break since you're hitting B and C. Any time you hit B+C the game thinks you're doing a throw break, it counts it as one. So if the opponent grabs you RIGHT AFTER you do that, then you end up getting counter thrown.

    So at first they can just go for a normal throw mixup, but if you start throwing barrier into it, they just bait out the barrier and then throw you, forcing a new mixup. And they can just play with your reactions by making you think a throw is coming when it's not. To avoid this you would have to do a simple throw tech instead of barrier.
    Quote Originally Posted by LunaKage
    Fighting Mac isn't really fighting Mac, it's fighting yourself.

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