1. THIS IS NOT A PERSONAL CHART.
THIS IS A CHART BY THE COMMUNITY, FOR THE COMMUNITY.

The purpose of this thread is to discuss BB:CS match-ups in a mature manner so as to fill out a chart with accurate ratios for the benefit of the community.

I gathered information from the closest thing to a prior match-up chart (arcadia's magazine chart) and tried to interpret the disagreements as best as I could. BUT! That doesn't mean my views are correct, nor does it mean Arcadia is entirely correct, either, which is why I bring this chart to you, the community.

I request any and all knowledgeable players to help clear up misunderstandings and correct incorrect match-ups. You don't have to be good at the game to be knowledgeable, but more experienced players are more likely to be knowledgeable than less experienced players.

BlazBlue: Continuum Shift
Version 1.01
16 Characters

Match-Up Chart - 2010.11.02

The following chart counts how many kinds of match-ups each character has. This is used to break ties.

T.G.M = Total Good Match-Ups
T.E.M. = Total Even Match-Ups

"Even" means "all even match-ups not including the mirror."

Distribution Chart - 2010.11.02

Previous Match-Up Charts for older versions

The rest of this post will act like a FAQ as I'm fairly certain most people on DL know what a match-up chart means.

• Each match-up is determined by weighing each character's abilities and what they can do to each other assuming the two players are of equal skill level at high level play. This means that we assume that both players know of every single match-up and play each match-up in the most optimal way to win.

• The match-ups shown are when two characters play 10 rounds against each other to see how many games each character would win. The number is multiplied by 10 to eliminate decimals (so 6.5-3.5 would be 65-35).

• The Rating system has been changed.
The rating is now determined by the average of all of a character's match-ups not including the mirror match.

• Groups of characters on this chart are divided by uncommon large differences between two adjacent characters. This number can change from chart to chart, but will always be apparent. This is merely to make it easier to read the chart.

• The "Difference" column shows the difference between the character beside the number and the character above the number. Bang has no one above him so he has no difference.

• How to read the chart: http://www.dustloop.com/forums/showp...1&postcount=66

Feel free to PM me if you have any questions not answered on this post.
Also, feel free to PM me a message with your MSN or Skype if you want to discuss anything in real-time.

2. Awesome! Thanks for the time.

Things definitely look a lot more even in CS. No more 8-2 matchups lol. Still makes me sad that Rachel is really close to CT Tager tier though...

And Tsubaki is higher than Jin? I smell something fishy... >.>

3. I must not QQ, Rachel needs me to be strong.

4. good job!

5. Heh... and I thought Tager was gonna make a comeback. It's very early, though, who knows. Nice to see Hakumen off the bottom also.

6. Wow, Jin really got knocked down the list. I didn't think the small changes they made to him would make that big a difference. Still, he's got decent matchups.

7. What I'm wondering is how Jin is so bad and Tsubaki so (relatively) high. Even better than Arakune (though the difference is slim). Last I checked, Jin players were doing fine and Tsubakis were getting their asses kicked. Someone care to explain?

8. this looks good.

9. Originally Posted by farranpoison
What I'm wondering is how Jin is so bad and Tsubaki so (relatively) high. Even better than Arakune (though the difference is slim). Last I checked, Jin players were doing fine and Tsubakis were getting their asses kicked. Someone care to explain?
It could just be how I worked out the match-ups. In Arcadia's list, they ask top players about their characters, but don't require them to agree with each other. I just tried my best to think about why there would be disagreements and in what direction it should lean.

For example, hypothetically, let's say Jin vs Tsubaki. The Jin player thinks they have the 55 and the Tsubaki thinks they have the 55, so I would just put the match-up as even because both players feel good about the match-up.

Another example, hypothetically, let's say Tager vs Ragna. The Tager player thinks it's 35-65 and the Ragna player thinks it's only 60-40. If the Ragna player really feels they're having some trouble with Tager then it's more likely that the match-up is better for Tager than worse because Ragna is the better character in general. So, I might put it as 60-40 instead of 65-35 in Ragna's Favour.

The match-ups don't necessarily show how well people can play each character. Jin could very well be the worse character compared to Tsubaki, but maybe because Jin has a larger following and Tsubaki is a new character, the Jin players could probably have an easier time right now.

Then again, the difference is extremely slight. Jin, Tsubaki, and Arakune are almost completely even, so it could go either way.

10. Makes sense.

Since I'm so happy seeing my old buddy Haku so high on the list....

WOULD YOU LIKE TO USE CS STONE? *YES*

What? HAKUMEN is evolving!

HAKUMEN evolved from LOW TIER to HIGH TIER!

HAKUMEN learned STAB!

HAKUMEN learned BARRIER!

HAKUMEN is trying to learn AWESOME. However, he has four moves already. What move should be forgotten?

Poof! HAKUMEN forgot SUCK. And... HAKUMEN learned AWESOME!

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