09-10-2010 03:17 AM
Originally Posted by Shadow Draygon
09-10-2010 03:46 AM
Just making a clarification:
AOU is continuing today and tommorrow, today (Japan today, as in, for the next 12 hours) it is still restricted to press only, tommorrow it will be open season for the public. So you won't see a large amount of character info for another 24-48 hours, when anyone can actually play the game instead of a few who may or may not be good at the game.
09-10-2010 05:26 AM
twitter user name ushidonburi
This twitter has a list of changes, hes updating it live while hes at the show right now BTW.
Tager 6a chargeable, even when you gatling it from 5C.
litchi 3c (staff) techable.
PS please don't follow it or anything, you never know what might happen if a bunch of gaijin sub him suddenly.
thanks to LK for the account/TL btw.
Last edited by Henaki; 09-10-2010 at 05:31 AM.
09-10-2010 06:59 AM
Rush-translating some ushidonburi twitter posts until I go to bed. This is going to be updated upon the arrival of new information until maybe 5:00am EDST.
[He makes a few posts to say characters he wants to play today. I'm skipping those.]
*I give my heart to Tsubaki players. Tsubasa (wings) hits mid.
*The rumors surrounding Lambda are probably nonsense. 4D can't be jump-cancelled. Aside from [Zwei] Blade being slowed down slightly, she doesn't seem to have changed.
*Litchi's 3C[m] can be tech'd; 6B[m] doesn't wall bounce even on counter-hit.
*Litchi's All-Green super can be tech'd on air hit; poor girl.
*Fall after Gauntlet Hades is faster; follow-up doesn't make it in time [I'm guessing this means the opponent falls too quickly after Gauntlet to combo]. 2D can't even be followed up with 2B.
*Litchi can follow up 4D with 2D. If she's near the wall, she can pick them up with 6C, and 6C[m]'s spin can just barely follow it up if you're in a corner.
*Litchi's 4D connects after 2C! If she's somewhat close to the wall, 2D will follow-up, and if she's at the corner, Haku (3-Dragons: white) will connect.
*Makoto's Big Bang Smash still has 1600 minimum damage; no change. j.B still has a long untechable time on counter hit; no change. Makoto doesn't seem to have changed much.
*Berial Edge, outside of use in combos as a low-grade lock, does shit for damage.
*Valkenhayn's technique names[*] - ヴァルケンの技名めも ナハト・イェーガー ナハト・ローゼン シュバルツ・ヤクト →ヴァイス・ヤクト モーント・リヒト ラーゼン・ヴォルフ ゲシュヴィント・ヴォルフ ケーニッヒ・ヴォルフ アイゼン・ヴォルフ ヒンメル・ヴォルフ シュツルム・ヴォルフ ケーニッヒ・フルーク
[*] I don't know German AT ALL; I have no clue how to write these. Someone else figure it out.
*Litchi combo in corner: 2C > Haku > Chuu > Hatsu, A-Reach > Ippatsu > on-staff B, 6B > D > j.C > D-returns > land > 6C > Itsuu-C > aerial finisher (3700 dmg)
*Hakumen can special-cancel after j.D for follow-ups WTF!
Last edited by Jewdo; 09-10-2010 at 06:12 PM.
09-10-2010 10:28 AM
My katakana -> German may not be perfect, but for those interested here is what I'm fairly certain the names are.
Valkenhayn move names (Japanese: German - English)
ナハト・イェーガー: Nacht Jäger - Night Hunter
ナハト・ローゼン: Nacht Rosen - Night Roses
シュバルツ・ヤクト → ヴァイス・ヤク: Schwartze Jagd → Weiße Jagd - Black Hunt → White Hunt
モーント・リヒト: Mondlicht - Moonlight
ラーゼン・ヴォルフ: Rasen Wolf - Frenzied Wolf I guess? Should be Rasende =P
ゲシュヴィント・ヴォルフ: Geschwinde Wolf - Quick Wolf
ケーニッヒ・ヴォル: König Wolf - King Wolf
アイゼン・ヴォルフ: Eisen Wolf - Iron Wolf
ヒンメル・ヴォルフ: Himmel Wolf - Sky Wolf
シュツルム・ヴォルフ: Stürm Wolf - Storm Wolf
ケーニッヒ・フルーク: König Flucht - King Flight
09-10-2010 04:37 PM
Blog2 Updates http://generalnantoka.blog35.fc2.com...entry-371.html
-2D can't be followed up by 2B.
-Berial Edge does shit for damage when used in combo
-Opponent falls too quickly and too far away after Gauntlet Hades to catch with any follow-ups.
[no new info]
-B-silencer's range is shorter
-C-silencer's recovery is increased
-both changes are very slight; likely nothing to worry about.
-6A has returned to it's CT version. Taokaka's eyes fill with tears.
-Wind increases the speed of her air dashes
-j.A > j.2C won't connect, but j.B > j.2C does.
-j.2C can be JC'd on ground hit.
-6A starts up faster
-6A can be charged
-6A has super armor
-6A can't be JC'd? Will test later.
[no new info]
[no new info]
-4D causes slide effect even on air hit
-4D can be followed up by 2D midscreen into dashing 6C.
-Is 2C into 4D a stable combo?
-2C > 4D, Haku > Chuu > Hatsu, A-Reach > Ippatsu > on-staff B, 6B > D > j.C > D-returns > land > 6C > Itsuu-C > aerial finisher (3700 dmg)
-however, if the staff isn't placed in front after 4D, the combo is no good. Also drops combo in the corner if 2C's hitbox sinks into the edge of the screen? Will confirm later.
-As always, if you're doing a corner combo, 2C > 4D > haku > chuu > 5B > 6C(1) > 623D > hatsu > ippatsu > on-staff B > etc. will work.
-6B[m] and j.C[m] knock opponent backward, but don't wall bounce even on counter hit
-6C[m]'s spin staggers, can just barely combo afterwards in the corner.
-All Green super is techable on air hit.
-6B is techable on ground hit
-623B, j.623B do give a small wall bounce if done near the corner.
-2C is techable on ground hit (as previously noted), but FRKZ's 2C will knock down.
-j.B's untechable timing is shorter? Need to confirm this later.
-j.D's animation can be cancelled late into specials; will test to see if he can also cancel into ground specials.
-using Gravity Field A at the start of the round, it takes until 85 counts on the timer to fully disappear? Is this a little late?
-4D cannot be JC'd. This was just a rumor.
-j.D's recovery speed hasn't changed (as previously noted, it's gauge gain has increased)
-Tsubasa (wings) hits mid
-can combo after throws in corner with 6C
-Ouroboros' speed has decreased. Honestly, this doesn't really change anything.
[no new info]
-6B has vaccuum effect, hits twice. Not a mid
-6C has Fatal Counter; can transform after an FC hit and pick up the combo.
*Valkenhayn specials list* (thank you, Capn, for the names.)
[note: wolf-mode moves will be indicated with a [w]]
-Nacht Jäger - Night Hunter (236A) - Tackle. Long duration on hit [author remarks that it feels like 5 minutes]
-Nacht Rosen - Night Roses (236C) - Upper[cut]. Hits mid. Can combo after 5C on crouching opponents.
-Schwartze Jagd - Black Hunt (236B) - Low kick. Hits low.
-Weiße Jagd - White Hunt (236B) - follow-up to Black Hunt. Strong kick that knocks opponent away. Can follow up with a combo.
-Mondlicht - Moonlight (j.214B) - High kick. Kicks opponent straight up. Untechable time is considerably long. Can do Aerial > moonlight > 5C > aerial, etc. This move is bullshit strong.
-Rasen Wolf - Frenzied Wolf ([w]C) - Wolf rush. Can choose direction using joystick. Wolf gauge decreases quickly while using. Can cancel during charge with other moves, hitting C returns Valk to neutral, hitting D transforms him back to human form. Run away, run away!
-Geschwinde Wolf - Quick Wolf (D during a Human mode special) - cancels into transformation. Uses a considerable amount of gauge.
-König Wolf - King Wolf ([w]236A/B) - Wolf assault charge. A attacks horizontally, B charges diagonally upward. Cancels into itself - can do three in a row.
-Eisen Wolf - Iron Wolf ([w]j.214A/B) - Wolf raid. Rushes diagonally down-forward and lands. Angle differs slightly between A and B versions.
-Himmel Wolf - Sky Wolf ([w]236D) - Wolf bite. Scary 1-hit command throw, 2300 damage. Can be followed up.
-Stürm Wolf - Storm Wolf (632146D) - Like Chipp's Zanseirouga. Does all hits even on guard. Every hit is an overhead.
-König Flucht - King Flight (j.236236C) - Slayer's Chokkagata Dandy. Transforms at the end. For combos that work even on downed opponents.
-Astral Heat [no name] (214214214D) - launches opponent, transforms, and slashes repeatedly with the moon in the background.
Last edited by Jewdo; 09-10-2010 at 06:12 PM.
09-10-2010 06:26 PM
Some more Twitter posts.
*Rachel: CH 2C, 1D, 6A, Lilly, j.2C lvl3 bounce, summon George, 3C(1), Sword Iris, 6C, j.C, land, j.C, j.C, A-Lobelia = 5350 damage.
*Lambda: 5DD > Blade connects; 5D and 5DD appear slower.
There are plenty more twitter posts if anyone wants to translate. http://twitter.com/ushidonburi. Do not follow. Just translate.
3rd blog post now up, "Character Impressions" - http://generalnantoka.blog35.fc2.com...entry-372.html
EDIT - tomorrow's the last day of . Expect more information.
Last edited by Jewdo; 09-10-2010 at 07:09 PM.
09-10-2010 08:18 PM
Some minor corrections + commands.
Originally Posted by Capn
Wehrwolf - Switches between human and wolf form. The Wolf Guage drains while in wolf form and refills while in human form. Wolf form cannot be used if the Wolf Guage is empty.
Nacht Jäger (Night Hunter) - 236 + A
Nacht Rosen (Night Roses) - 236 + C
Schwarz Jagd (Black Hunt) - 236 + B
-> Weiß Jagd (White Hunt) - 236 + B after Schawrz Jagd
Mondlicht (Moonlight) - 236 + B in air
Rasen Wolf (Rushing Wolf) - C while wolf form is activated
Geschwind Wolf (Quick Wolf) - D during a human form attack
König Wolf (King Wolf) - 236 + A or B or C while wolf form is activated
Himmel Wolf (Sky Wolf) - 214 + A or B or C while wolf form is activated
Eisen Wolf (Iron Wolf) - 236 + D while wolf form is activated
Sturm Wolf (Storm Wolf) - 632146 + C
König Flug (King Flight) - 236236 + C in air
Name Unknown - 214214214 + C (temporary)
Note: It's German, so the letters are all pronounced as such. Wehrwolf = Vehrvolf, Nacht Jäger = Nacht Yaeger, Weiß Jagd = Veiss Yagd, König Wolf = Koenish Volf, and so on.
Last edited by Suzaku; 09-13-2010 at 05:25 AM.
09-11-2010 05:01 AM
Additions, clarifications, and anything I saw missing. Usually minor stuff.
Carnage Scissors sends your opponent spinning away. Proration got worse, techable.
4D can be followed up with 2D > dash > 6C, but it's tight.
2C > 4D > ... > aerial finisher [see previous post] is a corner combo, at least. [translator: he specifically says it works in the corner, implications are that it may work midscreen, but he hasn't seen it]
6B is ground techable.
Using Gravity Field A [see previous post]. Maybe this is slower?
j214x all hit mid. [translator: YAY!]
Ground throw can be comboed in the corner with regular attacks or 6C. From midscreen, 236D. [translator: as before, clarifying ground throw only]
Last edited by caelk; 09-11-2010 at 05:44 AM.
09-11-2010 04:51 PM