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#1
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INSUFFICIENT O
PS3 Tag: S-yeknoM
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4/24/09 Moved the guide to the guide thread, this thread can be for general discussion now
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"You require more O" Last edited by Hellmonkey; 04-24-2009 at 10:19 PM. |
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#2
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Dat bat
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Really good post from HeartNana, a Noel player in Japan: http://forums.shoryuken.com/showpost...postcount=2469
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#3
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Opticu Bareru!
Location: Paris, Hilton xD
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YEAH!
Thank you so much for that! |
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#4
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Gun Girl Fetish
Location: Ono, Japan
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Sup fools.
As HCO said, I'm a Noel player in Japan. I played again all of today pretty much. Here's a few new things (im not gonna clutter up the SRK thread, ill just post the good stuff here): From her side throw she can combo; After 2 hits: 214A 2A 6C j.AB dj j.BC j.236C Pretty good damage for a throw. Timing is pretty tight tho. She can also do variations of the other combos I was doing. She can do things like: 3C 22C run up 6C B+C (whiffed throw) 6C j.BCB dj j.BC j.236C You can do 3 6Cs in the corner, too. I think i saw a guy do 4 of them from just 6C as an anti-air starter alone. Her 3C goes under Jin's ride the sword move. Overall, if there's a move you can use to punish like, a whiffed DP or whatever, 3C is the best one cause you can get a ton of damage from it by doing 22C into the combo. 3500 on average. I saw another combo done that used the D chain with a 6B thrown in there. It was cool, but the dude only did it once so I didn't get to see what he did before I forgot. Noel's 6A is godlike, as you all know. It stops EVERYTHING. It cancels into 6B also if it's blocked. Pretty good for mixing it up. Overall, i'm doing really well. I'm winning a lot, and when I do lose, it's either really close, or I end up beating the guy after another match or two. I have yet to play against a player that completely outclassed me SO FAR. Granted, I only went to arcades in Osaka, but there were still really strong players. I'll be going back this saturday, so after next weekend, ill post if there's more updates. If you guys have Q's about Noel or BB in general, you can ask me. :D |
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#5
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Not Good
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HN, most Chain Revolver combo's I see posted just go 5A > 6A > 5A > 6A. Why is this? Is it the only string that people know of right now? Is it because it connects easily?
I also notice people are posting dj. instead of JC in their combo's. Same thing, different notation?
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#6
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Gun Girl Fetish
Location: Ono, Japan
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It's easy and it always combos. You can do things like 5D 5C 5A 5B 236D and whatnot, but 5A 6A 5A 6A always works, it's easy, and it connects from all ranges, and always connects after 2D hits crouchers. And the 236D/28D/236236D always connects after the last 6A, so you're good.
And yeah dj = JC. I'm not 100% sure of the lingo here. I use dj for double jump cause JC looks too much like j.C or jC to me. |
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#7
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Opticu Bareru!
Location: Paris, Hilton xD
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So...HeartNana...
If you could compare Noel to another character (from any other fighting game), which character or characters would it be? Cause, im planning to use her, since according to me she is kind of like Angel from King of Fighters....is she? IS SHE ?!?
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#8
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Platinum Members
Location: Toronto, Canada
XBL Tag: l0ung
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Why does whiffing the throw let you continue the combo? Is it because her 6C can be canceled into the throw attempt and the throw's whiff animation is so short that it gives you time to follow up with another 6C?
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#9
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Dat bat
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Good to see you on DL HeartNana! One thing I'm curious about is how you're playing against Tager. The dominant tactic seems to be 'spam 236C until I am Spark Bolted/Gamma Charged in the face leading to a 40% combo'. I've also seen players apply liberal amounts of rushdown with mixed results. I haven't seen many (like, two) good Tager players in videos though, so I don't know how it is. Thoughts?
Also, is BB popular where you are? Oh yeah, also. What's up with super invincibility? I've seen heaps of people get stuffed out of supers on startup by just about any move. Just luck?
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Last edited by HCO_; 11-24-2008 at 06:38 PM. |
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#10
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INSUFFICIENT O
PS3 Tag: S-yeknoM
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Also a combo that does a shit load of damage is 5d>6c>214a> etc similar to throw>214a. Not sure what other methods she has to land a 5d though. I don't know what the best combo she has against standing is aside from normal string into super or attempting to reset via throw/iad etc. In BB all normal throws are special cancellable (this lets her do back throw> 214a), so you can always cancel her throw into air 236236d once it gets airborne, especially useful if they're close to dead. 6b>3c>22c>(dash 6c>BC etc) or (j.bcb etc) is a good overhead combo for her. You can pick them up with 2b as well as 2a after 214a, don't think it makes much of a difference though. Noel can double jump after super jumping, making j.bcb jc j.bc much easier in a lot of cases. I think most characters have this. (arakune and tager are the only characters I know don't)
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"You require more O" Last edited by Hellmonkey; 11-24-2008 at 08:46 PM. |
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