Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 250 | 80 | 82 | All | 0 | HB | 5 | 3 | 9 | -2 | 10 | 10 |
Can cancel into Drive |
5B | SJR | 400 | 90 | 90 | All | 3 | HB | 8 | 3 | 12 | 2 | 13 | 17 |
5C | SJR | 280x2 | 100 | 89 | All | 4 | HB | 10 | 2,6 | 22 | -9 | 17 | 23 |
CH Carry, Single Prorate, Hitstop 5F |
2A | cSR | 150 | 80 | 82 | All | 0 | F | 6 | 2 | 9 | -1 | 10 | 10 |
Can cancel into Drive |
2B | SR | 450 | 70 | 80 | L | 1 | F | 10 | 3 | 22 | -13 | 19 | 12 |
2C | SJR | 500 | 90 | 89 | HL | 3 | HBF | 13 | 3 | 25 | -11 | 28 | 25 |
8-12F Head Attribute Invincible/ Can cancel into Drive |
6A | DR | 600 | 75 | 80 | H | 4 | HB | 22 | 3 | 21 | -5 | 33 | 19 |
23F Hit stun on ground hit [TN: Forces 'Bend Back'; forces crouch maybe?], Slams Down on Air hit, Cannot Emergency Roll, Breaks 1 GP |
6B | DR | 600 | 80 | 80 | L | 3 | F | 25 | 3 | 16 | -2 | 34 | 17 |
Breaks 1 GP |
6C | R | 300x3 | 100 | 89 | All | 3 | FP | 20 | 7,6,3 | T52 | 0 | 44 | 17 |
17-35F Aerial State, 48F Stagger on ground hit, Causes 19F of blockstun on Standing block. CH Carry, Breaks 1 GP, Projectiles Disappear on hit/block, Listed recovery is total move duration, Hitstop 0F |
3C | SJR | 600 | 85 | 89 | L | 4 | F | 14 | 4 | 21 | -6 | 35 | 40 |
Knockdown On Hit, 39F Untechable |
jA | cSJR | 180 | 80 | 82 | H | 0 | H | 7 | 3 | 8 | - | 12 | 10 |
jB | SJR | 450 | 90 | 86 | H | 2 | H | 10 | 4(2)2 | 14 | - | full | 16 |
Can only hit once, 2nd hit hits behind Hazama[TN: check] |
jC | SJR | 600 | 90 | 88 | H | 3 | H | 10 | 2 | 23 | - | 25 | 17 |
Hitstop 5F, From 12F can cancel into followup |
jC(2) | SJR | 300 | 90 | 88 | H | 3 | H | 7 | 2 | 23 | - | 22 | 21 |
Hitstop 5F, From 9F can cancel into followup |
jC(3) | SJR | 300 | 90 | 88 | H | 3 | H | 7 | 2 | 23 | - | 22 | 21 |
Hitstop 5F, From 9F can cancel into followup |
jC(4) | SJR | 300 | 90 | 88 | H | 3 | H | 11 | 3 | 21 | - | 25 | 21 |
Hitstop 5F, From 14F can cancel into followup |
jC(5) | SJR | 700 | 90 | 88 | H | 3 | H | 9 | 2 | 26 | - | 27 | 23 |
Hitstop 5F, Bonus 110% Proration |
j2C | SJR | 500 | 80 | 80 | HA | 4 | H | 14 | 3 | 23 | - | full | 19 |
Forward Throw | dSR | 800 | 100 | 65 | 80000 | 4 | Ground Throw | 7 | 3 | 17 | - | full | 34 |
Float on Hit, Hitstop 3, Minimum Damage 100%(800), Can cancel into Drive |
Back Throw | dSR | 800 | 100 | 65 | 80000 | 0 | Ground Throw | 7 | 3 | 13 | - | full | 48 |
Attempted Wallbounce, Minimum Damage 100%(800), Can cancel into Drive |
Air Throw | SR | 1000 | 100 | 65 | 90000 | 4 | Air Throw | 7 | 3 | 12 | - | full | 19 |
Slamdown on hit, Untechable, vertical range 60000-160000, Minimum Damage 100%(1000), Can cancel into Drive |
Counter Assault | R | 0 | 50 | 82 | All | 0 | HB | 11 | 7 | 16 | -13 | 17 | 10 |
1-20F Invincible, Launches on hit |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D | SDR | 500 | 100,70 | 84,94 | All | 1,5 | HBP | 16 | 7,26 | 17 | -24 | 56 | 12,21 |
Chain retracts in 31F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
2D | SDR | 600 | 100,70 | 84,94 | All | 1,5 | HBP | 15 | 2,30 | 15 | - | 55 | 12,21 |
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
6D | SDR | 600 | 100,70 | 84,94 | All | 1,5 | HBP | 16 | 5,31 | 15 | -22 | 57 | 12,21 |
Chain retracts in 34F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
4D | SDR | 600 | 100,70 | 84,94 | All | 1,5 | HBP | 16 | 3,33 | 15 | -22 | 57 | 12,21 |
Chain retracts in 34F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
jD | SR | 500 | 100,70 | 84,94 | All | 1,5 | HP | 15 | 6,26 | 28 | - | 58 | 12,21 |
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
j2D | SR | 400 | 100,70 | 84,94 | All | 1,5 | HP | 15 | 6,26 | 28 | - | 58 | 12,21 |
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
j6D | SR | 400 | 100,70 | 84,94 | All | 1,5 | HP | 15 | 6,26 | 28 | - | 58 | 12,21 |
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
j4D | SR | 400 | 100,70 | 84,94 | All | 1,5 | HP | 15 | 6,26 | 28 | - | 58 | 12,21 |
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
j8D | SR | 600 | 100,70 | 84,94 | All | 1,5 | HP | 15 | 6,26 | 28 | - | 58 | 12,21 |
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block. |
A Follow-up | - | - | - | - | - | - | - | - | - | - | - | - | - |
Recovery and CH values are the same as the D move performed |
B Follow-up | - | - | - | - | - | - | - | - | - | - | - | - | - |
Airborne from 7F (ground version only), 34F onward can cancel into aerial moves |
C Follow-up | - | - | - | - | - | - | - | - | - | - | - | - | - |
Airborne from 5F (ground version only), 29F onward can cancel into aerial moves |
D Follow-up | - | - | - | - | - | - | - | - | - | - | - | - | - |
Airborne from 7F (ground version only), 14F onward can cancel into aerial moves |
Ouroboros | - | - | - | - | - | - | - | - | - | - | - | - | - |
Can have up to 2 Uroboros Stocks. B,C,and D Follow-ups remove 1 Stock. (Cannot use those followups if at 0 stocks) Stocks are replenished to 2 if either Hazama stands on the ground for 120F (cumulative), or the opponent gets hit by or blocks a D move. Hitstop and Super freeze do not contribute to time has to wait for stocks to replenish |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Venom Sword | 236D | R | 450 | 100 | 89 | All | 3 | HBP | 15 | 2 | 21 | +1 | 35 | 17 |
Air or CH causes Wallbounce, 23F of blockstun on Standing block |
Serpent's Benediction | 214D | - | - | - | - | - | - | - | - | - | 95 | - | Full | - |
After 6F, cancelable into followups. After 25F cancelable into strong (S) versions. Listed recovery is maximum possible duration. |
Falling Fang | A during Serpent's Benediction | R | 450 | 60 | 89 | H | 3 | HB | 19 | 3 | 10 | +2 | 23 | 17 |
5-21F Aerial State. 14F Guardstun on Standing block. |
Falling Fang(S) | A during Serpent's Benediction | R | 500 | 60 | 92 | H | 4 | HB | 19 | 4 | 10 | +8 | 24 | 19 |
1-22F Aerial State. 21F Guardstun on Standing block. Entire Motion Foot Attribute Invulnerable. |
Rising Fang | B during Serpent's Benediction | R | 700 | 60 | 80 | HL | 4 | HB | 7 | 5 | 34 | -20 | 37 | 45 |
1-8F Invincible. 3-25F Aerial State. Launches on hit. |
Rising Fang(S) | B during Serpent's Benediction | R | 900 | 75 | 90 | HL | 5 | HB | 7 | 5 | 34 | -18 | 37 | 52 |
1-8F Invincible. 3-25F Aerial State. Launches on hit. Fatal Counter. |
Devouring Fang | C during Serpent's Benediction | R | 650 | 80 | 80 | L | 3 | F | 19 | 3 | 17 | -3 | 32 | 35 |
On hit, Float & Vacuum Effect. Breaks 1 GP. Repeated Use Prorate 40% (Both versions count). |
Devouring Fang(S) | C during Serpent's Benediction | R | 750 | 85 | 86 | L | 4 | F | 19 | 3 | 17 | -1 | 32 | 35 |
Same as normal version. |
Serpent's Haste | D during Serpent's Benediction | - | - | - | - | - | - | - | - | - | 18 | - | Full | - |
Listed recovery is for fastest possible Stance Cancel. |
Wind Serpent's Fang | j214B | R | 400 | 75 | 92 | All | 4 | HB | 13 | 3 | 19F after landing | - | 31 | 30 |
Slams down on hit. Floorbounce on CH. Untechable 26F. Breaks 1 GP. In CH state while falling & during landing recovery. |
Bloody Fangs | 236C | - | 0 | 100 | 60 | 90000 | 0 | Throw | 12 | 2 | 31 | +11 | Full | - |
6-12F Invincible. Listed Frame Advantage is on throw hit. |
Hungry Coils | 623D | R | 0, 2000 | 70 | 100 | B | 4 | HBP | 13 | 14 | 41 | -10 | Full | 19,70 |
Listed Frame Advantage is for 1st hit. 2nd hit wallbounces. hitstop 0. Untechable. CH Carries. Only hits airborne opponents. Repeated Use Prorate 40%. |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Serpent's Infernal Rapture | 236236B | R | 2500 | 70 | 94 | All | 5 | HB | 6+1 | 3 | 52 | -34 | Full | 120 |
Fatal Counter. Invincible until super flash. 10-29F Aerial State. High Launch on hit. Breaks 1 GP. Minimum Damage 20%(500). Hitstop 30. On ground hit Frame Advantage +63F (on frame 64 opponent hits ground.) |
Eternal Coils of the Dragon Serpent | 632146C | R | 200,0,500x8,3200 | 100 | 82,100,84x9 | All | 0,2,1x8,4 | HBP | 2+19 | 2 | 54 | -46 | Full | 0,120,100x8,90 |
Invincible 15-22F after super flash. 1st hit forces standing, levitates opponent, hitstop 0F (opponent's hitstop 90F). 2nd hit lifts and pulls opponent in, hitstop 0F (opponent's hitstop 20F). Hits 3-9 Slamdown, hitstop 1F. 10th hit floats, hitstop 1F. 11th hit blowback, hitstop 12F. Move homes in on opponent's location (cannot hit close opponents). Minimum Damage 20%(40, 100x8, 640). Opponent cannot tech for 18F after last hit. |
Hungry Darkness of 1000 Souls | 3632143D or 6321463214D | - | Death | - | - | All | 5 | HBP | 1+26 | - | T:116 | -43 | - | - |
Listed recovery is total move duration. Invincible up to 90F after super flash. Only appears at the tip of the chain? Chains strike 8 times in 4F intervals? [TN: Needs reviewing] |