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HazamaHazama

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5A cSJR2508082 All0HB 539-21010
Can cancel into Drive
5B SJR 4009090All3HB 831221317
5C SJR280x210089All4HB 102,622-91723
CH Carry, Single Prorate, Hitstop 5F
2A cSR1508082All0F 629-11010
Can cancel into Drive
2B SR 4507080L 1F 10322-131912
2C SJR5009089HL 3HBF13325-112825
8-12F Head Attribute Invincible/ Can cancel into Drive
6A DR6007580H 4HB 22321-53319
23F Hit stun on ground hit [TN: Forces 'Bend Back'; forces crouch maybe?], Slams Down on Air hit, Cannot Emergency Roll, Breaks 1 GP
6B DR6008080L 3F 25316-23417
Breaks 1 GP
6C R300x310089All3FP 207,6,3 T5204417
17-35F Aerial State, 48F Stagger on ground hit, Causes 19F of blockstun on Standing block. CH Carry, Breaks 1 GP, Projectiles Disappear on hit/block, Listed recovery is total move duration, Hitstop 0F
3C SJR6008589L 4F14421-63540
Knockdown On Hit, 39F Untechable
jA cSJR1808082H 0H738-1210
jB SJR4509086H 2H104(2)214- full16
Can only hit once, 2nd hit hits behind Hazama[TN: check]
jC SJR6009088H 3H10223-2517
Hitstop 5F, From 12F can cancel into followup
jC(2)SJR3009088 H3H7223-2221
Hitstop 5F, From 9F can cancel into followup
jC(3)SJR3009088 H3H7223-2221
Hitstop 5F, From 9F can cancel into followup
jC(4)SJR3009088 H3H11321-2521
Hitstop 5F, From 14F can cancel into followup
jC(5)SJR7009088 H3H9226-2723
Hitstop 5F, Bonus 110% Proration
j2C SJR5008080 HA4H14323- full19
Forward ThrowdSR80010065800004Ground Throw 7317- full34
Float on Hit, Hitstop 3, Minimum Damage 100%(800), Can cancel into Drive
Back ThrowdSR80010065800000Ground Throw 7313- full48
Attempted Wallbounce, Minimum Damage 100%(800), Can cancel into Drive
Air ThrowSR100010065900004Air Throw 7312- full19
Slamdown on hit, Untechable, vertical range 60000-160000, Minimum Damage 100%(1000), Can cancel into Drive
Counter AssaultR05082All0HB 11716-131710
1-20F Invincible, Launches on hit



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D SDR500100,7084,94All1,5HBP167,2617-245612,21
Chain retracts in 31F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
2D SDR600100,7084,94All1,5HBP152,3015-5512,21
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
6D SDR600100,7084,94All1,5HBP165,3115-225712,21
Chain retracts in 34F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
4D SDR600100,7084,94All1,5HBP163,3315-225712,21
Chain retracts in 34F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
jD SR500100,7084,94All1,5HP156,2628-5812,21
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
j2D SR400100,7084,94All1,5HP156,2628-5812,21
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
j6D SR400100,7084,94 All1,5HP156,2628-5812,21
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
j4D SR400100,7084,94 All1,5HP156,2628-5812,21
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
j8D SR600100,7084,94 All1,5HP156,2628-5812,21
Chain retracts in 29F after hit or block. Can only hit once. 1st hit Hitstop 8, 2nd hit Hazama's Hitstop 15, Opponent's Hitstop 35. On hit or block, 35F of recovery; until 8F in CH state. Cancelable into followup 1-18F after hit or block.
A Follow-up-------------
Recovery and CH values are the same as the D move performed
B Follow-up-------------
Airborne from 7F (ground version only), 34F onward can cancel into aerial moves
C Follow-up-------------
Airborne from 5F (ground version only), 29F onward can cancel into aerial moves
D Follow-up-------------
Airborne from 7F (ground version only), 14F onward can cancel into aerial moves
Ouroboros-------------
Can have up to 2 Uroboros Stocks. B,C,and D Follow-ups remove 1 Stock. (Cannot use those followups if at 0 stocks) Stocks are replenished to 2 if either Hazama stands on the ground for 120F (cumulative), or the opponent gets hit by or blocks a D move. Hitstop and Super freeze do not contribute to time has to wait for stocks to replenish



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Venom Sword236DR45010089All3 HBP15221+13517
Air or CH causes Wallbounce, 23F of blockstun on Standing block
Serpent's Benediction214D---------95-Full-
After 6F, cancelable into followups. After 25F cancelable into strong (S) versions. Listed recovery is maximum possible duration.
Falling FangA during Serpent's Benediction R 4506089H 3 HB19310+22317
5-21F Aerial State. 14F Guardstun on Standing block.
Falling Fang(S)A during Serpent's Benediction R 5006092H 4 HB19410+82419
1-22F Aerial State. 21F Guardstun on Standing block. Entire Motion Foot Attribute Invulnerable.
Rising FangB during Serpent's Benediction R 7006080HL 4 HB7534-203745
1-8F Invincible. 3-25F Aerial State. Launches on hit.
Rising Fang(S)B during Serpent's Benediction R 9007590HL 5 HB7534-183752
1-8F Invincible. 3-25F Aerial State. Launches on hit. Fatal Counter.
Devouring FangC during Serpent's BenedictionR6508080L 3 F19317-33235
On hit, Float & Vacuum Effect. Breaks 1 GP. Repeated Use Prorate 40% (Both versions count).
Devouring Fang(S)C during Serpent's BenedictionR7508586L 4 F19317-13235
Same as normal version.
Serpent's HasteD during Serpent's Benediction---------18-Full-
Listed recovery is for fastest possible Stance Cancel.
Wind Serpent's Fangj214B R 4007592All4 HB13319F after landing-3130
Slams down on hit. Floorbounce on CH. Untechable 26F. Breaks 1 GP. In CH state while falling & during landing recovery.
Bloody Fangs236C-010060900000Throw12231+11Full-
6-12F Invincible. Listed Frame Advantage is on throw hit.
Hungry Coils623D R0, 200070100B4HBP131441-10Full19,70
Listed Frame Advantage is for 1st hit. 2nd hit wallbounces. hitstop 0. Untechable. CH Carries. Only hits airborne opponents. Repeated Use Prorate 40%.



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Serpent's Infernal Rapture236236BR25007094All5HB6+1352-34Full120
Fatal Counter. Invincible until super flash. 10-29F Aerial State. High Launch on hit. Breaks 1 GP. Minimum Damage 20%(500). Hitstop 30. On ground hit Frame Advantage +63F (on frame 64 opponent hits ground.)
Eternal Coils of the Dragon Serpent632146CR200,0,500x8,320010082,100,84x9All0,2,1x8,4HBP2+19254-46Full0,120,100x8,90
Invincible 15-22F after super flash. 1st hit forces standing, levitates opponent, hitstop 0F (opponent's hitstop 90F). 2nd hit lifts and pulls opponent in, hitstop 0F (opponent's hitstop 20F). Hits 3-9 Slamdown, hitstop 1F. 10th hit floats, hitstop 1F. 11th hit blowback, hitstop 12F. Move homes in on opponent's location (cannot hit close opponents). Minimum Damage 20%(40, 100x8, 640). Opponent cannot tech for 18F after last hit.
Hungry Darkness of 1000 Souls3632143D or 6321463214D-Death--All5HBP1+26-T:116-43--
Listed recovery is total move duration. Invincible up to 90F after super flash. Only appears at the tip of the chain? Chains strike 8 times in 4F intervals? [TN: Needs reviewing]



Revolver Action Table
ABCDJumpThrowSpecial & Super
5A5A, 2A, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 4D, 6Dyesyesyes
2A5A, 2A, 6A5B, 2B5C, 2C, 6C--yesyes
6A------supers only
5B6A2B, 6B5C, 2C, 6C, 3C-yes-yes
2B6A6B5C, 2C, 3C---yes
6B------supers only
5C--2C, 6C, 3C5D, 2D, 6D, 4Dyes-yes
2C--3C5D, 2D, 6D, 4Dyes-yes
6C-------
3C------yes
5D-------
2D-------
6D-------
4D-------
j.Aj.Aj.Bj.C-yesyesyes
j.B--j.C-yes-yes
j.C--j.C*-yes-yes
j.2C----yes-yes
j.5D-------
j.6D-------
j.4D-------
j.2D-------
j.8D-------
Note:
* = can only do 5 times in a row maximum