Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 170 | 80 | 84 | All | 1 | HB | 6 | 3 | 6 | +3 | 8 | 12 |
5B[m] | SJR | 720 | 90 | 85 | All | 3 | HB | 11 | 3 | 22 | -6 | 23 | 17 |
18F blockstun on grounded opponent |
5C[m] | SJhR | 400x2 | 100 | 85 | All | 3 | HB | 17 | 3(3)3 | 23 | -9 | 30 | 17 |
20F hitstun on standing opponent / CH carry / applies proration once |
5B[e] | SJR | 450 | 80 | 89 | All | 3 | HB | 9 | 3 | 14 | 0 | 15 | 17 |
5C[e] | SJR | 620 | 100 | 89 | All | 3 | HBP | 15 | 3 | 30 | -16 | 29 | 17 |
staggers on grounded CH (58F) / fatal counter properties |
2A | SJR | 150 | 80 | 84 | All | 1 | F | 7 | 3 | 8 | +1 | 9 | 12 |
2B[m] | SR | 680 | 80 | 89 | L | 3 | F | 17 | 4 | 26 | -13 | 39 | 17 |
17-30 low profile / extends range of staff normals for 2F after contact |
2C[m] | SR | 700 | 100 | 89 | HL | 3 | HBF | 14 | 9 | 22 | -14 | 37 | 30 |
launches on hit / extends range of staff normals for 6F after contact |
2B[e] | SR | 390 | 70 | 86 | L | 2 | F | 12 | 2 | 22 | -10 | 29 | 14 |
12-23 low profile |
2C[e] | SJR | 600 | 100 | 89 | HL | 3 | HBF | 12 | 3 | 19 | -5 | 27 | 17 |
6A[m] | R | 620 | 80 | 89 | H | 3 | HBF | 22 | 3 | 20 | -2 | 34 | 42 |
groundbounces on hit / 20F blockstun on grounded opponent / fatal counter properties |
6B[m] | JhR | 820 | 80 | 85 | All | 3 | HB | 17 | 6 | 18 | -7 | 33 | 17 |
wallbounce on CH / feint possible (28F duration, 24f CH state) |
6C[m] | JhR | 410x4 | 70 | 90 | All | 3 | HB | 22 | 3x4 | 27 | -13 | 50 | 28 |
causes float on hit / CH carry / removes 1 guard primer / applies proration once |
3C[m] | SJhR | 720 | 100 | 84 | L | 4 | F | 20 | 12 | 15 | -8 | 39 | 40 |
knockdown on hit / cannot emergency tech on ground hit / 39F untechable |
6A[e] | SR | 440 | 80 | 89 | H | 3 | HBF | 22 | 3 | 27 | -13 | 36 | 26 |
ground hit forces crouch / causes plummet on air hit |
6B[e] | SJR | 740 | 100 | 89 | All | 3 | HB | 17 | 4 | 23 | -10 | 33 | 17 |
feint possible (26F duration, all CH state) |
6C[e] | ShR | 300, 900 | 100 | 89 | All, H | 3 | HB | 11 | 2(15)3 | 7+6landing | +1 | All | 39 |
airborne from 23F / 1st hit causes float / 2nd hit knocks down, cannot emergency tech, 29F untechable / CH carry / 1st hit repeat prorates 70% |
3C[e] | SR | 670 | 100 | 84 | L | 3 | F | 16 | 3 | 21 | -7 | 27 | 40 |
knockdown on hit, vacuum effect / cannot emergency tech on ground hit / 39F untechable |
j.A | SJR | 180 | 100 | 84 | H | 1 | H | 7 | 4 | 8 | - | 14 | 12 |
j.B[m] | SJR | 720 | 85 | 89 | H | 3 | H | 11 | 3 | 18 | - | 19 | 17 |
j.C[m] | SJR | 860 | 85 | 92 | H | 4 | H | 15 | 4 | 14 | - | 22 | 19 |
wallbounces on CH |
j.B[e] | SJR | 500 | 90 | 89 | H | 3 | H | 9 | 4 | 12 | - | 16 | 20 |
j.C[e] | SJR | 600 | 90 | 89 | H | 3 | H | 12 | 3 | 22 | - | 20 | 19 |
causes plummet on air hit / cannot emergency tech on air hit |
Forward throw | -, SRx2 | 0, 1250 | 100 | 100, 70, 60 | 80000 | 0, 0, 3 | Throw | 7 | 3 | 22 | - | All | -, 40, 45 |
2nd, and 3rd hits cause float / guaranteed 100% damage / 3rd hit hitstop 16F |
Back throw | -, SR | 0, 600 | 100 | 100, 55 | 80000 | 0, 3 | Throw | 8 | 3 | 22 | - | All | -, 52 |
2nd hit causes float / hitstop 0F" |
Air throw | -, SR | 0, 800 | 100 | 100, 60 | 90000 | 0, 3 | Throw | 7 | 3 | 15 | - | All | -, 60 |
second hit groundbounces, cannot emergency tech / guaranteed 100% damage / hitstop 0F / vertical range 60000-280000 |
447 | - | - | - | - | - | - | - | - | - | Total 43F | - | - | - |
1-19F invulnerable / 5-34F airborne / 20-34F can cancel into any normal or special except for rekkas / forward airdash possible from 17F and on |
Counter Assault | R | 0 | 50 | 84 | All | 0 | HB | 13 | 2 | 28 | -20 | 30 | 10 |
1-16F invulnerable / blowback on hit |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D[m] | - | - | - | - | - | - | - | - | - | Total 23F | - | All | - |
sets staff in 5D launch orientation on 9F |
2D[m] | - | - | - | - | - | - | - | - | - | Total 27F | - | All | - |
sets staff in 2D launch orientation on 9F |
6D[m] | SR, R | 600x2 | 100 | 80 | All | 4 | HB | 15 | 12(9)3 | 19 | +2 | 49 | 31 |
31F hitstun on standing opponent / cannot emergency tech on air hit / CH carry / 23F blockstun on standing opponent / removes 1 guard primer / applies proration once / sets staff in 5D orientation on 42F |
4D[m] | SR | 600 | 80 | 89 | H | 3 | HB | 22 | 9 | 12+8landing | -12 | 39 | 36 |
1-30 lower body invulnerable / airborne from 22F / staggers on ground hit (24F) / sets staff in 2D orientation on 22F |
j.D[m] | - | 540 | 100 | 89 | All | 3 | HBFP | 14 | - | Total 53 | - | 23 | 30 |
causes plummet on air hit / staggers on grounded CH (24F) / guaranteed hitbox after execution / landing recovery 9F / sets staff in 2D orientation on 14F |
j.2D[m] | R | 740, 480 | 100 | 89 | H, L | 3 | H, F | 17 | Until landing, (8)3 | 9 | +5 | 11F after landing | 17 |
1st hit hitstun 24F, 2nd hit hitstun 15F / CH carry / 1st hit 21F blockstun on standing opponent / 1st hit removes 1 guard primer / 2nd hit executes in 8F, sets staff in 5D orientation 3F after landing |
5D | see notes | - | - | - | - | - | - | 9 | - | Total 48F | +10 | 20 | - |
action possible from 12F |
2D | see notes | - | - | - | - | - | - | 10 | - | Total 30F | +9 | 19 | - |
action possible from 13F |
j.D | - | - | - | - | - | - | - | 12 | - | Total 30F | - | 20 | - |
landing recovery 7F |
Staff return | - | - | - | - | - | - | - | 40+3 | - | Total 16F | -1 | - | - |
staff returns on 41F |
Launch (5D) | - | 200x2 | 80 | 90 | All | 3 | HBP | - | - | - | - | - | 30 |
CH carry / applies proration once / guaranteed hitbox after execution / staff deactivates when Litchi is hit or blocks / hitstop 0F / flying staff can be active for up to 97F / staff becomes active 2F after button release |
Launch (2D) | - | 200x2 | 80 | 90 | All | 3 | HBP | - | - | - | - | - | 30 |
CH carry / applies proration once / guaranteed hitbox after execution / staff deactivates when Litchi is hit or blocks / hitstop 0F / flying staff can be active for up to 97F / staff becomes active 2F after button release |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Straight Through | 41236D[m] | - | - | - | - | - | - | - | - | - | Total 54F | - | All | - |
10-48F high-mid autoguard / 8-48F Ittsu followup possible |
A Followup | A after Straight Through | - | 600, 730 | 75, 100 | 90, 100 | HL, All | 2 | HBP | 7+9 | 8 | 32 | -14 | All | 28, 40 |
1st hit launches / 2nd hit causes plummet and cannot be emergency teched / 1st hit removes 1 guard primer / guaranteed hitbox after execution / 2nd hit does not execute if 1st hit is whiffed or blocked / 2nd hit executes 35F after 1st hit / 2nd hit sets staff in 5D orientation |
B Followup | B after Straight Through | - | 550, 520 | 90, 100 | 80, 100 | All | 2, 3 | HBP | 7+7 | 8 | 40 | -26 | All | 28, 17 |
1st hit 28F blockstun on standing opponent / 1st hit knocks away on air hit and cannot be emergency teched / 2nd hit has vacuum effect / guaranteed hitbox after startup / 2nd hit does not execute if 1st hit is whiffed or blocked / 8F hitstop / 2nd hit executes 36F after 1st hit / 2nd hit sets staff in 5D orientation |
C Followup | C after Straight Through | - | 620, 710 | 80, 100 | 80, 100 | L, All | 2 | FP, HBP | 7+9 | 8 | 39 | -24 | All | 40, 32 |
1st hit knocks down and cannot be emergency teched / 2nd hit has vacuum effect / guaranteed hitbox after startup, 2nd hit does not execute if 1st hit is whiffed or blocked / 9F hitstop / 2nd hit executes 39F after 1st hit / 2nd hit sets staff in 2D orientation |
D Followup | D after Straight Through | - | - | - | - | - | - | - | - | - | Total 7+17F | - | All | - |
Tsubame Gaeshi | 623D[m] | - | 480, 500, 440, 1400 | 80 | 86x3, 40 | HLx3, All | 4 | HBPx3, HBFP | 11 | 3, 3, 23, 24 | Total 58F | -23 | All | 50 |
1-15F invulnerable / 3rd hit launches on hit / 4th hit causes plummet / CH carry / 1st-3rd hits guaranteed hitbox after startup / 4th hit will not hit during hitstop / hitstop is 0, 0, 1, 8 / sets staff in 5D orientation on 65F |
Three Dragons: White | 236A[e] | R | 710 | 90 | 90 | L | 4 | F | 11 | 3 | 30 | -14 | 28 | 34 |
causes float on hit / repeat prorates 85% / Three Dragons followups possible 28F after hit or block / Straight Through followups possible 28F after hit |
Three Dragons: White (followup) | 236A[e] | R | 710 | 90 | 90 | L | 4 | HB | 11 | 3 | 30 | -14 | 28 | 34 |
causes float on hit / Three Dragons followups possible 28F after hit or block / Straight Through followups possible 28F after hit |
Three Dragons: Green | 236B[e] | R | 740 | 100 | 90 | All | 4 | HB | 10 | 4 | 23+15landing | -23 | 4F after landing | 44 |
airborne from 6F / floats on hit / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing |
Three Dragons: Green (air) | j.236B[e] | R | 760 | 100 | 90 | All | 4 | H | 5 | 4 | 15landing | - | 4F after landing | 44 |
floats on hit / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing |
Three Dragons: Red | 236C[e] | R | 700 | 80 | 80 | H | 4 | H | 26 | 3 | 11+12landing | -7 | 5F after landing | 38 |
airborne from 11F / groundbounces on standing opponent / cannot be emergency teched on CH / Three Dragons followups possible on hit or block 5F after landing / Straight Through followups possible on hit 5F after landing |
Three Dragons: Red (followup) | 236C[e] | R | 800 | 90 | 90 | H | 4 | HB | 23 | 2 | 15+12landing | -10 | 5F after landing | 38 |
airborne from 11F / groundbounces on standing opponent / cannot be emergency teched on CH / repeat prorates 85% / Three Dragons followups possible on hit or block 5F after landing / Straight Through followups possible on hit 5F after landing |
Three Dragons: Red (air) | j.236C[e] | R | 690 | 80 | 80 | H | 4 | H | 26 | 3 | 11landing | +3 | 4F after landing | 34 |
groundbounces on standing opponent / cannot be emergency teched on CH / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing / SD calculated based on lowest possible TK (30F startup)" |
Three Dragons: Red (air, followup) | j.236C[e] | R | 790 | 90 | 90 | H | 4 | H | 21 | 3 | 10landing | - | 4F after landing | 34 |
groundbounces on standing opponent / cannot be emergency teched on CH / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing" |
Reach: Last Chance | 63214A[e] | - | - | - | - | - | - | - | - | - | Total ~30F | - | see notes | - |
grounded version airborne from 3-44F / failure to land on staff causes 15F landing recovery / CH state before landing on staff / can only be executed once in the air / cannot be executed while standing on staff / Litchi will automatically drop from staff after standing on it for 181F of inactivity |
One Shot | A while standing on staff | R | 720 | 100 | 90 | All | 2 | H | 11 | 2 | 17 | - | All | 48 |
causes float on hit, vacuum effect / removes 1 guard primer / repeat prorates 80% / reverse prorates 110% |
Three Dragons: Green | B while standing on staff | R | 760 | 100 | 100 | All | 4 | H | 17 | 4 | 5+11landing | -1 | before landing | 40 |
causes float on hit / removes 1 guard primer / j.236C followup possible on hit or block before landing |
Three Dragons: Red | C while standing on staff | R | 690 | 80 | 80 | H | 4 | H | 21 | 3 | 5+11landing | 0 | 4F after landing | 34 |
groundbounces on standing opponents / cannot emergency tech on CH / removes 1 guard primer / special cancels and movement possible 4F after landing on hit or block |
Reach: Robbing the Kong | 63214B[e] | - | 690 | 90 | 92 | All | 4 | HBP | see notes | 33 | Total 32 | +12 | All | 19 |
move executes 11F after Litchi reaches staff / guaranteed hitbox after startup / goes through other projectiles / can only be executed once in the air / cannot be executed while standing on staff / failure to land on staff causes 16F landing recovery |
Reach: Kong on Kong | 63214C[e] | - | - | - | - | - | - | - | - | - | see notes | - | All | - |
recovers 20F after staff vault, can only be executed once in the air / cannot be executed while standing on staff / failure to land on staff causes 16F landing recovery |
The Four Winds (5D placement) | 41236D[e] | - | 520x7 | 80 | 80 | All | 4 | HBP | 44 | 54 | Total 38 | - | All | 32 |
causes float on hit / CH carry / guaranteed hitbox after startup / guaranteed startup 18F after execution / hitstop 2F |
The Four Winds (2D placement) | 41236D[e] | - | 480x4 | 80 | 80 | All | 4 | HBP | 45 | 34 | Total 44 | - | All | 28 |
CH carry / guaranteed hitbox after startup / guaranteed startup 19F after execution / hitstop 2F |
Kote Gaeshi (forwards) | 623D[e] | see notes | - | - | - | - | - | - | - | - | Total 22 | - | All | - |
action possible from 17F / sets staff in 5D orientation |
Kote Gaeshi (backwards) | 421D[e] | see notes | - | - | - | - | - | - | - | - | Total 21 | - | All | - |
action possible from 18F / sets staff in 2D orientation |
Kote Gaeshi (air, forwards) | j.623D[e] | see notes | - | - | - | - | - | - | - | - | Total 20 | - | All | - |
action possible from 17F / sets staff in 5D orientation |
Kote Gaeshi (air, backwards) | j.421D[e] | see notes | - | - | - | - | - | - | - | - | Total 19 | - | All | - |
action possible from 16F / sets staff in 2D orientation |