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LitchiLitchi Faye Ling

Note:
[m] = Litchi with her staff (mantenbou)
[e] = Litchi without her staff (empty handed)

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5AcSJR1708084All1HB636+3812
5B[m]SJR7209085All3HB11322-62317
18F blockstun on grounded opponent
5C[m]SJhR400x210085All3HB173(3)323-93017
20F hitstun on standing opponent / CH carry / applies proration once
5B[e]SJR4508089All3HB931401517
5C[e]SJR62010089All3HBP15330-162917
staggers on grounded CH (58F) / fatal counter properties
2ASJR1508084All1F738+1912
2B[m]SR6808089L3F17426-133917
17-30 low profile / extends range of staff normals for 2F after contact
2C[m]SR70010089HL3HBF14922-143730
launches on hit / extends range of staff normals for 6F after contact
2B[e]SR3907086L2F12222-102914
12-23 low profile
2C[e]SJR60010089HL3HBF12319-52717
6A[m]R6208089H3HBF22320-23442
groundbounces on hit / 20F blockstun on grounded opponent / fatal counter properties
6B[m]JhR8208085All3HB17618-73317
wallbounce on CH / feint possible (28F duration, 24f CH state)
6C[m]JhR410x47090All3HB223x427-135028
causes float on hit / CH carry / removes 1 guard primer / applies proration once
3C[m]SJhR72010084L4F201215-83940
knockdown on hit / cannot emergency tech on ground hit / 39F untechable
6A[e]SR4408089H3HBF22327-133626
ground hit forces crouch / causes plummet on air hit
6B[e]SJR74010089All3HB17423-103317
feint possible (26F duration, all CH state)
6C[e]ShR300, 90010089All, H3HB112(15)37+6landing+1All39
airborne from 23F / 1st hit causes float / 2nd hit knocks down, cannot emergency tech, 29F untechable / CH carry / 1st hit repeat prorates 70%
3C[e]SR67010084L3F16321-72740
knockdown on hit, vacuum effect / cannot emergency tech on ground hit / 39F untechable
j.ASJR18010084H1H748-1412
j.B[m]SJR7208589H3H11318-1917
j.C[m]SJR8608592H4H15414-2219
wallbounces on CH
j.B[e]SJR5009089H3H9412-1620
j.C[e]SJR6009089H3H12322-2019
causes plummet on air hit / cannot emergency tech on air hit
Forward throw-, SRx20, 1250100100, 70, 60800000, 0, 3Throw7322-All-, 40, 45
2nd, and 3rd hits cause float / guaranteed 100% damage / 3rd hit hitstop 16F
Back throw-, SR0, 600100100, 55800000, 3Throw8322-All-, 52
2nd hit causes float / hitstop 0F"
Air throw-, SR0, 800100100, 60900000, 3Throw7315-All-, 60
second hit groundbounces, cannot emergency tech / guaranteed 100% damage / hitstop 0F / vertical range 60000-280000
447---------Total 43F---
1-19F invulnerable / 5-34F airborne / 20-34F can cancel into any normal or special except for rekkas / forward airdash possible from 17F and on
Counter AssaultR05084All0HB13228-203010
1-16F invulnerable / blowback on hit



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D[m]---------Total 23F-All-
sets staff in 5D launch orientation on 9F
2D[m]---------Total 27F-All-
sets staff in 2D launch orientation on 9F
6D[m]SR, R600x210080All4HB1512(9)319+24931
31F hitstun on standing opponent / cannot emergency tech on air hit / CH carry / 23F blockstun on standing opponent / removes 1 guard primer / applies proration once / sets staff in 5D orientation on 42F
4D[m]SR6008089H3HB22912+8landing-123936
1-30 lower body invulnerable / airborne from 22F / staggers on ground hit (24F) / sets staff in 2D orientation on 22F
j.D[m]-54010089All3HBFP14-Total 53-2330
causes plummet on air hit / staggers on grounded CH (24F) / guaranteed hitbox after execution / landing recovery 9F / sets staff in 2D orientation on 14F
j.2D[m]R740, 48010089H, L3H, F17Until landing, (8)39+511F after landing17
1st hit hitstun 24F, 2nd hit hitstun 15F / CH carry / 1st hit 21F blockstun on standing opponent / 1st hit removes 1 guard primer / 2nd hit executes in 8F, sets staff in 5D orientation 3F after landing
5Dsee notes------9-Total 48F+1020-
action possible from 12F
2Dsee notes------10-Total 30F+919-
action possible from 13F
j.D-------12-Total 30F-20-
landing recovery 7F
Staff return-------40+3-Total 16F-1--
staff returns on 41F
Launch (5D)-200x28090All3HBP-----30
CH carry / applies proration once / guaranteed hitbox after execution / staff deactivates when Litchi is hit or blocks / hitstop 0F / flying staff can be active for up to 97F / staff becomes active 2F after button release
Launch (2D)-200x28090All3HBP-----30
CH carry / applies proration once / guaranteed hitbox after execution / staff deactivates when Litchi is hit or blocks / hitstop 0F / flying staff can be active for up to 97F / staff becomes active 2F after button release



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Straight Through41236D[m]---------Total 54F-All-
10-48F high-mid autoguard / 8-48F Ittsu followup possible
A FollowupA after Straight Through-600, 73075, 10090, 100HL, All2HBP7+9832-14All28, 40
1st hit launches / 2nd hit causes plummet and cannot be emergency teched / 1st hit removes 1 guard primer / guaranteed hitbox after execution / 2nd hit does not execute if 1st hit is whiffed or blocked / 2nd hit executes 35F after 1st hit / 2nd hit sets staff in 5D orientation
B FollowupB after Straight Through-550, 52090, 10080, 100All2, 3HBP7+7840-26All28, 17
1st hit 28F blockstun on standing opponent / 1st hit knocks away on air hit and cannot be emergency teched / 2nd hit has vacuum effect / guaranteed hitbox after startup / 2nd hit does not execute if 1st hit is whiffed or blocked / 8F hitstop / 2nd hit executes 36F after 1st hit / 2nd hit sets staff in 5D orientation
C FollowupC after Straight Through-620, 71080, 10080, 100L, All2FP, HBP7+9839-24All40, 32
1st hit knocks down and cannot be emergency teched / 2nd hit has vacuum effect / guaranteed hitbox after startup, 2nd hit does not execute if 1st hit is whiffed or blocked / 9F hitstop / 2nd hit executes 39F after 1st hit / 2nd hit sets staff in 2D orientation
D FollowupD after Straight Through---------Total 7+17F-All-
Tsubame Gaeshi623D[m]-480, 500, 440, 14008086x3, 40HLx3, All4HBPx3, HBFP113, 3, 23, 24Total 58F-23All50
1-15F invulnerable / 3rd hit launches on hit / 4th hit causes plummet / CH carry / 1st-3rd hits guaranteed hitbox after startup / 4th hit will not hit during hitstop / hitstop is 0, 0, 1, 8 / sets staff in 5D orientation on 65F
Three Dragons: White236A[e]R7109090L4F11330-142834
causes float on hit / repeat prorates 85% / Three Dragons followups possible 28F after hit or block / Straight Through followups possible 28F after hit
Three Dragons: White (followup)236A[e]R7109090L4HB11330-142834
causes float on hit / Three Dragons followups possible 28F after hit or block / Straight Through followups possible 28F after hit
Three Dragons: Green236B[e]R74010090All4HB10423+15landing-234F after landing44
airborne from 6F / floats on hit / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing
Three Dragons: Green (air)j.236B[e]R76010090All4H5415landing-4F after landing44
floats on hit / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing
Three Dragons: Red236C[e]R7008080H4H26311+12landing-75F after landing38
airborne from 11F / groundbounces on standing opponent / cannot be emergency teched on CH / Three Dragons followups possible on hit or block 5F after landing / Straight Through followups possible on hit 5F after landing
Three Dragons: Red (followup)236C[e]R8009090H4HB23215+12landing-105F after landing38
airborne from 11F / groundbounces on standing opponent / cannot be emergency teched on CH / repeat prorates 85% / Three Dragons followups possible on hit or block 5F after landing / Straight Through followups possible on hit 5F after landing
Three Dragons: Red (air)j.236C[e]R6908080H4H26311landing+34F after landing34
groundbounces on standing opponent / cannot be emergency teched on CH / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing / SD calculated based on lowest possible TK (30F startup)"
Three Dragons: Red (air, followup)j.236C[e]R7909090H4H21310landing-4F after landing34
groundbounces on standing opponent / cannot be emergency teched on CH / Three Dragons followups possible on hit or block 4F after landing / Straight Through followups possible on hit 4F after landing"
Reach: Last Chance63214A[e]---------Total ~30F-see notes-
grounded version airborne from 3-44F / failure to land on staff causes 15F landing recovery / CH state before landing on staff / can only be executed once in the air / cannot be executed while standing on staff / Litchi will automatically drop from staff after standing on it for 181F of inactivity
One ShotA while standing on staffR72010090All2H11217-All48
causes float on hit, vacuum effect / removes 1 guard primer / repeat prorates 80% / reverse prorates 110%
Three Dragons: GreenB while standing on staffR760100100All4H1745+11landing-1before landing40
causes float on hit / removes 1 guard primer / j.236C followup possible on hit or block before landing
Three Dragons: RedC while standing on staffR6908080H4H2135+11landing04F after landing34
groundbounces on standing opponents / cannot emergency tech on CH / removes 1 guard primer / special cancels and movement possible 4F after landing on hit or block
Reach: Robbing the Kong63214B[e]-6909092All4HBPsee notes33Total 32+12All19
move executes 11F after Litchi reaches staff / guaranteed hitbox after startup / goes through other projectiles / can only be executed once in the air / cannot be executed while standing on staff / failure to land on staff causes 16F landing recovery
Reach: Kong on Kong63214C[e]---------see notes-All-
recovers 20F after staff vault, can only be executed once in the air / cannot be executed while standing on staff / failure to land on staff causes 16F landing recovery
The Four Winds (5D placement)41236D[e]-520x78080All4HBP4454Total 38-All32
causes float on hit / CH carry / guaranteed hitbox after startup / guaranteed startup 18F after execution / hitstop 2F
The Four Winds (2D placement)41236D[e]-480x48080All4HBP4534Total 44-All28
CH carry / guaranteed hitbox after startup / guaranteed startup 19F after execution / hitstop 2F
Kote Gaeshi (forwards)623D[e]see notes--------Total 22-All-
action possible from 17F / sets staff in 5D orientation
Kote Gaeshi (backwards)421D[e]see notes--------Total 21-All-
action possible from 18F / sets staff in 2D orientation
Kote Gaeshi (air, forwards)j.623D[e]see notes--------Total 20-All-
action possible from 17F / sets staff in 5D orientation
Kote Gaeshi (air, backwards)j.421D[e]see notes--------Total 19-All-
action possible from 16F / sets staff in 2D orientation



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Thirteen Orphans632146D[e]-250x168585All3HBP26+4see notesTotal 61+202All40
invulnerable from 19F to 4F after superflash / causes float on hit / CH carry / removes 1 guard primer / applies proration once / guaranteed minimum damage of 20% (50x16) / guaranteed hitbox after startup / guaranteed startup 19F after execution / hitstop 8F / active frames: 4(6)4(8)4(6)4(8)4(6)4(8)4(3)3x9
All Green6428CR20007585All4HBFP6+02Total 37-9All70
invulnerable from 1F to end superflash / wallbounces on hit / removes 1 guard primer / guaranteed minimum damage 20% (400) / guaranteed hitbox after startup / cancels out other projectiles / hitstop 4F / opponent can input block or barrier during superflash
The Great Wheel632146D[m]-360xn, 102085, 10090, 92All4HBP, HBFP13+14see notesTotal 66-All60, 120
invulnerable from beginning of superflash until 8F after superflash / grounded version is airborne from 1F / causes float on hit / falling staff hit removes 1 guard primer / guaranteed minimum damage 20% (72xn, 204) / guaranteed hitbox after startup / guaranteed startup after superflash / falling staff hit sets staff in 2D orientation / aerial version lasts has 57F recovery / active frames: [8(17)]xn, 8(43)28
Nine Gates of Heavenwhile standing on staff [4]6D-Death--All4HB25+1before landing75F after landing-24F after landing-
invulnerable until landing / can delay for up to 99F after startup / executes 2F after button release if held / can control which side litchi appears from by holding either left or right after execution



Revolver Action Table (with Staff)
ABCDJumpThrowSpecial & Super
5A5A, 2A, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 6D, 4Dyes-yes
2A2A, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 6D, 4Dyes-yes
6A-------
5B6A6B5C, 2C, 3C, 6C5D, 2D, 6D, 4Dyes-yes
2B--2C, 6C, 3C5D, 2D, 6D, 4D--yes
6B-------
5C--3C5D, 2D, 6D, 4Don hit-yes
2C--6C, 3C5D, 2D, 6D, 4D--yes
6C----on hit--
3C----on hit-yes
j.Aj.Aj.Bj.Cj.D, j.2Dyes--
j.Bj.A-j.Cj.D, j.2Dyes--
j.C---j.D, j.2Dyes--
Revolver Action Table (Staffless)
ABCDJumpThrowSpecial & Super
5A5A, 2A, 6A5B, 2B, 6B5C, 2C, 3C5D, 2Dyesyesyes
2A2A, 6A5B, 2B, 6B5C, 2C, 3C5D, 2Dyesyesyes
6A------yes
5B6A2B, 6B5C, 2C, 3C, 6C5D, 2Dyes-yes
2B--2C, 3C2D--yes
6B--5C, 2C5D, 2Dyes-yes
5C--2C, 3C5D, 2Dyes-yes
2C--6C, 3C2Dyes-yes
6C---5D, 2D---
3C---2D--yes
j.Aj.Aj.Bj.Cj.D, j.2Dyesyesyes
j.Bj.A-j.Cj.D, j.2Dyes-yes
j.C-j.B-j.D, j.2Dyes-yes