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RachelRachel Alucard

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5AcSJR200x28082all0BH52(6)311-42210
Counter-hit carries/ single prorate
5BSJR40010089all3BH8619-82117
5CSR45010085all5BH17432-154021
Fatal Counter possible/Can transition into followup move between 21F~28F
5C(2)SR55010085all5BH9824-112850
Causes spinning fall on ground hit (40F standing, 41-72F down state)/ Causes wall bounce on air hit/ untechable/ takes 1 guard primer on block/ Repeat Proration of 50%
2AcSJR1508582all0F748-21010
2BSR3607084L1F10618-122412
2CR7008089all3FB231342-387330
Full guard-point against strikes from 3F-35F/ floats on hit/ untechable/ Removes 1 guard primer on block
6ASR5208589LH3BH13520-82426
Upper body guard-point against strikes from 7F-12F/ float on hit
6BSR5408590all3BH15315-12317
Stagger on counter-hit against grounded opponent for 28F
4BR6009089H3BH28622-113917
Removes 1 guard primer on block
6CSR234xn8598all1BH13until landing13F after landing-36F after landing19
Airborne from 13F onward/ Counter-hit carries/ hit stop of 4F/ attack power prorates by 90% per successive hit
3CSR220x37090L3F114,4,217-22040
floats on hit/ counter-hit continuation/ proration applies to first hit only/ hit stop of 8 frames/ hold button for 19 frames to transition into 3[C]
3[C]SRx2, -x5220x7, 7090x2100x5L3F114x6, 217-21840
floats on hit/ if first hit lands as a counter-hit, counter-hit continuation until second hit/ if third hit lands as a counter-hit, counter-hit continuation until seventh hit/ if first hit lands, 2nd hit's damage is 100/ hit stop of 8F
jASJR3009084all1H837-1312
jBSJR3608086H2H9612-2014
jCSJR5009080all3H8620-2332
transitions to j[C] if C is held for 23 frames
j[C]see notes------------
after 10F, can cancel with aerial move, air dash
j2C (lv1)SR8008094H5H13until landing31F after landing-19F after landing25
knockdown on air hit/can cancel into special moves only after landing on ground.
j2C (lv2)SR120010094H5H13until landing31F after landing-19F after landing60
ground bounce on hit/ removes 1 guard primer on block/ hit-stop of 20F/ can cancel into special moves only after landing on the ground
j2C (lv3)SR200010094H5H13until landing31F after landing-19F after landing164
ground bounce on hit/ forces fatal counter even on normal hit/ removes 2 guard primer on block/ hitstop of 30F/ can cancel into special moves only after landing on the ground
forward throwR0, 1000100100, 70700000, 4ground throw7318-during animation80
wall bounce on hit/ 100% damage guaranteed
backward throwR0, 1000100100, 70700000, 4ground throw7318-during animation80
wall bounce on hit/ 100% damage guaranteed
air throwR0, 1050100100, 70800000, 4air throw7324-during animation34
floor bounce on hit/ untechable/ 100% damage guaranteed/ vertical throw range between 60000~160000
Counter AssaultR05025all3BH15330-162926
invincible from frames 1-20/ causes blowback on hit



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Sylpheed-------------
Wind gague has 4 stocks max, each stock is 200/ Wind guage recharge is suspended for 60F after using Silpheed or Tempest Dalia and while airborne/ From frames 1-140 after recovery, wind recharge rate is 1 per frame/ From frames 141 onward, wind recharge rate is 2 per frame/ Time spent airborne does not add to 140 frame recovery time



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
A Tiny Lobelia236AR4508092all4BHP112645 total-22719
disappears on hit/ altitude limit exists/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3)
B Tiny Lobelia236BR5508092all4BHP204558 total-64130
floats on hit/ loses attack properties on hit/ altitude limit exists/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3)
C Tiny Lobelia236CR5508092all4BHP205558 total-64130
floats on hit/ loses attack properties on hit/ altitude limit exists/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3)
A Tiny Lobelia (air)j236AR5508092all4BHP9until seed lands53 total-3219
loses attack properties on hit/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3)
B Tiny Lobelia (air)j236BR5508092all4BHP22until seed lands55 total-during animation19
loses attack properties on hit/ falls backwards when counterbalanced (without attack properties)/ spawns lightning rod when it lands on the ground (max 3)
C Tiny Lobelia (air)j236CR5508092all4BHP22until seed lands55 total-during animation19
loses attack properties on hit/ falls backwards when counterbalanced (without attack properties)/ spawns lightning rod when it lands on the ground (max 3)
George XIII (summon)214A-------25[24]54049 total [until landing]-during animation [until landing]-
If the wind blows in the direction the frog is moving, it will propel him forward/ If the frog's time expires OR Rachel is hit OR the frog takes 700 dmg, the frog disappears/ When the frog disappears, the frog guage will appear. Rachel can't summon the frog until the guage is full (fills in 120F)/ data on airborne version is blank or unknown
George XIII (active)--100x88585all4FBP27F after enemy is close3x843--22
floats on hit/ counter-hit carries/ single prorate/ loses attack properties when hit/ hit stop of 6F/ the above is the frog's data
Impish Gypsophilla (summon)214B-------29[21]30046[41]-during animation-
If time expires OR Rachel is hit OR Rachel blocks a hit, the pumpkin disappears/ aerial version can only be used once per jump
Impish Gypsophilla (active)-R3008086all2FBHP5F after wind starts20-+5-20
projectile attack/ if the projectile takes a hit OR is guarded, it loses attack properties/ hit stop of 4F/ can be used 3 times (however, redirecting it before it receives attack properties does not count towards the total)*/ after it's launched 3 times OR 180F pass after it's winded OR it's counterbalanced, the pumpkin disappears. *tl-note: please double-check this for me. thanks.
Sword Iris214C-8008086all2FBHP19842 total+23842
floats on hit/ always starts after 13F/ lighting descends on all lightning rods/tiny lobelia at the same time.
Sword Iris (air)j214C-8008086all2FBHP22845 total+244042
floats on hit/ guaranteed startup at 13F/ 3F recovery after landing/ lightning descends on all lightning rods/tiny lobelia at the same time/ frame advantage listed assumes minimum altitude when used (27F startup)



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Baden-Baden Lily632146CR320x68085all2FBHP13+42x621+63during animation100
Invincible from super freeze to 9F after/ airborne from super freeze to 22F after/ floats on hit/ counter-hit carries/ removes 1 guard primer on block/ multiplier adjustment of exactly 1/ guaranteed damage 20% (64x6)/ guaranteed activation after super freeze
Baden-Baden Lily (air)j632146CR320x68085all2FBHP29+22x68F after landing-until after landing stiffness100
Invincible from super freeze to 7 frames after/ floats on hit/ counter-hit continuation/ removes 1 guard primer on block/ multiplier adjustment of exactly one/ 20% damage guaranteed(64 x 6)/ guaranteed activation after super freeze
Baden-Baden-Lily (rod)--560x48085all2FBHP(13+4)+42x4-+39-100
floats on hit/ counter-hit carries/ removes 1 guard primer on block/ multiplier adjustment of exactly 1/ damage guaranteed 20% (112 x 4)/ launched from the rods/tiny lobelia separate from Rachel/ one rod's startup time is 21F/ one rod +39F frame advantage, 2 rods +43F, and 3 rods +47.
Tempest Dalia Lvl 1632146BR-----BHP13+0-87 total [93 total]-8during animation-
Shoots 8 bats/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen.
Tempest Dalia Lvl 2632146BR-----BHP13+0-87 total [93 total]8during animation-
Fires 7 bats, 1 cow/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen.
Tempest Dalia Lvl 3632146BR-----BHP13+0-87 total [93 total]19during animation-
Fires 4 bats, 2 cows, 1 Great Pumpkin/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage difference is affected by the distances between Rachel, the opponent, and the edge of the screen.
Tempest Dalia Lvl 4632146BR-----BHP13+0-87 total [93 total]19during animation-
Fires 3 cows, 1 Great Pumpkin, 1 King George/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen.
Bat--3087091all3BHP-- ---40
Guaranteed damage 20% (61)
Cow--5067091all3BHP-----50
floats on hit/ guaranteed 20% damage (101)
King Pumpkin--8367091all5BHP-----90
floats on hit/ takes 1 guard primer on block/ guaranteed 20% damage (167)/ hit stop of 12F
King George--13207091all5BHP-----60
floats on hit/ removes 1 guard primer on block/ guaranteed 20% damage (264)/ hit stop of 20F
Clownish Calendula222B-death--Unblockable5HBF51+804026-175-
Guard point from super freeze through the 119 frames of red aura following the super freeze/ Rachel has no hittable box during the entire move



Revolver Action Table
ABCJumpThrowSpecial & Super
5A5A, 2A, 6A5B, 2B, 6B, 4B5C, 2C, 6C, 3Cyesyesyes
2A5A, 2A, 6A5B, 2B, 6B, 4B5C, 2C, 6C, 3C-yesyes
6A-5B, 6B, 4B2C, 6C, 3C-yesyes
5B6A6B, 4B5C, 2C, 6C, 3Cyesyesyes
2B-5B, 6B, 4B5C, 2C, 6C, 3C-yesyes
6B----yesyes
4B-5B, 2B, 6B5C, 2C, 6C-yes-
5C--5CC, 3C, 6C--yes
5C>C--3C--yes
2C------
6C--j.C, j.2C--yes
3C-----yes
3[C]------
j.Aj.Aj.Bj.C, j.2Cyesyesyes
j.Bj.A-j.Cyesyesyes
j.C--j.2Cyes-yes
j.2C--2C--yes on the ground