Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 200x2 | 80 | 82 | all | 0 | BH | 5 | 2(6)3 | 11 | -4 | 22 | 10 |
Counter-hit carries/ single prorate |
5B | SJR | 400 | 100 | 89 | all | 3 | BH | 8 | 6 | 19 | -8 | 21 | 17 |
5C | SR | 450 | 100 | 85 | all | 5 | BH | 17 | 4 | 32 | -15 | 40 | 21 |
Fatal Counter possible/Can transition into followup move between 21F~28F |
5C(2) | SR | 550 | 100 | 85 | all | 5 | BH | 9 | 8 | 24 | -11 | 28 | 50 |
Causes spinning fall on ground hit (40F standing, 41-72F down state)/ Causes wall bounce on air hit/ untechable/ takes 1 guard primer on block/ Repeat Proration of 50% |
2A | cSJR | 150 | 85 | 82 | all | 0 | F | 7 | 4 | 8 | -2 | 10 | 10 |
2B | SR | 360 | 70 | 84 | L | 1 | F | 10 | 6 | 18 | -12 | 24 | 12 |
2C | R | 700 | 80 | 89 | all | 3 | FB | 23 | 13 | 42 | -38 | 73 | 30 |
Full guard-point against strikes from 3F-35F/ floats on hit/ untechable/ Removes 1 guard primer on block |
6A | SR | 520 | 85 | 89 | LH | 3 | BH | 13 | 5 | 20 | -8 | 24 | 26 |
Upper body guard-point against strikes from 7F-12F/ float on hit |
6B | SR | 540 | 85 | 90 | all | 3 | BH | 15 | 3 | 15 | -1 | 23 | 17 |
Stagger on counter-hit against grounded opponent for 28F |
4B | R | 600 | 90 | 89 | H | 3 | BH | 28 | 6 | 22 | -11 | 39 | 17 |
Removes 1 guard primer on block |
6C | SR | 234xn | 85 | 98 | all | 1 | BH | 13 | until landing | 13F after landing | -3 | 6F after landing | 19 |
Airborne from 13F onward/ Counter-hit carries/ hit stop of 4F/ attack power prorates by 90% per successive hit |
3C | SR | 220x3 | 70 | 90 | L | 3 | F | 11 | 4,4,2 | 17 | -2 | 20 | 40 |
floats on hit/ counter-hit continuation/ proration applies to first hit only/ hit stop of 8 frames/ hold button for 19 frames to transition into 3[C] |
3[C] | SRx2, -x5 | 220x7, 70 | 90x2 | 100x5 | L | 3 | F | 11 | 4x6, 2 | 17 | -2 | 18 | 40 |
floats on hit/ if first hit lands as a counter-hit, counter-hit continuation until second hit/ if third hit lands as a counter-hit, counter-hit continuation until seventh hit/ if first hit lands, 2nd hit's damage is 100/ hit stop of 8F |
jA | SJR | 300 | 90 | 84 | all | 1 | H | 8 | 3 | 7 | - | 13 | 12 |
jB | SJR | 360 | 80 | 86 | H | 2 | H | 9 | 6 | 12 | - | 20 | 14 |
jC | SJR | 500 | 90 | 80 | all | 3 | H | 8 | 6 | 20 | - | 23 | 32 |
transitions to j[C] if C is held for 23 frames |
j[C] | see notes | - | - | - | - | - | - | - | - | - | - | - | - |
after 10F, can cancel with aerial move, air dash |
j2C (lv1) | SR | 800 | 80 | 94 | H | 5 | H | 13 | until landing | 31F after landing | - | 19F after landing | 25 |
knockdown on air hit/can cancel into special moves only after landing on ground. |
j2C (lv2) | SR | 1200 | 100 | 94 | H | 5 | H | 13 | until landing | 31F after landing | - | 19F after landing | 60 |
ground bounce on hit/ removes 1 guard primer on block/ hit-stop of 20F/ can cancel into special moves only after landing on the ground |
j2C (lv3) | SR | 2000 | 100 | 94 | H | 5 | H | 13 | until landing | 31F after landing | - | 19F after landing | 164 |
ground bounce on hit/ forces fatal counter even on normal hit/ removes 2 guard primer on block/ hitstop of 30F/ can cancel into special moves only after landing on the ground |
forward throw | R | 0, 1000 | 100 | 100, 70 | 70000 | 0, 4 | ground throw | 7 | 3 | 18 | - | during animation | 80 |
wall bounce on hit/ 100% damage guaranteed |
backward throw | R | 0, 1000 | 100 | 100, 70 | 70000 | 0, 4 | ground throw | 7 | 3 | 18 | - | during animation | 80 |
wall bounce on hit/ 100% damage guaranteed |
air throw | R | 0, 1050 | 100 | 100, 70 | 80000 | 0, 4 | air throw | 7 | 3 | 24 | - | during animation | 34 |
floor bounce on hit/ untechable/ 100% damage guaranteed/ vertical throw range between 60000~160000 |
Counter Assault | R | 0 | 50 | 25 | all | 3 | BH | 15 | 3 | 30 | -16 | 29 | 26 |
invincible from frames 1-20/ causes blowback on hit |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
A Tiny Lobelia | 236A | R | 450 | 80 | 92 | all | 4 | BHP | 11 | 26 | 45 total | -2 | 27 | 19 |
disappears on hit/ altitude limit exists/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3) |
B Tiny Lobelia | 236B | R | 550 | 80 | 92 | all | 4 | BHP | 20 | 45 | 58 total | -6 | 41 | 30 |
floats on hit/ loses attack properties on hit/ altitude limit exists/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3) |
C Tiny Lobelia | 236C | R | 550 | 80 | 92 | all | 4 | BHP | 20 | 55 | 58 total | -6 | 41 | 30 |
floats on hit/ loses attack properties on hit/ altitude limit exists/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3) |
A Tiny Lobelia (air) | j236A | R | 550 | 80 | 92 | all | 4 | BHP | 9 | until seed lands | 53 total | - | 32 | 19 |
loses attack properties on hit/ bounces backwards when touches a move with projectile properties/ spawns lightning rod when it lands on the ground (max 3) |
B Tiny Lobelia (air) | j236B | R | 550 | 80 | 92 | all | 4 | BHP | 22 | until seed lands | 55 total | - | during animation | 19 |
loses attack properties on hit/ falls backwards when counterbalanced (without attack properties)/ spawns lightning rod when it lands on the ground (max 3) |
C Tiny Lobelia (air) | j236C | R | 550 | 80 | 92 | all | 4 | BHP | 22 | until seed lands | 55 total | - | during animation | 19 |
loses attack properties on hit/ falls backwards when counterbalanced (without attack properties)/ spawns lightning rod when it lands on the ground (max 3) |
George XIII (summon) | 214A | - | - | - | - | - | - | - | 25[24] | 540 | 49 total [until landing] | - | during animation [until landing] | - |
If the wind blows in the direction the frog is moving, it will propel him forward/ If the frog's time expires OR Rachel is hit OR the frog takes 700 dmg, the frog disappears/ When the frog disappears, the frog guage will appear. Rachel can't summon the frog until the guage is full (fills in 120F)/ data on airborne version is blank or unknown |
George XIII (active) | - | - | 100x8 | 85 | 85 | all | 4 | FBP | 27F after enemy is close | 3x8 | 43 | - | - | 22 |
floats on hit/ counter-hit carries/ single prorate/ loses attack properties when hit/ hit stop of 6F/ the above is the frog's data |
Impish Gypsophilla (summon) | 214B | - | - | - | - | - | - | - | 29[21] | 300 | 46[41] | - | during animation | - |
If time expires OR Rachel is hit OR Rachel blocks a hit, the pumpkin disappears/ aerial version can only be used once per jump |
Impish Gypsophilla (active) | - | R | 300 | 80 | 86 | all | 2 | FBHP | 5F after wind starts | 20 | - | +5 | - | 20 |
projectile attack/
if the projectile takes a hit OR is guarded, it loses attack properties/
hit stop of 4F/ can be used 3 times (however, redirecting it before it receives attack properties does not count towards the total)*/ after it's launched 3 times OR 180F pass after it's winded OR it's counterbalanced, the pumpkin disappears. *tl-note: please double-check this for me. thanks. |
Sword Iris | 214C | - | 800 | 80 | 86 | all | 2 | FBHP | 19 | 8 | 42 total | +2 | 38 | 42 |
floats on hit/ always starts after 13F/ lighting descends on all lightning rods/tiny lobelia at the same time. |
Sword Iris (air) | j214C | - | 800 | 80 | 86 | all | 2 | FBHP | 22 | 8 | 45 total | +24 | 40 | 42 |
floats on hit/ guaranteed startup at 13F/ 3F recovery after landing/ lightning descends on all lightning rods/tiny lobelia at the same time/ frame advantage listed assumes minimum altitude when used (27F startup) |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Baden-Baden Lily | 632146C | R | 320x6 | 80 | 85 | all | 2 | FBHP | 13+4 | 2x6 | 21 | +63 | during animation | 100 |
Invincible from super freeze to 9F after/ airborne from super freeze to 22F after/ floats on hit/ counter-hit carries/ removes 1 guard primer on block/ multiplier adjustment of exactly 1/ guaranteed damage 20% (64x6)/ guaranteed activation after super freeze |
Baden-Baden Lily (air) | j632146C | R | 320x6 | 80 | 85 | all | 2 | FBHP | 29+2 | 2x6 | 8F after landing | - | until after landing stiffness | 100 |
Invincible from super freeze to 7 frames after/ floats on hit/ counter-hit continuation/ removes 1 guard primer on block/ multiplier adjustment of exactly one/ 20% damage guaranteed(64 x 6)/ guaranteed activation after super freeze |
Baden-Baden-Lily (rod) | - | - | 560x4 | 80 | 85 | all | 2 | FBHP | (13+4)+4 | 2x4 | - | +39 | - | 100 |
floats on hit/ counter-hit carries/ removes 1 guard primer on block/ multiplier adjustment of exactly 1/ damage guaranteed 20% (112 x 4)/ launched from the rods/tiny lobelia separate from Rachel/ one rod's startup time is 21F/ one rod +39F frame advantage, 2 rods +43F, and 3 rods +47. |
Tempest Dalia Lvl 1 | 632146B | R | - | - | - | - | - | BHP | 13+0 | - | 87 total [93 total] | -8 | during animation | - |
Shoots 8 bats/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen. |
Tempest Dalia Lvl 2 | 632146B | R | - | - | - | - | - | BHP | 13+0 | - | 87 total [93 total] | 8 | during animation | - |
Fires 7 bats, 1 cow/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen. |
Tempest Dalia Lvl 3 | 632146B | R | - | - | - | - | - | BHP | 13+0 | - | 87 total [93 total] | 19 | during animation | - |
Fires 4 bats, 2 cows, 1 Great Pumpkin/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage difference is affected by the distances between Rachel, the opponent, and the edge of the screen. |
Tempest Dalia Lvl 4 | 632146B | R | - | - | - | - | - | BHP | 13+0 | - | 87 total [93 total] | 19 | during animation | - |
Fires 3 cows, 1 Great Pumpkin, 1 King George/ Invincible from super freeze til 1F after/ airborne from 1F-80F/ projectile attack/ Once projectile is produced, its active frames must occur/ recovery of 7F after landing/ airborne version takes 93F total/ Tempest Dalia's level is determined during superfreeze by # of stocks in wind guage/ consumes one wind stock and blows a forward wind after superfreeze/ Frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen. |
Bat | - | - | 308 | 70 | 91 | all | 3 | BHP | - | - | - | - | - | 40 |
Guaranteed damage 20% (61) |
Cow | - | - | 506 | 70 | 91 | all | 3 | BHP | - | - | - | - | - | 50 |
floats on hit/ guaranteed 20% damage (101) |
King Pumpkin | - | - | 836 | 70 | 91 | all | 5 | BHP | - | - | - | - | - | 90 |
floats on hit/ takes 1 guard primer on block/ guaranteed 20% damage (167)/ hit stop of 12F |
King George | - | - | 1320 | 70 | 91 | all | 5 | BHP | - | - | - | - | - | 60 |
floats on hit/ removes 1 guard primer on block/ guaranteed 20% damage (264)/ hit stop of 20F |
Clownish Calendula | 222B | - | death | - | - | Unblockable | 5 | HBF | 51+80 | 40 | 26 | - | 175 | - |
Guard point from super freeze through the 119 frames of red aura following the super freeze/ Rachel has no hittable box during the entire move |