Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | SJR | 200 | 82 | 80 | 84 | all | 1 | BH | 6 | 3 | 9 | 0 | 10 | 14 |
5B | S(J)R | 640 | 264 | 85 | 89 | HL | 3 | BH | 10 | 4 | 15 | -2 | 22 | 16 |
5C | SJR | 860 | 356 | 70 | 92 | H | 4 | BH | 18 | 8 | 19 | -8 | 40 | 19 |
- forces crouch on ground hit
|
- sends opponent downward on air hit, prevents quick tech
|
|
- hits crouching opponent on 24F
|
|
2A | SR | 150 | 62 | 70 | 82 | L | 0 | F | 8 | 3 | 9 | -2 | 10 | 12 |
- Can only use 2 times in succession
|
|
2B | SJR | 620 | 256 | 90 | 89 | HL | 3 | FB | 13 | 3 | 20 | -6 | 18 | 20 |
2C | S(J)R | 650 | 269 | 80 | 84* | L | 3 | F | 13 | 3 | 18 | -4 | 27 | 40 |
|
- cannot emergency tech on CH
|
- [FRKZ] version cannot be quick teched on ground hit
|
- 5% repeat proration while in [FRKZ]
|
|
6A | SJR | 380 | 157 | 80 | 89 | L | 3 | F | 17 | 3 | 13 | 1 | 25 | 17 |
6B | R | 580 | 240 | 80 | 92 | HL | 4 | BH | 22 | 3 | 9 + 8 after landing | -1 | 33 | 19 |
|
- forces crouch on ground hit
|
- grounds opponent on air hit
|
- cannot be emergency teched on CH
|
|
6C | SJR | 920 | 380 | 100 | 94 | HL | 5 | BH | 15 | 3 | 15 + 27 after landing | -24 | 43 | 25 |
|
|
|
- cannot hit crouching opponent
|
|
3C | R | 880 | 364 | 80 | 94 | L | 5 | F | 15 | 9 | 26 | -14 | 43 | 40 |
|
j.A | cSJR | 180 | 74 | 90 | 84 | HA | 1 | H | 7 | 2 | 9 | - | 13 | 14 |
|
- second j.A has 5F startup, CH state till 11F
|
|
j.B | SJR | 560 | 231 | 90 | 87 | HA | 2 | H | 10 | 5 | 20 | - | 28 | 16[29] |
j.C | SR | 650 | 269 | 90 | 89 | HA | 3 | H | 12 | 2 | 23 | - | 24 | 40 |
- Grounds opponent on air hit
|
|
j.4B | SJR | 840 | 347 | 90 | 89 | HA | 3 | H | 11 | 4 | 16 | - | 18 | 17 |
- Pulls opponent in on hit or guard
|
|
j.4C | SJR | 600 | 248 | 100 | 89 | HA | 3 | H | 10 | 4 | 18 | - | during animation | 19[26] |
Forward Throw | -, Rx2 | 0x2, 1500 | 0x2, 621 | 90, 100x2 | 100x2, 55 | 120 | 0x2, 4 | ground throw | 7 | 3 | 15 | - | during animation | 12x2, 55 |
- 2nd attack staggers for 50F on hit
|
- 3rd attack slides down on hit
|
|
- 2nd attack has 0F hitstop, 3rd attack 6F hitstop
|
|
Back Throw | -, Rx2 | 0x2, 1500 | 0x2, 621 | 90, 100x2 | 100x2, 55 | 120 | 0x2, 4 | ground throw | 8 | 3 | 15 | - | during animation | 12x2, 55 |
- 2nd attack staggers for 50F on hit
|
- 3rd attack slides down on hit
|
|
- 2nd attack has 0F hitstop, 3rd attack 6F hitstop
|
|
Air Throw | -, SRx2 | 0x2, 1500 | 0x2, 621 | 100 | 100x2, 55 | 120 | 0x2, 4 | air throw | 7 | 3 | 18 | - | during animation | 12, 49 |
- 3rd attack slides down on hit
|
|
- 2nd attack has 0F hitstop, 3rd attack 12F hitstop
|
- hitbox height for throw is 60~28
|
|
Counter Assault | R | 0 | 0 | 50 | 65 | all | 4 | BH | 8 | 3 | 34 | -18 | 34 | 25 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D | S(J)R | 680[720] | 281[298] | 80 | 80* | HL | 3 | BH | 19[24] | 4 | 28 | -15 | 46[51] | 23[30] |
- guard point against Upper and Mid attribute attacks on frames 3-11
|
|
|
|
- 15F hitstop when guarding using guardpoint
|
- can teleport on successful guard until 16F
|
|
2D | JR | 920[1000] | 380[414] | 80 | 94* | HL | 5 | FBH | 24 | 3 | 26 | -8 | 35 | 30[40] |
- 7~23F guard point against Upper and Mid attribute attacks
|
- 15F hitstop when guarding using guardpoint
|
|
|
- 10% repeat proration (FRKZ version does not count)
|
- can teleport on successful guard until 23F
|
|
6D | S(J)R | 850[1000] | 351[414] | 80 | 94* | LA | 5 | F | 24 | 2 | 28 | -9 | 49 | 40 |
- 1~14F guard point against mid and low attacks
|
|
|
- cannot emergency tech on CH
|
|
|
|
j.D | (J)R | 750[1000] | 310[414] | 70 | 50[92]* | all | 4 | H | 24 | 1 | 24 | -3* | during animation | 19 |
- 4~15F guard point against high attacks
|
|
|
|
- 10% repeat proration (FRKZ version doesn't count)
|
- P2 80 on CH (same with FRKZ version)
|
|
|
- can teleport on successful guard until 21F
|
- frame advantage is off of lowest jump possible (startup 29F)
|
|
Teleport | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
- Can warp after pressing a button (will stop teleport if hit during hitstop)
|
|
Air Teleport | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
- Can warp after pressing a button (will stop teleport if hit during hitstop)
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Void Tempest Kick 623C | -, Rx4 | 0x2, 600, 653, 842 | 0x2, 248, 270, 348 | 100 | 100x2, 89, 92, 94 | 100 | 0x2, 3, 4, 5 | ground throw | 13 | 3 | 37 | - | during animation | 12, 99x4 |
|
- 2nd attack pulls in opponent on hit
|
- 5th attack grounds opponent, cannot emergency tech
|
|
- 2nd attack has 0F hitstop, 3rd and 4th attacks 14F hitstop, 5th attack 22F hitstop
|
|
Void Tempest Kick EX j.623C | -, Rx3 | 0, 700, 785, 1000 | 0, 289, 324, 414 | 100 | 100, 92, 92, 94 | 120 | 0, 4, 4, 5 | air throw | 7 | 3 | 20 | - | during animation | 12, 99, 99, 50 |
- 2nd attack floats and pulls opponent in on hit
|
- 3rd attack ground bounces on hit, cannot emergency tech
|
|
|
|
- 2nd and 3rd attacks have 14F hitstop, 4th attack 22F hitstop
|
- vertical range for throw is 60~280
|
|
Unstoppable Double Palm Thrust 623B | R | 1300 | 538 | 60 | 92* | HL | 4 | HB | 16 | 2 | 24 | -7 | 37 | 36 |
|
- wall bounces either in corner on hit or on CH, adds 40F of untechable time
|
|
|
|
|
|
Heavenly Double Palm Thrust j.623B | R | 1300 | 538 | 100 | 84* | all | 4 | H | 13 | 3 | landing +7 | -4* | 27 | 36 |
|
|
- wall bounces either in corner on hit or on CH, adds 40F of untechable time
|
|
|
|
- frame advantage is off of lowest jump possible (startup 18F)
|
|
A Shuriken j.236A | R | 300 | 124 | 100 | 84 | all | 1 | FBHP | 9 | - | 23 total | - | during animation | 14 |
- Poisons opponent on hit (80 damage per 60 frames, lasts 600F)
|
|
- guaranteed to come out after startup
|
|
|
- takes up 1 nail on startup
|
- poison ends when time runs out or when Bang gets hit or thrown (throw can be teched and poison will still go away)
|
|
B Shuriken j.236B | R | 300x2 | 124x2 | 100 | 84, 89 | all | 1/3/2011 | FBHP, BHP | 16 | until landing (28) 3 | 36 total | - | during animation | 14, 17 |
|
|
- guaranteed to come out after startup
|
|
- 1st attack has 3F hitstop, 2nd attack 13F hitstop
|
- takes up 1 nail on startup
|
- 2nd attack starts up either when nail hits opponent, another projectile, or the ground
|
|
C Shuriken j.236C | R | 300 | 124 | 100 | 84 | all | 1 | FBHP | 18 | - | landing +9 | -1* | until landing | 14 |
|
- guaranteed to come out on startup
|
- 33F hitstop on hit, 3F on guard
|
- frame advantage is off of lowest jump possible (startup 23F)
|
|
D Shuriken j.236D | R | 177x3 | 73x3 | 100 | 82 | all | 0 | FBHP | 9 | - | 23 total | +6* | during animation | 12 |
- Grounds opponent on air hit
|
|
- guaranteed to come out after startup
|
- all 3 nails come out on 18F
|
|
- frame advantage is off of lowest jump possible (startup 14F)
|
- takes up 3 nails on startup
|
- nails can bounce on ground
|
|
Nail Set 214A/B/C/D | - | - | - | - | - | - | - | - | - | - | 30 total | - | during animation | - |
|
- guaranteed to come out 16F~, takes up 1 nail
|
- can be done with other buttons (each button placing a bumper in a different position)
|
|
Nail Set (air) j.214A/B/C/D | - | - | - | - | - | - | - | - | - | - | 33 total | - | during animation | - |
|
- guaranteed to come out 13F~, takes up 1 nail
|
- can be done with other buttons (each button placing a bumper in a different position)
|
|
Nail Dash (air) | - | - | - | - | - | - | - | - | - | - | 19 total | - | during animation | - |
|
- 1~14F passes through opponent
|
- 2F~ can cancel into j.D or special moves (cannot be done in a FRKZ dash)
|
- 9F~ can cancel into aerial attacks or throw (including j.D and special moves)
|
- can only use 3 times per jump
|
- no invulnerability while in FRKZ, up and backward dashes are shorter (cannot use up and up-forward, applies to entire animation)
|
|
Nail Dash (ground) | - | - | - | - | - | - | - | - | - | - | 16 total | - | during animation | - |
- 1~10F passes through opponent
|
- 2F~ can cancel into attacks (with directions), D moves, throws, and special moves (cannot do this while in FRKZ)
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Fatal Eruption 2363214C | R | 0, 910x4, 0, 3373 | (0, 209x4, 0, 858) | 75, 100x6 | 89, 92x4, 100, 65 | all | 3, 4x4, 0, 4 | FBH, BHx4, throw , HB | 1+17 | 24 | 20 | -27 | during animation | - x3, 99x2, - , 100 |
- 1~24F after superflash fully invul
|
|
- attacks 1~5 have 20% minimum damage
|
|
- 2nd and successive attacks start up if 1st attack hits
|
- 6th attack starts up when 5th attack hits or is guarded
|
- hitstops: 1st attack = 45F, attacks 2~5 = 20F, 6th attack = 0F, 7th attack = 60F
|
- 1st attack staggers for 30F on hit, 2nd attack forces standing (50F hitstun on ground), 3rd attack staggers for 50F, 4th attack blows back (cannot emergency tech), 5th attack ground bounces (cannot emergency tech), 7th attack wall bounces
|
|
Fu-Rin-Ka-Zan 632146D | - | - | - | - | - | - | - | - | - | - | 1 total +0 | - | - | - |
|
- Opponent can move 2F before animation is finished
|
|
- effect lasts for remainder of current round
|
- attacks are 120% stronger (this does not affect untechable time)
|
- cannot guard (can barrier); all actions regarding normal guard are replaced with dashes
|
|
Steel Rain 632146B | R | 220xN | (50xN) | 100 | 96 | all | 1 | FBHP | 21+16 | 14* | 85 total | - | 80 | 14 |
- 1~4F after superflash fully invul
|
|
|
|
|
- projectile searches for opponent on superflash
|
- all nails are used 13F after superflash
|
- active frames are per nail
|
- nails tend to hit 3F from each other
|
|
Ashura 236236A | R | 0, 3126 | (0, 718) | 100 | 100, 40 | all | 5, 3 | FBH, BHP | 1+8 | 3 | 25 | -7 | 31 | 300 |
- 1~10F after superflash fully invul
|
|
|
|
|
|
|
- can rapid cancel on guard or after the pose that initiates on hit
|
|
The Ultimate Bang j.6321463214D | - | Death | 0 | - | - | 280 | 3 | throw | 9+24 | 3 | until landing | - | until landing | - |
- 1~26F after superflash full body guard point
|
|
|