Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | SJR | 160 | 66 | 80 | 82 | all | 0 | HB | 6 | 3 | 8 | -3 | 11 | 12 |
|
5B | SJR | 430 | 178 | 90 | 89 | HL | 3 | HB | 9 | 2 | 16 | -1 | 20 | 17 |
5C | S(J)R | 620 | 256 | 85 | 92 | HL | 4 | B | 15 | 5 | 18 | -4 | 31 | 19 |
- Staggers for 37F on CH ground hit
|
|
2A | SJR | 130 | 53 | 70 | 82 | LA | 0 | F | 6 | 1 | 10 | -4 | 10 | 12 |
|
2B | SR | 390 | 161 | 70 | 89 | L | 3 | F | 9 | 4 | 13 | 0 | 18 | 17 |
2C | SR | 600 | 248 | 90 | 80 | HL | 4 | HB | 14 | 3 | 24 | -8 | 22 | 45 |
|
6A | SJR | 480 | 198 | 100 | 70 | HL | 3 | HB | 11 | 4 | 22 | -9 | 22 | 26 |
|
- 5F~end of animation head invul
|
|
|
6B | S(J)R | 580 | 240 | 90 | 89 | L | 3 | F | 16 | 4 | 15 | -2 | 25 | 17 |
- Floats and pulls opponent in on CH
|
- cannot emergency tech on CH
|
|
6C | SR | 550 | 227 | 90 | 90 | HL | 3 | HBP | 29 | 3 | 14 | 0 | 37 | 17 |
- Staggers for 27F on ground hit
|
- can hold button down to charge, attack comes 5F after button release
|
- can hold down button for 93F to change to charged version
|
|
6C (max charge) | SR | 1100 | 455 | 90 | 90 | unblockable | 4 | HBP | 100 | 3 | 14 | - | 108 | 19 |
- Staggers for 29F on ground hit
|
|
3C | S(J)R | 590 | 244 | 100 | 85 | L | 4 | F | 15 | 10 | 20 | -11 | 35 | 40 |
|
- cannot emergency tech on CH
|
|
j.A | CSJR | 150 | 62 | 80 | 84 | HA | 1 | H | 5 | 4 | 8 | - | 10 | 14 |
j.B | SJR | 510 | 211 | 90 | 89 | HA | 3 | H | 9 | 3 | 24 | - | during move | 17 |
j.C | SJR | 660 | 273 | 90 | 89 | HA | 3 | H | 11 | 5 | 24 | - | 24 | 40 |
|
- attack hitbox in front of carl on last 2 active frames
|
|
j.2C | SR | 700 | 289 | 85 | 92 | all | 4 | H | 9 | till landing | 19F after landing | - | till landing | 28 |
- Floats Carl on hit or guard (total 26F, CH state until 12F); no landing recovery
|
- 10F~ can cancel self-float into j.A, j.B, or j.C
|
|
Forward Throw | -, R | 0, 600 | 0, 248 | 90, 100 | 100, 55 | 130 | 0, 4 | ground throw | 7 | 5 | 18 | - | during move | 12, 19 |
|
Back Throw | -, R | 0, 600 | 0, 248 | 90, 100 | 100, 55 | 130 | 0, 4 | ground throw | 7 | 5 | 18 | - | during move | 12, 100 |
- 2nd attack ground bounces on hit
|
|
|
Air Throw | -, SR | 0, 1300 | 0, 538 | 100 | 100, 55 | 120 | 0, 4 | air throw | 7 | 3 | 18 | - | during move | 12, 80 |
- 2nd attack ground bounces on hit
|
|
|
- hitbox height for throw is 60~280
|
|
Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | HB | 16 | 3 | 32 | -16 | 29 | 28 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Nirvana (active) |
- Nirvana gauge total value is 10000
|
- gauge depletes 1 point per frame when Nirvana is active
|
- gauge depletes 2 points per frame when Nirvana moves forward, backward, or turns around
|
- when Nirvana gets hit, gauge depletes by the amount of damage of the attack
|
- Nirvana is throw invul and has super armor on projectiles (or projectile-based attacks)
|
- Nirvana enters hitstun when struck (Nirvana's hitstun = attack's hitstun on ground), gauge does not deplete during hitstop or hitstun
|
- Nirvana activates 1F from pressing button (becomes hittable and touchable), 17F~ Nirvana can attack, 18F~ gauge starts depleting
|
|
Nirvana (resting) |
- Initiates when Carl gets hit OR 1F after Carl guards OR drive button is released (Nirvana no longer becomes hittable and touchable); gauge freezes 2F after one of these happen
|
- gauge starts recovering 119F after initiating resting
|
- gauge recovers 24 points per frame
|
- if gauge reaches 0, the recovery rate is 10 points per frame
|
|
6]D[ | - | 760 | 314 | 90 | 80* | all | 4 | HB | (16+)31 | 9 | 60 | - | - | 19 |
- Staggers for 58F on CH ground hit
|
- wall bounces in corner on CH (air) hit, adds 50F of untechable time
|
|
- attack stops on next frame if Carl guards or gets hit
|
- 1000 usage cost, 120% continuation cost
|
|
2]D[ | - | 1220 | 505 | 90 | 80* | HA | 4 | HBF | (16+)57 | 6 | 61 | - | - | 100 |
|
|
|
- attack stops on next frame if Carl guards or gets hit
|
- 1200 usage cost, 120% continuation cost
|
|
3]D[ | - | 200x4 | 82x4 | 90 | 95* | HA | 3 | F | (16+)42 | 4x4 | 67 | - | - | 17 |
|
|
|
|
|
- attack stops on next frame if Carl guards or gets hit
|
- 1000 usage cost, 110% continuation cost
|
|
4]D[ | - | 320, 800 | 132, 364 | 90 | 90* | all, HL | 2, 4 | BF, HB | (16+)38 | 3(15)6 | 69 | - | - | 20, 60 |
- 1~55F super armor against all attacks
|
|
- 2nd attack wall bounces on hit
|
|
|
|
- attack stops on next frame if Carl guards or gets hit
|
- 1000 usage cost, 110% continuation cost
|
|
8]D[ | - | 920, 560 | 380, 231 | 90 | 80* | HL | 4 | H, HP | (16+)33 | 32 | total 72F | - | - | 100 |
|
- each attack breaks 1 guard primer
|
- 1st attack has 115% bonus proration
|
|
|
- projectile disappears if Carl gets hit after attack starts up (does not disappear on guard)
|
- 1st attack has 0F hitstop, 2nd attack 20F hitstop
|
- 2nd attack does chip damage
|
- 1st attack has 4 active frames
|
- attack stops on next frame if Carl guards or gets hit (before attack starts up)
|
- 1000 usage cost, 120% continuation cost
|
|
La Campanella 22]D[ | - | - | - | - | - | - | - | - | - | - | total 70F | - | - | - |
- 1~36F Nirvana is fully invul
|
- warps to Carl's position on 29F
|
- attack continues even if Carl guards or gets hit
|
- 500 usage cost, 100% continuation cost
|
|
Con Brio 623]D[ | - | 310, 1000 | 128, 414 | 90 | 95, 90* | HL | 2, 4 | HB | (16+)19 | 3, 6 | 40 | - | - | 30 |
- 1~27F super armor against head-attribute attacks
|
|
- 2nd attack wall bounces in corner on hit, adds 60F of untechable time
|
|
- 2nd attack has 40% repeat proration
|
- attack continues even if Carl guards or gets hit
|
- 1000 usage cost, 110% continuation cost
|
|
Con Anima 63214]D[ | - | 0, 1800 | 0, 745 | 90, 100 | 100, 70 | 130 | 0, 4 | ground throw | (16+)28~119 | 4 | 61 | - | - | 12, 100 |
- 2nd attack ground bounces on hit
|
- attack stops on next frame if Carl guards or gets hit
|
- 1200 usage cost, 100% continuation cost
|
|
Con Fuoco 41236]D[ | - | 280x7 | 115x7 | 90 | 95 | all | 3 | HB | (16+)52 | 26 | 97 | - | - | 17 |
|
|
|
- attack stops on next frame if Carl guards or gets hit
|
- 1200 usage cost, 100% continuation cost
|
|
Volante 421]D[ | - | 560 | 231 | 90 | 89* | all | 3 | HBP | (16+)31 | - | total 91F | - | - | 100 |
- attack stops on next frame if Carl guards or gets hit (before attack starts up)
|
|
|
|
- projectile disappears if Carl guards or gets hit after attack starts up (does not disappear on guard)
|
- 1200 usage cost, 130% continuation cost
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Vivace (A) 236A | - | - | - | - | - | - | - | - | - | - | total 30F | - | 22 | - |
|
- 1~18F passes through opponent
|
|
Vivace (B) 236B | - | - | - | - | - | - | - | - | - | - | total 39F | - | 30 | - |
|
- 1~24F passes through opponent
|
|
Cantabile 623C | R | 0, 100 | 0, 41 | 100 | 92(once) | all | 1 | F | 14 | 15 | 38 | -26 | during move | 14, 48 |
- 2nd attack floats and pulls opponent in on hit
|
|
|
- 0F hitstop on guard, 30F hitstop on hit
|
- 1st attack cannot hit opponent in the air
|
|
Allegretto j.214C | R | 300, 200, 400, 300, 200, 400 | 124, 82, 165, 124, 82, 165 | 100 | 95 | all | 2 | H | 13 | 5,5,4x4 | 29 | - | during move | 28 |
|
|
|
- 11F~ can hit behind Carl (until 10F before landing)
|
|
- can cancel into another attack on very last active frame
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Laetabilis Cantata 632146C | R | 200x20 | (46x20) | 100 | 95 | all | 2 | HBFP | 8+3 | 5x19, 20 | total 121F | +18 | during move | 48 |
|
|
|
|
|
- guaranteed to come out after superflash
|
|
|
Rhapsody of Memories 236236]D[ | - | 200x6, 300x2, 350x2, 500 | (46x6, 69x2, 80x2, 115) | 70 | 95x10, 70 | all | 3x2, 4, 3x2, 4x5, 5 | HB | (16+)1+16 | refer to notes* | 49 | - | - | 20x8, 30x2, 60 |
- Super armor against all attacks during move
|
- guaranteed to come out upon command input
|
|
|
- attacks 1~6 have 10F guardstun
|
- 8th attack has 30F hitstun on ground, 9th attack 36F hitstun on ground, 10th attack 45F hitstun on ground
|
- 11th attack wall bounces on hit
|
|
- 11th attack has 20F hitstop
|
|
- active frames: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6
|
- Carl is fully invul 1F~superflash; upon inputting move, initiates 69F of recovery, CH state throughout
|
|
Fermata 214214]D[ | - | 3000 | (690) | 60 | 90 | HL | 5 | HBF | (16+)1+32 | 6 | 91 | - | - | 120 |
- guaranteed to come out upon command input (attack stops if Nirvana gets hit)
|
|
|
|
|
- cannot be air barrier blocked
|
- 52F of recovery on Carl, CH state throughout
|
|
Deus Ex Machina 64641236]D[ | - | death | 0 | - | - | unblockable | 4 | HBP | 1+324 | 165 | total 50F | - | - | - |
- 1~1F after superflash fully invul
|
|
|
- depletes whole gauge in superflash, cannot use Nirvana for remainder of current roun
|
|