Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR | 200 | 82 | 80 | 84 | all | 1 | HB | 5 | 3 | 10 | -1 | during move | 14 |
5B | SJR | 500 | 207 | 90 | 89 | HL | 3 | HB | 9 | 3 | 16 | -2 | 16 | 17 |
|
5C | S(J)R | 680 | 281 | 90 | 92 | HL | 4 | HBP | 12 | 5 | 17 | -3 | during move | 19 |
- 12~16F hitbox on arm has projectile invul
|
|
2A | SJR | 200 | 82 | 80 | 84 | all | 1 | F | 6 | 3 | 8 | +1 | 12 | 14 |
2B | CSR | 340 | 140 | 80 | 86 | L | 2 | F | 7 | 2 | 12 | 0 | 12 | 14 |
- Can only use 2 times in a gatling
|
|
2C | SR | 420x2 | 173x2 | 90 | 88(once) | L | 4 | FP | 14 | 2, 2 | 14 | +3 | 25 | 19 |
|
6A | S(J)R | 550 | 227 | 70 | 89 | HL | 3 | HB | 10 | 3 | 26 | -12 | 16 | 24 |
|
6B | S(J)R | 650 | 269 | 70 | 92 | H | 4 | HB | 24 | 11 | 12 | -4 | 37 | 19 |
- Forces crouch on ground hit
|
- grounds opponent on air hit
|
|
6C | S(J)R | 450, 750 | 186, 310 | 100 | 92, 89* | HL | 4, 3 | HB, HBP | 8 | 11(16)4 | 20 | -1* | 42 | 30, 38 |
- 1st attack staggers for 32F on CH
|
- 2nd attack blows back on hit
|
- 2nd attack wall bounces in corner on hit, adds 60F of untechable time
|
- 2nd attack has 22F guardstun
|
- 2nd attack breaks 1 guard primer
|
- 2nd attack has 120% bonus proration
|
- 2nd attack has 0F hitstop
|
|
- -32 frame advantage if 2nd attack whiffs
|
|
3C | (S)R | 720 | 298 | 90 | 84 | L | 4 | FP | 20 | 3 | 32 | -16 | 49 | 40 |
|
|
- cannot emergency tech on ground hit
|
|
|
- 36~49F can cancel into Silencer on ground hit
|
|
j.A | SJR | 200 | 82 | 90 | 84 | HA | 1 | H | 6 | 3 | 6 | - | 11 | 14 |
j.B | SJR | 400 | 165 | 90 | 86 | HA | 2 | H | 8 | 3 | 17 | - | 16 | 14 |
j.C | SR | 250x3 | 103x3 | 90 | 89 | all | 3 | HP | 10 | 2, 3, 1 | 16 | - | 17 | 17 |
|
Forward Throw | -, Rx2 | 0, 200, 1100 | 0, 82, 455 | 90 | 100x2, 55 | 100 | 0, 3, 3 | ground throw | 7 | 4 | 12 | - | during move | 12, 17, 35 |
- 2nd attack staggers for 30F on hit
|
|
|
- 2nd attack has 0F hitstop
|
|
Back Throw | -, Rx2 | 0, 200, 1100 | 0, 82, 455 | 90 | 100x2, 55 | 100 | 0, 0, 3 | ground throw | 7 | 4 | 12 | - | during move | 12, 12, 35 |
- 2nd attack staggers for 30F on hit
|
|
|
- 2nd attack has 0F hitstop
|
|
Air Throw | -, SR | 0, 1300 | 0, 538 | 100 | 100, 55 | 90 | 0 | air throw | 7 | 3 | 21 | - | during move | 12, 40 |
- 2nd attack grounds opponent on hit
|
|
|
|
- hitbox height for throw is 60~280
|
|
Dash Cancel | - | - | - | - | - | - | - | - | - | - | total 22F | - | during move | - |
Counter Assault | - | - | - | - | - | - | - | - | - | - | total 30F | - | during move | - |
|
- 1~15F passes through opponent
|
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Chain Revolver |
- Can only enter Chain Revolver with moves marked with (starter).
|
- Can perform at most 4 Chan Revolver followups in a row.
|
- When performing followups, can not do the same followup twice in a row.
|
|
5D (chain start) | SR | 740 | 306 | 100 | 85* | HL | 4 | HBP | 27 | 6 | 36 | -23 | 44 | 30 |
- 3~15F head and body invul
|
|
- staggers for 85F on ground CH
|
|
|
- 33~48F can cancel into Chain Revolver followups
|
|
2D (chain start) | SR | 420x3 | 173x3 | 100 | 90(once)* | all | 4 | HP | 19 | 4x3 | 45 | -30 | 45 | 27 |
- 1~8F invul below the knees
|
|
|
|
|
- 10~15F can cancel into Chain Revolver followups
|
- hits standing opponent on 23F
|
|
6D (chain start) | SR | 720 | 298 | 90 | 89* | L | 3 | F | 26 | 1 | 32 | -16 | 35 | 34 |
- 3~12F head and body invul
|
|
|
- 29~35F can cancel into Chain Revolver followups
|
|
4D (chain start) | SR | 700 | 289 | 100 | 92* | all | 4 | HBFP | 25 | 7 | 38 | -26 | 43 | 40 |
- 1~19F invul above the knees
|
- staggers for 21F on ground hit
|
|
|
|
- 29~43F can cancel into Chain Revolver followups
|
|
j.D (chain start) | SR | 500x2 | 207x2 | 100 | 92* | all | 4 | HP | 17 | 3(1)4 | 32 | - | 44 | 45 |
|
|
- ground bounces on air hit
|
|
|
|
- if Noel lands while in CH state (lasts 44F), CH state remains until 12F after landing
|
- 7~9F after landing can cancel into Chain Revolver followups
|
|
j.4D (chain start) | SR | 600 | 248 | 90 | 92* | LA | 4 | BFP | 10F after landing | 2 | 50 | -33 | 41F after landing | 19 |
- 1~21F passes through opponent
|
|
- grounds opponent on air hit
|
|
|
|
|
|
- 12~36F after landing can cancel into Chain Revolver followups
|
|
5A (chain followup) | SR | 450 | 186 | 90 | 84* | HL | 4 | HBP | 13 | 4 | 38 | -23 | 30 | 24 |
|
|
|
- 17~30F can cancel into Chain Revolver followups
|
|
6A (chain followup) | SR | 400 | 165 | 80 | 84* | HL | 4 | HBP | 15 | 5 | 32 | -18 | 27 | 28 |
|
|
|
- 16~27F can cancel into Chain Revolver followups
|
|
5B (chain followup) | SR | 350x2 | 144x2 | 90 | 84(once)* | HL | 4 | HB, HBP | 14 | 3(1)4 | 32 | -17 | 29 | 32 |
|
- 2nd attack blows back on air hit
|
|
|
- 2nd attack has 3F hitstop
|
- 24~29F can cancel into Chain Revolver followups
|
|
6B (chain followup) | SR | 640 | 264 | 80 | 85* | H | 4 | HB | 21 | 3 | 47 | -31 | 43 | 40 |
|
|
- 26~43F can cancel into Chain Revolver followups
|
|
5C (chain followup) | SR | 640 | 264 | 100 | 85* | HL | 4 | HBP | 16 | 4 | 50 | -35 | 34 | 50 |
|
|
|
|
- 20~44F can cancel into Chain Revolver followups
|
|
6C (chain followup) | SR | 120x9 | 49x9 | 100 | 99* | all | 3 | HBP | 23 | 5x8, 6 | 38 | -20 | 86 | 17 |
|
- attacks 6~9 pull opponent in on ground hit or guard
|
|
|
|
|
|
|
- 65~82F can cancel into Chain Revolver followups
|
|
5D (chain followup) | SR | 700 | 289 | 80 | 85* | HL | 4 | HBP | 16 | 6 | 36 | -23 | 33 | 29 |
|
|
|
- 22~37F can cancel into Chain Revolver followups
|
|
2D (chain followup) | SR | 350x3 | 144x3 | 80 | 96(once)* | all | 4 | HP | 19 | 4x3 | 45 | -30 | 45 | 27 |
- 1~8F invul below the knees
|
|
|
|
|
|
- 10~15F after landing can cancel into Chain Revolver followups
|
- hits standing opponent on 23F
|
|
6D (chain followup) | SR | 720 | 298 | 80 | 89* | HL | 3 | F | 26 | 1 | 32 | -16 | 38 | 34 |
|
|
- 29~35F can cancel into Chain Revolver followups
|
|
4D (chain followup) | SR | 700 | 289 | 75 | 92* | HL | 4 | HBFP | 25 | 7 | 38 | -26 | 43 | 40 |
- 1~19F invul above the knees
|
|
|
|
- 29~43F can cancel into Chain Revolver followups
|
|
II. Bloom Trigger during chain 236D | R | 600, 950 | 248, 393 | 90 | 88* | all | 4 | HB, P | 19 | 2(7)2 | 30 | -13 | 51 | 19, 80 |
- 1st attack staggers for 29F on ground hit
|
- 2nd attack slides down on hit
|
- 2nd attack wall bounces in corner on hit
|
|
|
- 1st attack has 20F hitstop, 2nd attack has 0F hitstop
|
|
V. Assault Through during chain 214D | R | 1000 | 414 | 80 | 92 | HL | 4 | HB | 31 | 4 | 24 | -9 | 43 | 19 |
- 4~18F fully invul and passes through opponent
|
|
|
- does not deal chip damage
|
|
III. Spring Raid during chain 623D | R | 950 | 393 | 80 | 80* | HL | 4 | HB | 8 | 4 | 31+18F landing | -34 | till landing | 65 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
(A) XI. Optic Barrel 236A | R | 650 | 269 | 90 | 85* | all | 3 | HBP | 22 | 4 | total 46F | -3 | 33 | 33 |
|
- 10% repeat proration (also applies to A~C versions)
|
|
|
- projectile guaranteed to come out after startup
|
|
(B) XI. Optic Barrel 236B | R | 650 | 269 | 90 | 85* | all | 3 | HBP | 25 | 4 | total 52F | -6 | 37 | 33 |
|
- 10% repeat proration (also applies to A~C versions)
|
|
|
- projectile guaranteed to come out after startup
|
|
(C) XI. Optic Barrel 236C | R | 650 | 269 | 90 | 85* | all | 3 | HBP | 25 | 4 | total 55F | -9 | 38 | 33 |
|
- 10% repeat proration (also applies to A~C versions)
|
|
|
- projectile guaranteed to come out after startup
|
|
XIII. Revolver Blast j.236C | R | 300x4 | 248x4 | 100 | 98 | all | 2 | HP | 10 | 3x3, 6 | 8F after landing | - | till landing | 20 |
|
IX. Muzzle Flitter 214A | -, R | 0, 800 | 0, 331 | 90 | 100, 90 | 40 | 0 | ground throw | 26 | 6 | 9+16F landing | - | during move | 12 |
|
|
|
|
|
- can only throw standing opponents
|
|
B Silencer 22B | R | 300 | 124 | 100 | 99* | all | 1 | HB | 17[4] | 8 | 9 | - | 24[11] | 14 |
- can only use when opponent is downed
|
|
|
|
- 21~24F [8~11F] can repeat move or perform Dash Cancel
|
- cannot cancel into Chain Revolver during move
|
- [ ] values are for after using Silencer B
|
|
C Silencer 22C | R | 300 | 124 | 100 | 80* | all | 4 | HB | 17[5] | 11 | 9 | - | 27[15] | 42 |
- can only use when opponent is downed
|
|
|
|
- cannot cancel into Chain Revolver
|
|
- 21~32F [9~20F] can repeat move or perform Dash Cancel
|
- [ ] values are for after using Silencer B
|
|