PlatinumPlatinum the Trinity



Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Advantage Counter Hit Untechable Notes

Normals

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR220918084all1HB629+11014
5BSR5602318589HL3HB12418-52717
  • Hitbox is at the tip of the staff on last 2 active frames (15-16F)
5CSJR66027310092HL4HB10619-62819
2ASR180747082LB0F838-11212
2BSR4001658086L2F10318-72114
2CSR80033110092HL4HB15824-134050
  • 6~37F head invul
  • floats on hit
6ASJR5402238080HL3HB12422-93326
  • 7~15F head invul
  • floats on hit
6BR6202567092HA4HB201320+14819
  • 20~32F in the air
  • 34F hitstun on ground
  • 33F blockstun
6CSJR76031410094*all5HB22528 + 5F landing-175640
  • 3~54F foot invul
  • 22F~ in the air
  • floats on hit
  • fatal possible
  • 84% repeat proration
  • can cancel into j.B, j.C, j.2C from 26F~
  • can jump or special cancel 30F~
3CSR6002489092L4F12324-83330
  • Downs on hit
j.ACSJR220919084HA1H729-1114
j.BSJR4001659086HA2H869-1617
j.CSJR6602739089HA3H12711-2223
  • 4F landing recovery
  • hitbox becomes more vertical (TL note: that is higher and narrower) on last 3 active frames (17-19F)
j.2CSJR300x3124x39082(once)HA3H121518-3812
  • 3F hitstop
Forward Throw-, R0, 15000, 62190, 100100, 551000, 4ground throw7319-during move12, 100
  • 2nd attack blows back
  • wall bounces in corner; adds 60F of untechable time
  • 100% minimum damage
Back Throw-, R0, 15000, 62190, 100100, 551000, 4ground throw7318-during move12, 100
  • 2nd attack blows back
  • wall bounces in corner; adds 60F of untechable time
  • 100% minimum damage
Air Throw-, R0, 15000, 621100100, 551000, 4air throw7318-during move12, 100
  • 2nd attack ground bounces; adds 60F of untechable time
  • 100% minimum damage
  • hitbox height for throw is 60 - 280
Counter AssaultR005092all4HB12429-142719
  • 1~20F fully invul
  • blows back on hit
  • 180F Heat Gauge Cooldown



Drives

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D (Get Item)----------total 29F-24-
  • Gets item on 9F
j.D (Get Item)----------total 28F-23-
  • Gets item on 9F
Magical BatR60024810089HL3HB11426-103017
  • 1~11F fully invul
  • blows back on hit
  • 19F blockstun
  • 22F hitstop
  • uses up 1 item token on 11F
Magical Bat (air)R60024810089HA3H11822-3417
  • 1~11F fully invul
  • blows back on hit
  • 22F hitstop
  • uses up 1 item token on 11F
Magical Bat SpecialR80033110094HL5HB11524-73021
  • 1~11F fully invul
  • blows back on hit
  • 21F blockstun
  • 26F hitstop
  • uses up 1 item token on 11F
Magical Bat Special (air)R80033110094HA5H111021-3521
  • 1~11F fully invul
  • blows back on hit
  • 26F hitstop
  • uses up 1 item token on 11F
Magic MissileR400, 600165, 24810089all3HBP19-total 40F+2during move17, 40
  • 2nd attack floats on hit
  • projectile (1st attack Lv 2)
  • 1st attack has 6F hitstop
  • 2nd attack 0F hitstop
  • 2nd attack 0F hitstop
  • 4 chip damage
  • uses up 1 item token on 19F
  • 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
Magic Missile (air)R400, 600165, 24810089all3HBP19-total 40F-during move17, 40
  • 2nd attack floats on hit
  • projectile (1st attack Lv 2)
  • 1st attack has 6F hitstop
  • 2nd attack 0F hitstop
  • 4 chip damage
  • uses up 1 item token on 19F
  • 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
Magic Missile SpecialR600, 1000248, 41410092, 89all4, 3HBP19-total 40F+2during move19, 55
  • 2nd attack floats on hit
  • projectile (1st attack Lv 2)
  • 1st attack has 6F hitstop
  • 2nd attack 0F hitstop
  • 4 chip damage
  • uses up 1 item token on 19F
  • 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
Magic Missile Special (air)R600, 1000248, 41410092, 89all4, 3HBP19-total 40F-during move19, 55
  • 2nd attack floats on hit
  • projectile (1st attack Lv 2)
  • 1st attack has 6F hitstop
  • 2nd attack 0F hitstop
  • 4 chip damage
  • uses up 1 item token on 19F
  • 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
Magical BombR280, 800115, 33110082, 89all0, 3HBP1947(7)15total 40F+8during move12, 40
  • 2nd attack floats on hit
  • projectile
  • 1st attack has 5F hitstop
  • 2nd attack 0F hitstop
  • attack hitbox guaranteed to startup after projectile startup
  • 4 chip damage
  • uses up 1 item token on 19F
Magical Bomb (air)R280, 800115, 33110082, 89all0, 3HBP19till contact(7)15total 40F-during move12, 40
  • 2nd attack floats on hit
  • projectile
  • 1st attack has 5F hitstop
  • 2nd attack 0F hitstop
  • attack hitbox guaranteed to startup after projectile startup
  • 4 chip damage
  • uses up 1 item token on 19F
Magical Bomb SpecialR420, 1200173, 49610082, 89all0, 3HBP1947(7)15total 40F+13during move12, 40
  • 2nd attack floats on hit
  • projectile
  • 1st attack has 10F hitstop
  • 2nd attack 0F hitstop
  • attack hitbox guaranteed to startup after projectile startup
  • 4 chip damage
  • uses up 1 item token on 19F
Magical Bomb Special (air)R420, 1200173, 49610082, 89all0, 3HBP19till contact(7)15total 40F-during move12, 40
  • 2nd attack floats on hit
  • projectile
  • 1st attack has 10F hitstop
  • 2nd attack 0F hitstop
  • attack hitbox guaranteed to startup after projectile startup
  • 4 chip damage
  • uses up 1 item token on 19F
Magical Cat HammerR80033110092all4HB11820-93419
  • Grounds opponent on hit
  • uses up 1 item token on 4F
Magical Cat Hammer (air)R80033110092all4H14520-3219
  • Grounds opponent on hit
  • uses up 1 item token on 10F
Magical Cat Hammer SpecialR120049610094all5HB11821-83321
  • Grounds opponent on hit
  • uses up 1 item token on 4F
Magical Cat Hammer Special (air)R120049610094all5H14520-3221
  • Grounds opponent on hit
  • uses up 1 item token on 10F
Magical Frying PanR4001658694*HL2HB10618-102760
  • Spins opponent for 56F (then downs them) on hit
  • 10% repeat proration (aerial and special versions don't count)
  • 20F hitstop
  • uses up 1 item token on 10F
Magical Frying Pan (air)R4001658694*HA2H12416-6*2540
  • Ground bounces on hit
  • 10% repeat proration (ground and special versions don't count)
  • 20F hitstop
  • uses up 1 item token on 10F
  • frame advantage is off of lowest jump possible (17F startup)
  • no landing recovery
Magical Frying Pan SpecialR8003318694*HL5HB10618-32755
  • Spins opponent for 71F (then downs them) on hit
  • 10% repeat proration (aerial and special versions don't count)
  • 26F hitstop
  • uses up 1 item token on 10F
Magical Frying Pan Special (air)R8003318694*HA5H12416+1*2555
  • Ground bounces on Hit
  • 10% repeat proration (ground and special versions don't count)
  • 26F hitstop
  • uses up 1 item token on 10F
  • frame advantage is off of lowest jump possible (17F startup)
  • no landing recovery
Magical Piko HammerR11004558092HL4HB1851903619
  • Grounds opponent on hit
  • cannot emergency tech
  • breaks 2 guard primers
  • 20F hitstop for opponent on guard
  • uses up 1 item token on 7F
Magical Piko Hammer (air Lv 1)R600x2248x210094all5H12till landing, 7F after17F after landing+3*15F after landing30
  • Grounds opponent either when 1st attack hits in air or 2nd attack hits
  • cannot emergency tech
  • 2nd attack has 25F guardstun
  • level changes during fall after startup
  • each attack breaks 1 guard primer
  • uses up 1 item token on 6F
Magical Piko Hammer (air Lv 2)R700x2248, 28910094all5H38till landing, 7F after17F after landing+6*15F after landing30
  • Grounds opponent on hit
  • cannot emergency tech
  • 2nd attack has 25F guardstun
  • each attack breaks 1 guard primer
  • 15F hitstop on Platinum, 18F on opponent
  • uses up 1 item token on 6F
Magical Piko Hammer (air Lv 3)R800x2248, 33110094all5H41till landing, 7F after17F after landing+8*15F after landing30
  • Grounds opponent on hit
  • cannot emergency tech
  • 2nd attack has 25F guardstun
  • each attack breaks 1 guard primer
  • 15F hitstop on Platinum
  • 18F on opponent
  • uses up 1 item token on 6F
Magical Piko Hammer SpecialR16006628094HL5HB1752103321
  • Grounds opponent on hit
  • cannot emergency tech
  • breaks 3 guard primers
  • 20F hitstop on opponent when guarded
  • uses up 1 item token on 7F
Magical Piko Hammer Special (air)R900, 950372, 393100x294all5H13till landing, 1F after26+4*18F after landing30x2, 21
  • Grounds opponent either when 1st attack hits in air or 2nd attack hits
  • cannot emergency tech
  • 2nd attack has 25F guardstun
  • uses up 1 item token on 7F
  • 15F hitstop on Platinum; 2nd attack causes 20F hitstop on opponent
  • 1st attack breaks 1 primer
  • 2nd attack breaks 2 primers
Magical Piko Hammer Special (quake)R007094unblockable5HBP211---21
  • starts up when hammer whiffs
  • Downs on hit
  • cannot emergency tech
  • projectile
  • 0F hitstop, aerial version has 2F startup after landing



Specials

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Dream Sally
214A/B/C
R60024810082*all0HBP28refer to notes*total 48F-6during move12
  • Cannot burst on hit
  • projectile
  • 10% repeat proration (same with A - C versions)
  • 5F hitstop on guard
  • 65F hitstun
  • active frames relating to version: A: 301; B: 161; C: 501
Swallow Moon
j.236C
refer to note*---------total 90F-during move-
  • Can move Platinum in whatever direction you move the joystick
  • can cancel move by pressing a button 14F~
Mami Circular
236B
R169069910092*all4HB181528-245360
  • 5~50F in the air
  • forces slide to corner on hit
  • breaks 1 guard primer
  • 10% repeat proration
Air Persia
236A
----------total 40F[6F after landing]-36[2F after landing]-
  • 3~34F in the air
  • can followup 10~32F[7~3F after landing] (can startup attack until 29F)
  • values in brackets are for aerial version
Air Persia (attack)
j.236A/B/C
R450[300]186[124]10082 all 0H9+664F after landing-during move22
  • 22F hitstun on ground
  • 14F hitstop
  • can cancel into followup on hit or guard (total 3 attacks)
  • startup is from ground version; aerial version is 6+6F
  • 3rd attack has 0 landing recovery
  • A version has no landing recovery on CH
Dramatic Sally
41236D
-0, 15000, 621100100, 891000, 3ground throw24~45325-21F of recovery12, 100
  • 2nd attack blows back on hit
  • 100% minimum damage
  • attack changes when opponent gets in range
  • refills item tokens to respective max amount upon success (if there is no item equipped, gets next item)
Mystique Momo
214D
R55022710094all5HBP19-total 40F+14during move30
  • 2nd attack blows back on hit
  • projectile
  • consumes all remaining tokens on 19F
  • using Momo with Magical Hammer Special equipped deals 1050 damage and adds 434 gauge
Mystique Momo (Magical Missile)
214D
R400, 600165, 24810089all3HBP19-total 42F+11*during move17, 40
  • can throw out a maximum of 3 missiles
  • 2nd missile has 23F startup
  • 3rd missile has 27F startup
  • projectile (1st attack Lv 2)
  • uses up 1 item token when each missile starts up
  • 1st attack has 6F hitstop
  • 2nd attack 0F hitstop
  • 4 chip damage
  • 2nd attack starts up either when it touches opponent or gets canceled out; 2nd attack has 9 active frames
  • frame advantage off of 3 missiles
Mystique Momo (Magical Missile Special)
214D
R600, 1000248, 41410092, 89all4, 3HBP19-refer to notes*refer to notes*during move19, 55
  • can throw out a maximum of 3 missiles
  • 2nd missile has 55F startup
  • 3rd missile has 91F startup
  • projectile (1st attack Lv 2)
  • uses up 1 item stock when each missile starts up
  • 1st attack has 6F hitstop
  • 2nd attack 0F hitstop
  • 2nd attack floats on hit
  • 4 chip damage
  • 2nd attack starts up either when it touches opponent or gets canceled out; 2nd attack has 9 active frames
  • total duration(frame adv.): 1st missile = 36F(+6F); 2nd missile = 72F(+6F); 3rd missile = 114F(0F)
Mystique Momo (Magical Bomb)
214D
R280, 800115, 33110082, 89all0, 3HBP1946(7)15total 40F+14*during move12, 40
  • can throw out a maximum of 3 bombs
  • 2nd bomb has 22F startup
  • 3rd bomb has 25F startup
  • projectile
  • uses up 1 item token when each bomb starts up
  • 1st attack has 5F hitstop
  • 2nd attack 0F hitstop
  • 2nd attack floats on hit
  • attack hitbox guaranteed to startup after projectile startup
  • 4 chip damagecan throw out a maximum of 3 bombs
  • frame advantage off of 3 bombs
Mystique Momo (Magical Bomb Special)
214D
R420, 1200173, 49610082, 89all0, 3HBP1946(7)15total 40F+19*during move12, 40
  • 2nd attack floats on hit
  • projectile
  • 1st attack has 10F hitstop
  • 2nd attack 0F hitstop
  • uses up 1 item token when each bomb starts up
  • 4 chip damage
  • can throw out a maximum of 3 bombs
  • attack hitbox guaranteed to startup after projectile startup
  • 2nd bomb has 22F startup
  • 3rd bomb has 25F startup
  • frame advantage off of 3 bombs
Falling Melody
22C
R40016510094all5HB14818-53430
  • Ground bounces on hit
  • 100% minimum damage
  • aerial version has 2F landing recovery



Supers and Astral

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Miracle Jeanne
236236D
----------total 7+1F-during move-
  • Invul during superflash
  • 180F Heat Gauge Cooldown
  • powers up item that is in NEXT slot to its special form
Cure Dot Typhoon
632146C
R800x2, 260x11(184x2, 59x11)10092all4HB4+74(12)4(9)10144-during move100
  • 1~7F after superflash fully invul
  • attacks 1~12 pull opponent in and float on hit
  • 13th attack blows back (cannot emergency tech)
  • counter carries
  • 30% minimum damage
  • 180F Heat Gauge Cooldown
  • will transition into item restoration animation on hit (total 122F, in CH state till 104F); restores item token to max amount on 55F of item restoration animation (if there is no item equipped, gets next item)
Shining Layered Force
236236C
-death0--all5HBP6+31310+8during move-
  • 1~33F after superflash fully invul
  • projectile (Lv 3)
  • 180F Heat Gauge Cooldown



Ground Revolver Action Table

5A5B5C2A2B2C6A6B6C3CDThrowSpecial & SuperJump
5AYes+YesYesYesYesYesYesYesYesYesYesYesYesYes
5B--Yes-1x Per
String
YesYesYesYesYesYes-Yes-
5C-----YesYesYesYesYesYes-YesYes
2A*1YesYesYesYes+YesYes-Yes-YesYes-Yes-
2B-1x Per
String
Yes--YesYesYesYesYesYes-Yes-
2C----------Yes-Yes-
6A--Yes--Yes-YesYes-Yes-YesYes
6B--------------
6C*------------YesYes
3C------------Yes-

Air Revolver Action Table

j.Aj.Bj.Cj.2Cj.DThrowSpecial & SuperJump
j.AYes+YesYesYesYes-YesYes
j.BYes-YesYesYes-YesYes
j.C---YesYes-YesYes
j.2C------YesYes
  • + Available even on whiff
  • * 6C puts Platinum airborne and can cancel into j.B, j.C, j.2C