Eddie | |
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Normal Attacks List | Special Attacks List |
Move | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 9 | 1.44 | 3 | 8 | 1 | HLF | cCJR | 6 | 4 | 7 | -1 | Prorates 90%. |
K | 12 | 1.44 | 3 | 8 | 1 | LF | CJR | 8 | 4 | 8 | -2 | Prorates 70%. |
c.S | 30 | 2.64 | 10 | 7 | 3 | HLF | CJR | 9 | 5 | 9 | 0 | - |
f.S | 20x3 | 2.64x3 | 10x3 | 7x3 | 3 | HLF | CR | 6 | 3,5,3 | 20 | -9 | Hit stop: 6F. Hit stun on CH: 16F. |
H | 25x3 | 3.84x3 | 10x3 | 6x3 | 5 | HLF | CR | 13 | 2,6,3 | 15 | +1 | Stagger on CH: max 41F. Hit stop: 7F. 3rd hit cannot be special-cancelled. |
D | 18 | 2.64 | 8 | 20 | 3 | HF | R | 24 | 3 | 24 | -13 | Around the feet invincibility till end of recovery. |
6P | 22x2 | 2.64x2 | 10x2 | 7x2 | 3 | HLF | CJR | 13 | 4,4 | 12 | -2 | 1~16F upperbody invincibility. Stun modifier x3. Prorates 90%. |
6K | 30 | 2.64 | 8 | 7 | 3 | HF | CR | 18 | 5 | 12 | -3 | Prorates 75%. |
6H | 50 | 5.76 | 20 | 6 | 5 | HLF | R | 13 | 15 | 20 | -16 | Floats on hit, untechable time: 28F. |
2P | 8 | 1.44 | 3 | 8 | 1 | HLF | cCR | 5 | 4 | 8 | -2 | Prorates 80%. |
2K | 18 | 2.64 | 10 | 7 | 3 | HLF | CR | 7 | 2 | 9 | +3 | Prorates 90%. |
2S | 24 | 2.64 | 10 | 7 | 3 | HLF | CR | 9 | 4 | 16 | -6 | - |
2H | 50 | 3.84 | 20 | 6 | 5 | HLF | CR | 11 | 6 | 19 | -6 | Floats on hit, untechable time: 26F. |
2D | 20 | 2.64 | 8 | 7 | 3 | LF | CJR | 9 | 6 | 15 | -7 | - |
j.P | 13 | 1.44 | 3 | 8 | 1 | HA | cCR | 8 | 4 | 16 | - | - |
j.K | 18 | 2.64 | 10 | 7 | 3 | HA | CJR | 6 | 6 | 8 | - | - |
j.S | 22 | 2.64 | 10 | 7 | 3 | HA | CR | 7 | 12 | 12 | - | - |
j.H | 33 | 2.64 | 10 | 7 | 3 | HA | CR | 11 | 6 | 12 | - | - |
j.D | 40 | 2.64 | 10 | 7 | 3 | HA | CR | 11 | 4 | 19 | - | Blowback on hit, untechable time: 30F. 5F extra recovery after landing. |
DAA | 25 | 2.64 | 10 | 6 | 3 | All | R | 13 | 9 | 18 | -13 | 1~21F full invincibility. 22~36F invincibility to throws. Floats on hit, untechable time: 30F. Downs on CH. Prorates 50%. |
Throw | 50 | 4.00 | - | 6 | - | 49dot | - | - | - | - | - | Downs on hit. Forced proration: 50%. |
Air Throw | 60 | 4.00 | - | 6 | - | 88dot | - | - | - | - | - | Downs on hit. Forced proration: 50%. |
Special | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Invite Hell (S) | 22S | 40 | 2.00 / 1.20 | 0 | 7 | 3 | LA | - | 18 | 48 | Total: 42 | +2 |
Downs on ground hit. Eddie is in CH state from 1~26F. See note *1. | ||||||||||||
Invite Hell (H) | 22H | 40 | 2.00 / 1.20 | 0 | 7 | 3 | LF | F | 18 | 36 | Total: 42 | +2 |
Downs on ground hit. Eddie is in CH state from 1~26F. FRC'able on 12~13F. See note *1. | ||||||||||||
Break the Law | 214 [K] | - | - | - | - | - | - | - | - | - | Total: 26~167F | - |
Invincibility: 5~6F upperbody, 7~9F above the knees, 1~9F throw. Off screen from 10F~ on. Eddie is in CH state when disappearing/reappearing. While disappeared, followup attack (Shadow Gallery) is possible. Time spent disappeared affects reappearance recovery. Type 1 (disappeared 1~59F): Total recovery: 16F. Invincibility on recovery: 1~2F throw, 1~4F above the knees, 5~10F upperbody. Type 2 (disappeared 60~121F): Total recovery: 24F. Invincibility on recovery: 1~4F full, 5~6F throw, 7~8F above the knees, 9~16F upperbody. Type 3 (disappeared 122F): Total recovery: 36F. Invincibility on recovery: 1~5F throw, 1~10F above the knees, 11~22F upperbody. | ||||||||||||
-> Shadow Gallery | 41236S (during Break the Law) |
40 | - / 6.00 | 14 | 6 | 4 | HA | R | 10 for BtL + 20 | 3 | 22 + 5 landing | -13 |
1~2F low stance. 3~8F invincible above the feet. 7F~ on: airborne. Causes slide state on hit, untechable time: 60F, enemy slides for 36F. | ||||||||||||
Shadow Summon | 236 + P/K/S/H | - | - | - | - | - | - | - | - | - | Total: 38 | - |
Shadow appears on frame 12. Eddie in CH state till end of recovery. Shadow gauge has a total length of 750 points. When emptied completely, Shadow gauge takes 376F to completely refill. If summon command is repeated, Shadow disappears (Total: 29F, cannot be CH). Shadow disappears 7F after entering command. Shadow gauge turns white and recovers from empty to full in 143F after unsummon. | ||||||||||||
-> Shoukougeki | ]P[ (Shadow summoned) |
20 | - | 0 | 7 | 2 | All | - | 11 to summon + 10 | 3 | 11 | - |
1~11F invincible (Shadow). Hit stop: 6F. Costs 111 points (see note *2). | ||||||||||||
-> Mawaru | ]K[ (Shadow summoned) |
24x2 | - / 1.20 | 0 | 7,6 | 3,4 | All | - | 11 to summon + 13 | 3(12)3 | 30 | - |
31~50F invincible (Shadow). Vacuum effect on hit or block. On air hit, untechable time - 1st hit: 19F, 2nd hit: 23F. Hit stop - 1st hit: 6F, 2nd hit: 7F. Costs 179 points (see note *2). | ||||||||||||
-> Nobiru | ]S[ (Shadow summoned) |
40 | - | 0 | 9 | 3 | All | - | 11 to summon + 9 | 10 | 22 | - |
26~32F invincible (Shadow). Wall bounces on hit, untechable time: 30F. Costs 134 points (see note *2). | ||||||||||||
-> Shadow Hole | ]H[ (Shadow summoned) |
20 | - / 1.20 | 0 | 8 | 2 | LF | - | 57 | 214 | 23 | - |
Invincible (Shadow) from 20F till end of move. On hit, traps and holds in place. Hit stop: 6F. Stun modifier x0. Forced proration: 70%. While trapped, hits that launch will end the trap effect. Max time opponent stays trapped: 175F. If the opponent gets hit by the trap while crouching, they'll stay trapped crouching, in all other cases they'll be trapped standing. Trap can only hit the opponent if they're inside the shadow hole. Costs the entire Shadow gauge (see note *2). | ||||||||||||
-> Haneru | ]D[ (Shadow summoned) |
24 | - / 1.20 | 0 | 6 | 5 | HA | - | 28 | 28 | Total: 36 | - |
28~36F invincible (Shadow). Hit stop: 7F. Prorates 80%. Startup if opponent is crouching is 25 (tested on Sol). Is a projectile. Projectile appears on frame 14. Costs 466 points (see note *2). | ||||||||||||
Drunkard Shade | 214S | 30 | 1.50 / 9.00 | 10 | 7 | 3 | HLF | RF | 9 | 10 | 10 | -6 |
1~18F invincible to throws. Wall bounces on CH, untechable time: 80F. FRC'able on 9~10F. Reflects projectiles from 3~18F. | ||||||||||||
Damned Fang | 623S | 77 | - / 10.5 | - | 6 | - | 70dot | F | 6 | 1 | - | - |
In CH state till end of recovery. Whiffed grab animation: 24F. Forced proration: 50%. FRC'able 7~10F after opponent gets stabbed. Restores jump options. | ||||||||||||
Shadow Gallery | 41236S (in air) | 40,25 | 2.00 / 6.00x2 | 14x2 | 6x2 | 4 | HLF | RF | 7 after appearing | 6(12)3 | 24 + 7 landing | -17 |
Airborne until Eddie reappears from the ground. After reappearing: 1~12F above the feet invincibility, airborne: 7F~ on. 1st hit: floats, untechable time: 60F. 2nd hit: blowback, untechable time: 20F. FRC'able 19~21F after Eddie reappears. If only the 1st hit is blocked, frame advantage is -31. Fastest possible shadow gallery startup (TK'd) is 15F. | ||||||||||||
Flight | 7/8/9 (during jump) |
- | - | - | - | - | - | - | - | - | Total: 91 | - |
Use the stick to control flight path. Cannot block (but can FD). | ||||||||||||
Force Break | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
Drill Special | 22D | 34x3 | -25% | 0 | 7x3 | 3 | LA | F | 20 | 36 | Total: 47 | +23 |
Downs on ground hit. In CH state from 1~31F. FRC'able on 22~23F. Drill appears on frame 10. Is a projectile. 3rd hit only can be blocked: All. | ||||||||||||
Exhaustion | 236 [D] | - | -25% | - | - | - | - | - | - | - | Total: 23~227 | - |
In CH state from frame 1 to 1 frame after letting go of button. 7 frames of recovery after letting go of button. Takes 134 frames to charge Eddie gauge from zero to full. Takes 274 frames to charge an active(?) Eddie gauge from zero to full. | ||||||||||||
Overdrive | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
Amorphous | 632146 + H | 82x2 | -50% | 10x2 | 7x2 | 3 | HLF | - | 8 + 8 after freeze | 6,3 | 28 | -17 |
1~17F fully invincible. 18~29F invincible to throws. Floats on hit. 1st hit on ground hit - untechable time: 28F, 2nd hit - untechable time: 25F. In CH state from 1~29F. Hit stop: 0F. Chip Damage x2. If Eddie is hit, Amorphous disappears. Eats projectiles. | ||||||||||||
Executor-X | 236236 + S (in air) | 70x2 | -50% | 10x2 | 3,7 | 3 | All | R | 4 + 10 after freeze | Till other side of screen | 37 after appearing | -3 |
3~17F invincible to strikes. 1st hit floats, untechable time: 90F. 2nd hit only happens if 1st hit hits (not blocked/whiffed). 2nd hit plummets and downs. Hit stop: 0F. In CH state till end of recovery. During recovery, Eddie reappears from the floor. For the reappearance animation: 1~10F invincible above the knees, 11~22F upperbody invincibility. | ||||||||||||
Instant Kill | Command | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
Black in Mind | In IK Mode 236236 + H |
DEATH | - | 20 | - | - | HLF | - | 9 + 4 after freeze | 16 | 16 | -13 |
IK activation time: 68F. During IK activation, 9~60F invincible above the knees. IK attack: 9~28F invincible to strikes. |
Notes *1: Eddie cannot summon a second drill using the same button until 22F after the first drill has disappeared. Drills disappear immediately if Eddie gets hit. *2: Listed frame data is for Shadow (little Eddie). Cost X points means that using the listed Shadow move consumes as much meter as leaving Shadow out idle for X frames. |
P | K | S | H | D | Jump | Special | |
---|---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.5S, f.5S, 2S | 5H, 2H | 5D, 2D | yes | yes |
2P | 2P, 6P | 5K, 2K | c.5S, f.5S, 2S | 5H, 2H | 5D, 2D | - | yes |
6P | - | - | c.5S, f.5S, 2S | 5H, 2H | - | - | yes |
5K | - | - | c.5S, f.5S, 2S | 5H, 2H | 5D | yes | yes |
2K | - | - | f.5S | 2H | - | - | yes |
6K | - | - | - | - | - | - | yes |
c.5S | 6P | - | f.5S, 2S | 5H, 2H | 5D, 2D | yes | yes |
f.5S | - | - | 2S | 5H, 2H | 5D, 2D | - | yes |
2S | - | - | - | 5H, 2H | 5D | - | yes |
5H | - | - | - | - | 5D | - | yes |
2H | - | - | - | - | 2D | - | yes |
6H | - | - | - | - | - | - | yes |
5D | - | - | - | - | - | homing jump on hit | - |
2D | - | - | - | - | - | - | yes |
j.P | j.P | j.K | j.S | j.H | j.D | - | yes |
j.K | j.P | - | j.S | j.H | - | yes | yes |
j.S | - | - | - | j.H | - | - | yes |
j.H | - | - | - | - | j.D | - | yes |
j.D | - | - | - | - | - | - | yes |
Translator | Author | Revision | Status |
---|---|---|---|
Teyah | Teyah | v1.0 03/17/07 | Unchecked |