Special |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Mist Finer P (Lv1) |
236P |
35 |
1.0/7.2 |
14 |
6 |
4 |
HLF |
R |
9+4 |
4 |
17 |
-4 |
Midair Hit causes 36F Blowback. Midair CH causes Knockdown. *1 *2 |
Mist Finer K (Lv1) |
236K |
32 |
1.0/7.2 |
14 |
10 |
4 |
All |
R |
9+6 |
3 |
33 |
-19 |
Hit causes 25F float effect. 85% Proration. *1 *2 |
Mist Finer S (Lv1) |
236S |
29 |
1.0/7.2 |
11 |
6 |
4 |
LF |
R |
9+11 |
2 |
29 |
-14 |
Ground Hit causes Knockdown. 85% Proration. *1 *2 |
Mist Finer P (Lv2) |
236P |
38 |
1.0/12 |
20 |
6 |
5 |
HLF |
RF |
6+4 |
4 |
22 |
-7 |
Hit causes 55F Wallbounce. 19->20F FRC Timing. *1 *3 |
Mist Finer K (Lv2) |
236K |
40 |
1.0/12 |
20 |
6 |
5 |
All |
R |
6+4 |
3 |
26 |
-7 |
Hit causes 70F Blowback. Hit causes 40F Slide effect. 90% Proration. FRC Timing 19->20F. *1 *3 |
Mist Finer S (Lv2) |
236S |
35 |
1.0/12 |
15 |
6 |
5 |
LF |
R |
6+5 |
2 |
23 |
-6 |
Hit causes 42F Float effect. Hit causes Vacuum effect. 85% Proration. FRC Timing 19->20F. *1 *3 |
Mist Finer P (Lv3) |
236P |
20x9 |
3.0/2.88x9 |
20x9 |
3x9 |
5 |
HLF |
R |
4+4 |
??? |
20 |
-5 |
Hit causes Float effect. Hit causes Knockdown. Active as shown: {4(3)}x3 {3(4)4(3)}x2 3(4)4. *1 *3 |
Mist Finer K (Lv3) |
236K |
18x9 |
3.0/2.88x9 |
20x9 |
3x9 |
5 |
LF |
R |
4+4 |
??? |
25 |
-8 |
Hit causes Float effect. Hit causes Knockdown. Hits 3, 5, 6, and 9 have a GB rating of 15. Must be blocked low or FDed in the air.
Active as shown: (4)4(4)2(4)3(5)2(4)3(4)3(5)2. *1 *3
|
Mist Finer S (Lv3) |
236S |
17x9 |
3.0/2.88x9 |
25x9 |
3x9 |
5 |
LF |
R |
4+5 |
??? |
27 |
-10 |
Hit causes Knockdown. Hits 7, and 8 have a GB of 20. May be blocked by any means. Active frames as shown: {2(5)}x5 2(4)3(4)3(5)2 *1 *3
|
Mist Finer Stance |
236[P/K/S] |
- |
0.5/- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Mist Stance Cancel input possible on 2F+. Fastest possible time to input Mist Stance Cancels as shown- LV1:9F. LV2 6F. LV3: 4F.
All other Mist Stance options available must be done one frame later. LV1: 10F. LV2: 7F. LV3: 5F.
|
Mist Stance Dash |
- 66 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
14 |
- |
From 2->9F, additional Mist Stance Dash input possible. From 10F+, Mist Stance Cancel or Jackhound input possible.
From 12F+, all Mist Stance inputs possible.
|
Mist Stance Backdash |
- 44 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
14 |
- |
From 10F+, Mist Stance Cancel or Jackhound input possible. From 12F+, all Mist Stance inputs possible. |
Mist Stance Cancel |
- H |
- |
- |
- |
- |
- |
- |
- |
- |
- |
4 |
- |
Fastest possible Mist Cancels available as shown- LV1: 12(8F+4F). LV2: 9(5F+4F). LV3: 7(3F+4F) |
Glitter is Gold |
236P |
10 |
0.75/1.2 |
0 |
12 |
3 |
All |
- |
5 |
- |
20 |
+4 |
6F Hit Stop. Powers up Mist Finer by 1 level. Uses up 1 Coin per use. |
Ensenga |
41236H |
6,62 |
2.0/3.6x2 |
10x2 |
7 |
3 |
HA |
R |
9 |
2(2)3 |
16 Landing |
-25 |
1st hit causes Knockdown. 2nd hit causes Blowback effect. Upon landing, is in a crouching state until recovery ends.
6F Hit Stop on 1st hit. 90% Proration. Frame advantage listed was performed as quickly off the ground as possible.
(2nd hit has a 17F startup)
|
Bacchus Sigh |
214P |
- |
1.0/- |
- |
- |
- |
- |
F |
9 |
100 |
53 |
- |
FRC Timing 41->46F. Hit causes Mist Finer to become unblockable for 357F.
28F is the soonest the Mist can hit the opponent at point blank range (Tested on Sol).
|
Divine Blade Transport |
623S |
- |
2.0/- |
- |
- |
- |
- |
F |
- |
- |
37 |
- |
From 8F+, Johnny becomes airborne. Johnny is in a CH state until he lands. 5F recovery upon landing. FRC Timing 11->13F.
9->31F, Divine Blade input possible.
|
Divine Blade |
- S |
50 |
-/1.2 |
0 |
12 |
5 |
All |
F |
8+7 |
10 |
14 Landing |
- |
Nullifies projectiles and retains hit potential. Hit causes opponent to plummet. 20F untechable time. FRC Timing 9->10F *3 |
Divine Blade (Air) |
j.236S |
50 |
3.0/1.2 |
0 |
12 |
5 |
All |
F |
13 |
10 |
13 Landing |
-7 |
Nullifies projectiles and retains hit potential.
Hit causes opponent to plummet. 20F untechable time. FRC Timing 15->16F.
Frame advantage listed was performed as quickly off the ground as possible (17F startup). *3
|
Killer Joker Transport |
421S |
- |
2.0/- |
- |
- |
- |
- |
F |
- |
- |
34 |
- |
From 8F+, Johnny becomes airborne. Johnny is in a CH state until he lands. 5F recovery upon landing.
FRC Timing 10->12F. 9->28F, Killer Joker input possible.
|
Killer Joker |
- S |
40 |
1.0/2.4 |
14 |
9 |
4 |
All |
RF |
8+10 |
3 |
14 Landing |
- |
Hit causes 36F Float effect. Hit causes Vacuum effect. FRC Timing 13->15F. *1 |
Killer Joker (Air) |
j.214S |
32 |
1.0/2.4 |
14 |
6 |
4 |
All |
RF |
9 |
3 |
13 Landing |
- |
Hit causes 31F Float effect. Hit causes Vacuum effect. FRC Timing 12->14F. RCing or FRCing the move will reset the jump count. *1
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Jackhound |
214D |
50 |
-25% |
14 |
8 |
4 |
HLF |
R |
13 |
2 |
35 |
-20 |
13->15F Strike Invincibility. Can pass through the opponent. Ground hit causes Stagger effect(47F Max).
Mid air hit causes 46F Float effect. Johnny is in a CH state until the move ends.
60% Proration. From 28F+, Return Jack input possible. *1
|
Mist Stance Jackhound |
- 214D |
50 |
-25% |
14 |
8 |
4 |
HLF |
R |
6 |
2 |
35 |
-20 |
6->8F Strike Invincibility. Can pass through though the opponent. Ground hit causes Stagger effect(52F Max).
Mid air hit causes 51F Float effect. Johnny is in a CH state until the move ends.
70% Proration. Fastest possible Mist Stance Jackhounds possible according to level as shown (includes frames requires to get into Mist Stance)-
LV1: 15F(9+6). LV2: 12F(6+6). LV3: 10F(4+6). From 21F+, Return Jack input possible. *1
|
Mist Stance Dash Jackhound |
- 66214D |
50 |
-25% |
14 |
8 |
4 |
HLF |
R |
3 |
2 |
35 |
-20 |
3->5F Strike Invincibility. Can pass through the opponent. Ground hit causes Stagger effect(65F Max).
Mid air hit causes 47F Float effect. Johnny is in a CH state until the move ends.
80% Proration. Fastest total startup possible, assuming you are already in Mist Stance, is 4F(1F Dash+3F startup of Jackhound).
From 18F+, Return Jack input possible. *1
|
Return Jack |
236D |
60 |
-25% |
20 |
11 |
5 |
HLF |
R |
1+12 |
2 |
65 |
-48 |
13->15F Invincibility. Can pass through the opponent. Hit causes 49F Float effect. Johnny is in a CH state until recovery ends.
60% Forced Proration. Hit raises Johnny's current Mist Finer level by 1.
|
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
That's My Name |
632146H |
20,65x2 |
-50% |
20 |
6 |
5 |
HLF |
R |
4(flash) + 4 |
3 |
22 |
-6 |
1->8F Invincibility. 9->10F Throw Invincibility. 9->17F Above Knees Invincibility. Hit causes Knockdown.
Roman Cancel possible on 1st hit. Roman Cancel Hit causes forced standing effect. Frame Advantage +25.
|
Instant Kill |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Joker Trick |
236236H |
Fatal |
- |
20 |
- |
- |
HL |
- |
13+??15 |
37 |
3 |
-6 |
54F IK Activation. The Card stays active for 177F.
Will keep going off screen for the full amount of frames or stop if someone is hit or it is blocked.
If Johnny is hit while the card is out it vanishes. *1
|