BBCF/Mai Natsume/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Mai Natsume 11,000 4F 25F (1~7F Inv All, 2~16 airborne) Juncture
Moon Blossom
BBCF Mai Portrait.png BBCF Mai Natsume Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 1 11 14 14 18 25 9 +0 +0
BBCF Mai Natsume 5A.png
BBCF Mai Natsume 5A Hitbox.png
On whiff, cancellable into followups frames 7-15, cancellable into 5A frames 9-15

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 4 16 -3 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Mai Natsume 5B.png
BBCF Mai Natsume 5B Hitbox.png
On whiff, cancellable into followups on frames 13-16

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 13 4 16 -1 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 22 19 30 37 12 +0 +5
BBCF Mai Natsume 5C.png
BBCF Mai Natsume 5C Hitbox.png
Fatal Counter
Forces crouch on hit
On whiff, cancellable into followup on frames 18-25

5xA

5xA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 3 13 +1 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 22 24 27 38 11 +0 +2
BBCF Mai Natsume 5xA.png
BBCF Mai Natsume 5xA Hitbox.png
On whiff, cancellable into followups on frames 14-17

5xAA

5xAA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 16 4 18 -3 B (S)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Spin Fall 25 34 Spin Fall 37 52 + Slide 12 +0 +5
BBCF Mai Natsume 5xAA.png
5xAA
BBCF Mai Natsume 5xAA Hitbox.png
Fatal Counter
Maximum Slide duration 10F

5xAB Strike

5xAB Strike
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 10 3 47 -33 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 22 30 27 44 6 +0 +2
BBCF Mai Natsume 5xAB.png
5xAB/C
BBCF Mai Natsume 5xAB Strike Hitbox.png
Strike hitbox on first and third use
Only attacks the first time this move is used in a string
Bonus Proration 110%
Cancellable into specials/supers/CT/EA from frame 23
Cancellable into followup shot on frame 24 only

5xAB Shot

5xAB Shot
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 B: All
C: Low/Air
21 30 Total: 59 -21 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 17 17 21 29 0/+5 +5 +6
BBCF Mai Natsume 5xAB.png
5xAB/C
BBCF Mai Natsume 5xAB Projectile Hitbox.png
Projectile hitbox, identical for both versions

5xABB

5xABB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 B: All
C: Low/Air
B: 21
C: 20
30 Total B: 59
Total C: 58
-21 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 17 17 21 29 0/+5 +5 +6
BBCF Mai Natsume 5xAB.png
BBCF Mai Natsume 5xAB Projectile Hitbox.png
Cancellable into specials/supers/CT/EA from frame 26/25 (B/C)
Cancellable into 5xAB/C on frame 27/26 (B/C) only

5xB

5xB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 10 4 14 -1 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 26 Crumple 40 11 +0 +2
BBCF Mai Natsume 5xB.png
Attack
BBCF Mai Natsume 5xB Hitbox.png
On hit/block, cancels into 5x[B] stance immediately if button is held
On whiff, hold button to cancel into 5x[B] stance on frame 17
If holding back + button on startup, cancels into 5x[B] stance on frame 10 instead of performing attack
On CH Crumple Duration 54F, Crumple Fall 78F

5x[B]

5x[B]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
8 4~(Recovery) Guard B
(9~(Recovery) Guard B)
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Mai Natsume 5xB-Stance.png
Stance
BBCF Mai Natsume 5xB-Stance Hitbox.png
Can cancel into attacks from frame 4
Stance can be held for 180F
Recovery is after button release/maximum stance duration
Minimum stance duration 7F (Minimum total frames: 3 startup + 7 stance + 8 recovery = 18F)
When re-entering stance from 5x[B]A, has different (extended) startup animation, guard point/cancellable from frame 9
On Guard Point, hitstop for Mai is 4F. Opponent hitstop is 14F

5x[B] A

5x[B] A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Low 13 3 14 -3 F 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 Crumple + Down 10 30 + Down 23 Crumple + Down 10 42 + Down 23 10 +0 +1
BBCF Mai Natsume 5xB~A.png
A/C
Stance Low, reverts back to stance afterwards
BBCF Mai Natsume 5xB~A Hitbox.png
Bonus Proration 110%
If B is held, cancels back into 5x[B] stance on frame 21
Crumple Duration 24F, Crumple Fall 57F

5x[B] 6A

5x[B] 6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 13 9 21 -11 B 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 42 + Slide + WBounce Launch 60 + Slide + WBounce 12 +0 +5
BBCF Mai Natsume 5xB~6A.png
6A/6C
Stance Fatal Counter
BBCF Mai Natsume 5xB~6A Hitbox.png
Fatal Counter
Maximum Slide duration 10F

5x[B] 8A

5x[B] 8A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 20 3 23 -7 H 4~22 FT 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 50 + GBounce Launch 65 + GBounce 12 +0 +0
BBCF Mai Natsume 5xB~8A.png
8A/8C
Stance overhead
BBCF Mai Natsume 5xB~8A Hitbox.png

5xC

5xC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 9 5 18 -6 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 22 24 36 11 +0 +2
BBCF Mai Natsume 5xC.png
Poke of the gods
BBCF Mai Natsume 5xC Hitbox.png
On whiff, cancellable into followups on frames 14-18

5xCA

5xCA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High 21 6 15 -2 B (S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 23 60 + GBounce 28 75 + GBounce 12 +0 +5
BBCF Mai Natsume 5xCA.png
5xCA
The other overhead
BBCF Mai Natsume 5xCA Hitbox.png
Forces crouching on hit

5xCB

5xCB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
980 High 25 6 6 +7 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 + Down 28 24 34 + Down 28 12 +0 +5
BBCF Mai Natsume 5xCB.png
5xCB
The other other overhead
BBCF Mai Natsume 5xCB Hitbox.png
Forces crouching on hit

5xCC

5xCC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
230×6~24 All 8 3×6~24 22 -8 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69 Long 3 16 25 35 30 49 2 +0 +2
BBCF Mai Natsume 5xCC.png
5xCC
Mash C to fill combos
BBCF Mai Natsume 5xCC Hitbox.png
Press C to do 6 more hits. Max 24 hits
Chip Damage 5%: 11×6~24 (66~284)

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Low/Air 7 3 10 -1 F CSR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 1 11 14 14 18 25 9 +0 +0
BBCF Mai Natsume 2A.png
BBCF Mai Natsume 2A Hitbox.png
On whiff, cancellable into 2xC on frames 8-12

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Low 10 3 18 -4 F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Mai Natsume 2B.png
Anyone else would have this move on 3C
BBCF Mai Natsume 2B Hitbox.png
On whiff, cancellable into 2xC on frames 13-18

2xC

2xC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 12 6 19 -6 F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 18 19 28 24 43 12 +0 +5
BBCF Mai Natsume 2xC.png
BBCF Mai Natsume 2xC Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 10 4 30 -15 B 10~13 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 26 Launch 41 12 +0 +5
BBCF Mai Natsume 2C.png
BBCF Mai Natsume 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 14 14 18 25 9 +0 +0
BBCF Mai Natsume jA.png
BBCF Mai Natsume jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High/Air 9 4 (2) 2 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11 +0 +2
BBCF Mai Natsume jB.png
BBCF Mai Natsume jB Hitbox.png
Only does 1 hit
Last set of active frames hits crossup

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 11 4 24 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 23 24 37 + Down 23 11 +0 +2
BBCF Mai Natsume jC.png
Massive space control
BBCF Mai Natsume jC Hitbox.png

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 25~80
[20~55]
Until Hit Total: 72~127
[Total: 67~102]
-28 P1 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 19 35 24 49 0/+3 +13 +15
BBCF Mai Natsume 5D.png
Inputting 2, 5, or 8 will change the spear trajectory
Cancellable into D~D from 4th active frame onwards

5[D]

5[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Unblockable 81 [56] Until Hit Total: 128
[Total: 103]
P1 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 Launch 35 Launch 50 0 +13 +15
BBCF Mai Natsume 5D-Charged.png
While charging makes it unblockable
Cancellable into D~D from 4th active frame onwards

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 27~81
[22~56]
Until Hit Total: Until L+8L P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Launch + Down 23 35 Launch + Down 23 49 0/+3 +13 +15
BBCF Mai Natsume jD.png
j.2D also has Down 23
Cancellable into D~D from 4th active frame onwards

j.[D]

j.[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Unblockable 82 [57] Until Hit Total: Until L+8L P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 Launch 35 Launch 50 0 +13 +15
BBCF Mai Natsume jD-Charged.png
j.2[D] also has Down 23
Cancellable into D~D from 4th active frame onwards

D D

D~D
Redirect
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 [900] All 6 Until Hit Total: 44 -9 [-7] P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [82] Normal 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
BBCF Mai Natsume 5D~D.png
Values in [] are when used after max charge xD
Startup overlaps active frames of xD, gap between D > D hits can be less than startup (min. 1)
Special cancellable from frame 11
Frame advantage is worst possible
Considered same move as xD (first hit), and only applies proration once for all hits

D D OD

D~D OD
Redirect OD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2 [900×2] All 6 Until Hit (6) Until Hit Total: 44 -1 [+1] P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [82] Normal 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
BBCF Mai Natsume 5D~D.png
Values in [] are when used after max charge xD
Startup overlaps active frames of xD, gap between D > D hits can be less than startup (min. 1)
Special cancellable from frame 11, projectile disappears and second hit does not occur if special cancelled before it connects
Gap in actives includes 2 hitstop on projectile of first hit (technically 4)
Frame advantage is worst possible, time for second hit to connect is variable due to redirect angle
Considered same move as xD (first hit), and only applies proration once for all hits

j.D D

j.D~D
Air Redirect
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 [900] All 6 Until Hit Total: Until L+8L P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [82] Normal 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
BBCF Mai Natsume 5D~D.png
Values in [] are when used after max charge j.D
Startup overlaps active frames of xD, gap between D > D hits can be less than startup (min. 1)
Special cancellable from frame 11
Considered same move as j.D (first hit), and only applies proration once for all hits

j.D D OD

j.D~D OD
Air Redirect OD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2 [900×2] All 6 Until Hit (6) Until Hit Total: Until L+8L P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [82] Normal 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
BBCF Mai Natsume 5D~D.png
Values in [] are when used after max charge j.D
Startup overlaps active frames of xD, gap between D > D hits can be less than startup (min. 1)
Special cancellable from frame 11, projectile disappears and second hit does not occur if special cancelled before it connects
Gap in actives includes 2 hitstop on projectile of first hit (technically 4)
Considered same move as j.D (first hit), and only applies proration once for all hits

Universal Mechanics

B+C

B+C
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4×2 Launch 80, 80 + GBounce + Down 23 0×2, 12 +0
BBCF Mai Natsume 5B+C.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4×2 80 + WBounce 50 0×2, 12 +0
BBCF Mai Natsume jB+C.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 32 -16 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Mai Natsume 5xB.png
BBCF Mai Natsume 5xB Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 Crumple 74 11 +0 +2
BBCF Mai Natsume 5A+B.png
BBCF Mai Natsume 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 Crumple 74 11 +0 +2
BBCF Mai Natsume 5A+B.png
BBCF Mai Natsume 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

Special Moves

236

236
Juncture
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
28
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Mai Natsume 236.png
Command dash
BBCF Mai Natsume 236 Hitbox.png
Can cancel into Himeyuri, 236 or 214 from frame 7
Can cancel into normals/throw from frame 21
Can cancel into 236D/214D at any point

236A

236A
A Himeyuri
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1100] All
[Guard Crush 25/Barrier]
5 [8] 4 [1] 20 -4 [-2] B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69 [82] Long 3 [4] 16 [18] 22 [26] 30 27 [Crumple] 44 [45] 6 [12] +0 +2
BBCF Mai Natsume 236A.png
BBCF Mai Natsume 236A Hitbox.pngBBCF Mai Natsume 236A-Tip Hitbox.png
Traveling hitbox • tipper hitbox on frame 8
Hit on the last active frame to get Tip version
Values in [] are for Tip version
[On CH Crumple Duration 58F, Crumple Fall 81F]
If input on first possible frame of 236, then instead performs EX version with 10% increased base damage (considered a separate move for SMP)

236A OD

236A OD
A OD Himeyuri
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000, 250
[1100]
All
[Guard Crush 25/Barrier]
5 [8] 2,2 [1] 20 -1 [-2] B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 [82] Long 4 16 [18] Crumple 30 Crumple 45 6 [12] +0 +5
BBCF Mai Natsume 236A.png
BBCF Mai Natsume 236A Hitbox.pngBBCF Mai Natsume 236A-Tip Hitbox.png
Traveling hitbox • tipper hitbox on frame 8
Hit on the last active frame to get Tip version
Values in [] are for Tip version
First hit that connects deals 1000 damage, remaining hits deal 250
If input on first possible frame of 236, then instead performs EX version with 10% increased base damage (considered a separate move for SMP)
Crumple Duration 29F, Crumple Fall 62F

236B

236B
B Himeyuri
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1250 [1375] All
[Guard Crush 35/Barrier]
15 [22] 8 [1] 20 -9 [+0] B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 [84] Long 4 [5] 18 [20] Launch + Down 23 36 [52] Launch + Down 23 51 [68] 12 [13] +0 +5 [+8]
BBCF Mai Natsume 236B.png
BBCF Mai Natsume 236B Hitbox.pngBBCF Mai Natsume 236B-Tip Hitbox.png
Traveling hitbox • tipper hitbox on frame 22
Hit on the last active frame to get Tip version
Values in [] are for Tip version
If input on first possible frame of 236, then instead performs EX version with 10% increased base damage (considered a separate move for SMP)

236B OD

236B OD
B OD Himeyuri
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1250, 125×3
[1375]
All
[Guard Crush 35/Barrier]
15 [22] 2,2,2,2 [1] 20 -7 [+0] B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
74 [84] Long 5 20 Crumple 52 + WBounce Crumple 68 + WBounce 3 [13] +0 +8
BBCF Mai Natsume 236B.png
BBCF Mai Natsume 236B Hitbox.pngBBCF Mai Natsume 236B-Tip Hitbox.png
Traveling hitbox • tipper hitbox on frame 22
Hit on the last active frame to get Tip version
Values in [] are for Tip version
First hit that connects deals 1250 damage, remaining hits deal 125
If input on first possible frame of 236, then instead performs EX version with 10% increased base damage (considered a separate move for SMP)
Crumple Duration 31F, Crumple Fall 64F

236C

236C
Himeyuri: Dipper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 [1430] Mid 9 [16] 8 [1] 24+14L -27 B 1~12 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 [84] Very Short 4 [5] 18 [20] Launch 40 [60] Launch 55 [76] 12 [13] +0 +5 [+8]
BBCF Mai Natsume 236C.png
BBCF Mai Natsume 236C Hitbox.pngBBCF Mai Natsume 236C-Tip Hitbox.png
Traveling hitbox • tipper hitbox on frame 16
Hit on the last active frame to get Tip version
Values in [] are for Tip version
Can cancel into 214 from frame 17
If input on first possible frame of 236, then instead performs EX version with 10% increased base damage (considered a separate move for SMP)

236C OD

236C OD
OD Himeyuri: Dipper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300, 130×3
[1430]
Mid 9 [16] 2,2,2,2 [1] 24+14L -25 B 1~12 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
74 [84] Very Short 5 18 [20] Launch 60 Launch 76 3 [12] +0 +8
BBCF Mai Natsume 236C.png
BBCF Mai Natsume 236C Hitbox.pngBBCF Mai Natsume 236C-Tip Hitbox.png
Traveling hitbox • tipper hitbox on frame 16
Hit on the last active frame to get Tip version
Values in [] are for Tip version
Can cancel into 214 from frame 17
First hit that connects deals 1300 damage, remaining hits deal 130 damage
If input on first possible frame of 236, then instead performs EX version with 10% increased base damage (considered a separate move for SMP)

214

214
Moon Blossom
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
39+3L 1~4 FT
5~14 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Mai Natsume 214.png
Command jump
Airborne from frame 5
Can cancel into Suzuran, j.214 and other attacks from frame 10
Instead cancels into enhanced Suzuran from frame 15
Can cancel into 236D/214D while grounded (frames 1-4)

j.214

j.214
Air Moon Blossom
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+3L 5~11 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Mai Natsume 214.png
Can cancel into Suzuran, j.214 and other attacks from frame 7
Instead cancels into enhanced Suzuran from frame 12

214A

214A
Suzuran
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 11 Until L 18 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCF Mai Natsume 214A.png
BBCF Mai Natsume 214A Hitbox.png
First hit
OD Version automatically does Delayed version, but startup still 11F

214A Delayed

214A Delayed
Suzuran Delayed
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900×2 All 11 Until L,2 16 +5 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 12/+4 +0, +4 +5, +9
BBCF Mai Natsume 214A.png
BBCF Mai Natsume 214A Hitbox.pngBBCF Mai Natsume 214A-Enhanced Hitbox.png
First hit • Second hit, only on delayed version

214B

214B
Suzuran: Blaze
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 11 Until L 20 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCF Mai Natsume 214B.png
BBCF Mai Natsume 214B Hitbox.png
First hit
OD Version automatically does Delayed version, but startup still 11F

214B Delayed

214B Delayed
Suzuran:Blaze Delayed
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×2 All 11 Until L,2 18 +3 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + Slide + Down 10, 40 Launch 55 + Slide + Down 10, 55 12, 12/+4 +0, +4 +5
BBCF Mai Natsume 214B.png
BBCF Mai Natsume 214B Hitbox.pngBBCF Mai Natsume 214B-Enhanced Hitbox.png
First hit • Second hit, only on delayed version
Maximum Slide duration 5F

214C

214C
Suzuran: Dipper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 11 Until L 20 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBCF Mai Natsume 214C.png
BBCF Mai Natsume 214C Hitbox.png
First hit
OD Version automatically does Delayed version, but startup still 11F

214C Delayed

214C Delayed
Suzuran:Dipper Delayed
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100×2 All 11 Until L,2 18 +3 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + Slide + Down 10, 40 Launch 55 + Slide + Down 10, 55 12, 12/+4 +0, +4 +5
BBCF Mai Natsume 214C.png
BBCF Mai Natsume 214C Hitbox.pngBBCF Mai Natsume 214C-Enhanced Hitbox.png
First hit • Second hit, only on delayed version
Maximum Slide duration 5F

Distortion Drives

236D

236D
Sylvan Hurricane Assault
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200×2, 2200
[1200, 300×7, 2200]
All 4+(25 Flash)+2 1,Until Offscreen, Until Ground 61+10L -52 H 4~Until L All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 100 + Down 63 Launch 116 + Down 63 6×2,0
[6, 3×7, 0]
+0 +8
BBCF Mai Natsume 236D.png
BBCF Mai Natsume 236D 1 Hitbox.pngBBCF Mai Natsume 236D 2 Hitbox.pngBBCF Mai Natsume 236D 3 Hitbox.png
First hit, frame 6 • Second hit • Third hit
Values in [] are during OD
Minimum Damage 20%: 920 [1100]

214D

214D
Floral Blizzard Blossom
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 [1800] All 10+(40 Flash)+7 8 49 -36 B 1~10 Guard HBFP
Flash~24 All
R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Very Short 5 20 Launch 60 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 Launch 76 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 13/+10 +10 +18
BBCF Mai Natsume 214D 1.pngBBCF Mai Natsume 214D 2.png
Hold button to go into autoguard stance
BBCF Mai Natsume 214D Hitbox.png
Values in [] are during OD
Hold button to delay attack
Guardpoint lasts until superflash
On Guard Point, hitstop for Mai is 0F. Opponent hitstop unchanged
Invul lasts from superflash through active frames
Minimum Damage 30%: 450 [540]
guardpoint reversal
Maximum Slide duration 10F

214D Lv2

214D Lv2
Floral Blizzard Blossom
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000 [2400] All (11~56)+(40 Flash)+8 8 49 -36 B 1~(11~56) Guard HBFP
Flash~(26~71) All
R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Very Short 5 20 Launch 60 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 Launch 76 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 23/+10 +10 +18
BBCF Mai Natsume 214D 1.pngBBCF Mai Natsume 214D 2.png
BBCF Mai Natsume 214D Hitbox.png
Values in [] are during OD
Hold button to delay attack
Guardpoint lasts until superflash
On Guard Point, hitstop for Mai is 0F. Opponent hitstop unchanged
Invul lasts from superflash through active frames
Minimum Damage 30%: 600 [720
Maximum Slide duration 10F

214D Lv3

214D Lv3
Floral Blizzard Blossom
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3000 [3600] All (57~71)+(40 Flash)+8 8 49 -36 B 1~(57~71) Guard HBFP
Flash~(72~86) All
R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Very Short 5 20 Launch 60 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 Launch 76 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 23/+10 +10 +18
BBCF Mai Natsume 214D 1.pngBBCF Mai Natsume 214D 2.png
BBCF Mai Natsume 214D Hitbox.png
Values in [] are during OD
Guardpoint lasts until superflash
On Guard Point, hitstop for Mai is 0F. Opponent hitstop unchanged
Invul lasts from superflash through active frames
Minimum Damage 30%: 900 [1080]
Maximum Slide duration 10F

Exceed Accel

A+B+C+D

A+B+C+D
Shearing Cherry Blossom Storm
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 200×12
{600, 200×18, 1700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 20 20, 1×12
{20, 1×18, 15}
+0
BBCF Mai Natsume A+B+C+D 1.pngBBCF Mai Natsume A+B+C+D 2.png
BBCF Mai Natsume A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {590+59}

Astral Heat

222D

222D
Royal Crimson Sprout: New Moon Lotus
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2000, 22000 All 7+(105 Flash)+8 3 75 -39 B 1~17 All, Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 4 18 12/+20
BBCF Mai Natsume 222D 1.pngBBCF Mai Natsume 222D 2.png
BBCF Mai Natsume 222D Hitbox.png

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