BBCT/Bang Shishigami/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Combo Rate Heat Gain Rate Guard Libra Rate Unique Movement Options Portrait Icon
Bang Shishigami 11,500 4F 36F (1~9F Inv All, 13~28 Airborne) 90% 70% 100% BBCT Bang Portrait.png BBCT Bang Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
195 ALL 5 3 12 -3 HB rSJR 1000 90 95 1 400
BBCS Bang 5A.png
Possible to cancel to itself after 13F

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 ALL 8 4 16 -6 HB S(J)R 400 80 87 2 800
BBCS Bang 5B.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
860 H 18 8 19 -10 HB SJR 200 80 89 3 1000
BBCS Bang 5C.png
Force crouching on ground, knocks down in air;untechable and hit crouching opponent at 24F.

6A

6A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
720 LA 22 3 15 -1 F SJR 200 90 93 3 1000
BBCS Bang 6A.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
880 HA 20 3 8+ Landing22 -16 HB R 200 100 85 3 1000
BBCS Bang 6B.png
11~ Airborne
knocks down on hit, untechable

6C

6C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
960 HL 15 3 14 + Landing28 -28 HB SJR 200 100 85 3 1000
BBCS Bang 6C.png
5~ Airborne
launches on hit.

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
150 L 8 3 9 -2 F SR 1000 70 87 0 200
BBCS Bang 2A.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
620 ALL 13 3 27 -13 BF SJR 200 100 87 3 1000
BBCS Bang 2B.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
920 L 13 3 27 -13 F S(J)R 6000 100 60 3 1000
BBCS Bang 2C.png
Knocks down on hit, untechable on ground hit

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180 HA 7 2 9 - H SJR 1000 95 90 1 400
BBCS Bang jA.png
13~ follow up cancelable

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
560 HA 10 7 18 - H SJR 400 80 87 2 800
BBCS Bang jB.png
Untechable duration changes to 29 in Furinkazan.

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
820 HA 12 2 23 - H SR 200 90 84 3 1000
BBCS Bang jC.png
Slam down when hit in the air

3C

3C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
880 L 15 9 26 -16 F R 2000 100 60 4 1300
BBCS Bang 3C.png
Knocks down on hit, untechable when on ground hit

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180 HA 5 2 9 - H SJR 1000 95 90 1 400
BBCS Bang jA.png
11~ follow up cancelable

j.4C

j.4C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
840 HA 11 4 16 - H SJR 200 80 91 3 1000
BBCS Bang j4B.png
Vacuum effect


Universal Mechanics

Forward Throw

5B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 Throw (120) 7 3 15 - - SR 3000, 100,100 100 100, 82, 60 0,0,4 -
BBCS Bang GroundThrow.png
Second hit staggers (50)
third hit blasts opponent away
0F hit stop on second hit


Back Throw

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 Throw (120) 8 3 15 - - SR 3000, 100,100 100 100, 82, 60 0,0,4 -
BBCS Bang GroundThrow.png
Second hit staggers (50)
third hit blasts opponent away
0F hit stop on second hit


Air Throw

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1800 Throw (120) 7 3 18 - - SR 3000, 3000,100 100 100, 82, 92 4 -
BBCS Bang AirThrow.png
Second hit vacuum effect
third hit blasts opponent away
0F hit stop on second hit


Counter Assault

6A+B while blocking
Counter Assault
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 ALL 8 3 34 -18 HB 1~20 All R 6000 50 65 4 1300
BBCS Bang 5B.png
wall bounce on hit
30F hit stop


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
980 HL 28 4 31 -16 HB 4~15 HBFP JR 100 80 87 4 1300
BBCS Bang 5D.png
Full body Guard Point
Guard Point follow ups cancelable until 23F after activation
launches on hit
18F hit stop


6D

6D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1050 LA 32 2 35 -18 F 1~12 Guard HBF JR 2000 100 60 4 1300
BBCS Bang 6D.png
Guard point only works on attacks that can be blocked high or low
Guard point follow ups cancelable until 26F after activation
knocks down on hit, untechable on ground hit
hitstop 18F


2D

2D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1050 HL 27 3 27 -11 HBF 6~16 Guard HB JR 100 80 87 4 1300
BBCS Bang 2D.png
Guard point only works on attacks that can be blocked mid or high
Guard point follow ups cancelable until 25F after activation
launches on hit
18F hit stop


j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
980 ALL 24 1 24 + Landing12 - H 4~15 Guard HBFP (J)R 100 100 87 4 1300
BBCS Bang jD.png
Full body Guard Point
Guard point follow ups cancelable until 20F after activation
knocks down on hit, untechable on ground hit
18F hit stop


Teleport

A/B/C during guard point
Secret Art: Bang's Shadowstep Jutsu
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - - - - - - - - - -
BBCS Bang Shadowstep.pngBBCS Bang Shadowstep2.pngBBCF Bang shadowstepdistance.png
Teleport starts 1F after pressing the button
distance traveled depends on button pressed (A is shortest, C is farthest)

Air Teleport

j.A/B/C during guard point
Secret Art: Bang's Aerial Shadowstep Jutsu
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - - - - - - - - - -
BBCS Bang Shadowstep.pngBBCS Bang Shadowstep2.pngBBCF Bang shadowstepdistance.png
Teleport starts 1F after pressing the button
distance traveled depends on button pressed (A is shortest, C is farthest)


Special Moves

623C

623C
Bang's Void Tempest Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,0,600, 653, 842 Throw (100) 13 3 37 - - R 3000×2, 200, 100, 0 100 100,70,89, 92, 94 0, 0, 3, 4, 5 -
BBCS Bang VoidTempestKick.png
Third and forth hit launches
fifth hit slams down, untechable
On hit, Bang can move 25F after fifth hit


j.623C

j.623C
Bang's Void Tempest Kick EX
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 0,700, 785, 1000 Throw (120) 7 3 21 - - R 3000, 100, 100, 0 100 100, 80, 92, 94 0, 4, 4, 5 -
BBCS Bang VoidTempestKickEX.png
Second and forth hit launches
third hit floor bounce, untechable
On hit, 25F landing recovery (not CH vulnerable)


623B

623B
Bang's Unstoppable Double Palm Thrust
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 ALL 16 2 27 -10 HB R 6000 100 85 4 1300
BBCS Bang SuperCrash.png
Wall bounce on hit

j.623B

j.623B
Bang's Heavenly Double Palm Thrust
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1100 ALL 13 3 Landing8 -22 H R 6000 100 85 4 1300
BBCS Bang HeavenlyPhoenix.png
Wall bounce on hit

j.236A

j.236A
A Bang-Style Shuriken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 + 600 ALL 9 UL Duration23 +Landing9 - HBF R 1000 100 84 1 400
BBCS Bang ShurikenThrow.pngBBCS Bang ANail.png
Landing recovery is not CH vulnerable
projectile property
0F hit stop
Poison effect is 60 Health every 60F (Max 600 Health over 600F)
consumes one nail on start up

j.236B

j.236B
B Bang-Style Shuriken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300, 300 ALL 16 UL (28)3 Duration36 +Landing9 - HBF, HB R 1000, 200 100 84, 89 1,3 400, 1000
BBCS Bang ShurikenThrow.pngBBCS Bang BNail.png
Second hit launches
landing recovery is not CH vulnerable
projectile property
0F hit stop
32F duration between first hit of second hit when it touches ground
Frame Advantage of second hit is +42
nail disappears if Bang gets hit
consumes one nail on start up

j.236C

j.236C
C Bang-Style Shuriken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 ALL 18 UL Landing9 - HBF R 1000 100 84 1 0
BBCS Bang ShurikenThrow.pngBBCS Bang CNail.png
Landing recovery is not CH vulnerable
projectile property
35F hitstop on hit
7F hitstop on block
consumes one nail on start up

j.236D

j.236D
D Bang-Style Shuriken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
420×3 ALL 9 - Duration23 - HBF R 1000 100 84 1 400×3
BBCS Bang ShurikenThrow.pngBBCS Bang DNail.png
Projectile property
5F hitstop
consumes three nails on start up

214A/B/C/D

214A/B/C/D
Set Nail
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- 16 - Duration30 - - - - - - - -
BBCS Bang NailSet.pngBBCS Bang NailSetDiagram.png
Consumes one nail on 16F

j.214A/B/C/D

j.214A/B/C/D
Air Set Nail
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- 13 - Duration33 +Landing1 - - - - - - - -
BBCS Bang NailSet.pngBBCS Bang NailSetDiagram.png
Consumes one nail on 13F

Nail Dash

Nail Dash
Nail Dash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Total 19 - - 9~14 All - - - - - -
BBCS Bang NailDash.png
able to use drive and special attacks at 1F
able to use Nail Dash at 5F
able to use attack and throw cancel in the air
can Nail Dash three times in air


Furinkanzan Dash

FRKZ Dash
Furinkanzan Dash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - - - Total 16 - - 7~10 All - - - - - -
BBCS Bang NailDash.png
1~10 can go through opponents
able to cancel the motion with specials and throws
able to cancel normals and throws with Furinkanzan Dash


Distortion Drives

214214D

214214D
Shishigami-style Forbidden Art: "Fu-Rin-Ka-Zan"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
- - 1+0 - - +2 - - - - - - -
BBCS Bang FRKZ.png
Attack Damage x 1.2
guard crush value x 0.5
Bang can move 2F before opponent


2363214C

2363214C
Secret Technique: "Fatal Eruption"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 910×4, 0, 3733 ALL 1+17 24 20 -27 HBF 1~25 All R 200, 100×4, 3000, 6000 75,100×6 89, 92×4, 100, 65 3, 4×4, 0, 4 1000
BBCS Bang Daifunka.pngBBCF Bang Daifunka2.png
first and third hit staggers (30, 50)
second hit hitstun is 50
fourth hit slides down
fifth hit floor bounce
seventh hit wall bounce

214214B

214214B
Shishigami-style Ultimate Technique: "Steel Rain"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
220×19~ ALL 21+16 - Duration85 - HBF 1~24 All R 1000 100 96 1 180×19~
BBCS Bang SteelRain.pngBBCS Bang Umbrella.png
projectile property
3F hit stop
umbrella disappears once Bang gets hit
hit count total bases on Bang’s remaining nails (0:19, 1:33, 2:39, 3:46, 4:53, 5:59, 6:66, 7:73, 8:79, 9:86, 10:93, 11:99, 12:106


Astral Heat

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