BBTag/Elizabeth/Combos

From Dustloop Wiki
 Elizabeth
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Routes

Solo (Normal)
  • Damage values are based on the max damage from 5A, as the damage changes pending on where you attack.
  • If combo damage changes anyway, there will be estimated (~X) values.
# Combo Position Damage Difficulty Notes Video
1 5AAA > 5BBB > 214A Any 5931 [1] Very Easy Max range confirm off A Smart Combo. Link
2 5AAA > 2B > j.A > j.B > 2A > 5AAA > 2C > 5AAA > 5BBB > 214A Any 6344 [2] Easy 5A loop that uses 2B and 2C. Connecting from 2C to 5A isn't regularly possible, but can be done if the opponent is high enough and you make use of active frames. Link
3 5AAA > 5BBB > 236B > 5AAA > 5BBB > 214A Corner 7905 [3] Medium Elizabeth's famous loop combo. Deals moderate damage. It is a bit tricky to get 5A to connect from 236B because the opponent has to be slightly higher. Link
4 2B > jc > j.C > 2A > 5AAA > 2C > 5AAA > 5BBB > 236B Any ~4700 [1] Very Easy Average anti-air combo. Link
5 Throw > 236B > 5AAA > 5BBB > 214A Corner ~6600 [1] Very Easy Standard corner throw combo starting with Maziodyne. Link
6 5AAA > 2B > j.A > j.B > 2A > 5AAA > 2C > 5AAA > 5B > jc > j.C > 236BC Any ~8100 [2] Easy 5A loop combo ending with a super. Link
7 Throw > 5AAA > 5BBB > 214A Any 5884 [1] Very Easy Standard throw combo. Link
8 CH 236A > 5AAA > 2C > 5AAA > 5BBB > 214A Any ~7900 [3] Medium Counter hit combo that starts with Magarudyne. Deals moderate damage. Link
9 5B > 5AAA > 2C > 5AAA > 5BBB > 214A Any ~8400 [3] Medium Corner loop combo starting with 5B. Link
10 5A>5B>5AAA>2C>5AAA>5B>jC Corner 7712 - Link
11 5BBB>236B>5AAA>2B>jAA>4A>(jC) Corner 8688 - Possible to do a j.C reset at the end. Link
12 5BBB>236B>5AA>5BBB>236BC Corner 10401 - 2 meter. Link
13 5B>5AA>2B>jA>jB>2A>4AAA>236C>236C>214BC>hj236C>2C>236BC>236BC Corner 12926 - Requires 4 meter, high health, and counter hit. -
14 Throw>5BBB>236B>5AAA>5BBB damage Corner 6573 - -
Solo (Awakening)
# Combo Position Damage Difficulty Notes Video
1 5AAA > 236A > 5AAA > 5BBB > 214A Any 7190 [1] Very Easy Max range awakening confirm off A Smart Combo. Link
2 5AAA > 5BBB > 236B > 5AAA > 5B > jc > j.C > 214A Corner 7826 [1] Very Easy Link
3 Throw > (236A > 5AAA)*2 > 5BB > 214A Any ~6900 [2] Easy Link
4 5AAA > 5B > 214BC > 5AAA > 2C > 5AAA > 5B > jc > j.C > 236BC Any 9182 [3] Medium Forced awakening combo that ends with a super. Requiress 4 meters. Link
5 5AAA > 236A > 5AAA > 5BBB > 214A > dl.236BC Any 9490 [3] Medium Standard resonance and awakening combo. Link

With Assists

2C>214A>5P>run>5AAA>2C>5AAA>5B>jC (9381)


Combo Theory


Video Examples


Basic Elizabeth combos, by Meno

Elizabeth combos, by Kakuge

External Documents and References

Discord document by Ethral:
https://www.evernote.com/shard/s652/sh/d1558809-b3d8-457b-8c17-0f29064ff925/414cf6e872ceda3e34bcecf75add3331

Navigation

 Elizabeth
Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information