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< BBTag‎ | Gordeau

This page is Gordeau's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets

If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.

Community Links
Twitter Hashtag


Combo document containing Gordeau solo routes:

BBTAG Pre-2.0 Gordeau Primer (Unsure of last update)


Gordeau 2.0 BnBs

Additional resources

Playlist by discord user EODM#0506 showcasing various metered options.

General Gordeau Combo/Information Playlist

Video showing Gordeau's options from a throw bait j.C at point blank range
Chart with info:

Older YT resources

Gordeau 236bc juggle Nov 4, 2018

As seen on stream: Quick Ruby/Gordeau Tutorial by Tloc September 20, 2018

Gordeau solo midscreen extended combos - June 24, 2018

Standing loop and Fuzzy

Gordeau’s standing loop gives him a lot of nice opportunities for good damage midscreen and the flexibility to combo into any routing afterwards. I’m currently looking for a way to use it to optimize his midscreen 5B CH punishes, and the standing loop was one of my ways of starting as much.

A lot of the characters it doesn’t work on are thankfully rare, with the obvious exceptions of Ruby, Yumi and Akatsuki. Neo and the last two are weird on that regard; sdl rising j.B hits them, but connecting j.A on the way down isn’t possible, or at the least not lenient(could be user error, feel free to fact check me if you think I’m wrong). Everyone else in the doesn’t work tier either j.B whiffs or it’s a repeat of the three I mentioned.

sdl = slight delay
dl = delay


Gordeau has access to a fuzzy with a rising j.B, this can be setup solo or with a partner.
Video example:


Gord 5BB 236A ender safejump by DashingYungUnit March 22, 2021

Improved IAD Routing by Ishtarlive December 20, 2020

Spaced 5B Starter near corner by Zankoku May 21, 2019

Gordeau Throw Routing by Zankoku May 21, 2019

5B Height nerf reference May 21, 2019

Gordeau Solo Meterless 8.2k by Zankoku May 3, 2019

Gordeau 11.6k in Resonance by Zankoku September 11, 2018

Restand sequence example by Doonpa September 4, 2018

Astral combo in corner by Element August 13, 2018

Patch History

Version 2.0

Smart Combo 1(4th hit) 5AAAA:

  • Worsened the recovery frame difference.
  • Increased the untechable time.
  • Increase the height of the blowback.

Smart Combo 2(2nd hit) 5BB:

  • Increased the pull-in effect to be stronger on ground hit.
  • Increased the hitbox of the second hit.

Air Reversal Action:

  • Changed the hit effect of the spinning portion to slip down.

Assimilation EX ver.(214C):

  • Added throw invulnerability from startup to the end of the attack active frame.

Version 1.5

Smart Combo 1(5AAAA), 6P, 5BBB:

  • Move no longer grants the opponent Skill Gauge on hit.
  • The Skill Gauge absorption property is now strengthened based on the change above.


  • Decreased frame advantage.


  • Decreased active frames.
  • Move no longer hits an opponent above a certain height.

Smart Combo 2(5BB 2nd hit):

  • Decreased frame advantage.


  • Increased startup frames.
  • Decreased frame advantage.


  • Increased additional proration of the 2nd hit.
  • Lowered blowback height.
  • Decreased frame advantage.

Air Reversal Action:

  • Now performs a follow-up attack when hitting the opponent's main character.

Grim Reaper(236X):

  • Decreased damage.
  • Decreased knockback distance.
  • No longer hits an opponent that is behind gordeau.
  • Move no longer hits an opponent above a certain height.

B Assimilation(214B):

  • Delayed the activation timing of head attribute invulnerability.

Neutral Partner Skill(5P):

  • Decreased damage.
  • Move no longer hits an opponent above a certain height.

Partner K.O. Entry Attack(Incoming):

  • Move no longer hits an opponent above a certain height.

Version 1.3

Clash Assault (5C):

  • Extended the collision box downward.

Mortal Slide - Divest:

  • Extended the hitbox of the first hit forward.
  • This skill can now be followed up with additional attacks only when the second hit alone hits the opponent in the air.



Persona 4 Arena

Under Night In-Birth


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