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An orthodox and balanced character, she specializes in using her fists to throw lively punches. Using the high-speed movement provided by "Homing" towards the opponent, Partinias' protection will strengthen her close-range attacks.
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Health |
17,000 |
Prejump |
4F |
Backdash |
21F (1~7F Inv All) |
Unique Movement Options |
Arcana Homing Homing Cancel |
Fastest Attack |
5A (6F) |
Reversals |
A+D (10F) 236B+C (15F) 214B+C (8F) |
- High solo damage potential.
- Full-screen grounded pressure options via 214 specials.
- Has some of the best air mobility in the game thanks to Homing Dash.
- Incredible corner carry potential.
- Clash frames will reflect projectiles as Roz Sfaira.
- Has no Head invincible attacks, armored attacks have long startup.
- Armor can be clash cancelled into a low, which will not be armored through.
- Range is short.
- Being a staple exclusive universal mechanic to Arcana Heart side, Homing Cancels burn through meter quickly.
An exclusive universal mechanic used by Arcana Heart, Heart can press j.C to homing dash towards the opponent. Hold a direction while doing it to influence the angle Heart starts dashing to throw off the opponent's anti-air tming. The back directions even giver her a bit of invincibility!
You can cancel almost any normal or special into Homing Dash for 1 meter by pressing C. The following hit after the cancel will have P2 set to 100.
Normal Moves
4A
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000 | All | 6 | 3 | 12 | -3 | B |
Level | P1 | P2 |
---|---|---|
1 | 100 | 70 |
5A
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
5A | 1500 | All | 8 | 5 | 15 | -3 | B | |
5AA | 1500 | All | 7 | 3 | 18 | -4 | B | |
5AAA | 1500 | All | 10 | 3 | 28 | -14 | B | |
5AAAA | 2500 | All | 10 | 5 | 34 | -20 | B |
- 5A has okay reach
- 5AA vacuums on hit
- 5AAA can cancel into 5B > 5BB > 2B etc for a combo extension
- 5AAAA Send the opponent up and away on hit
- Not special or jump cancellable
Version | Level | P1 | P2 |
---|---|---|---|
5A | 3 | 100 | 80 |
5AA | 3 | 100 | 80 |
5AAA | 3 | 100 | 80 |
5AAAA | 4 | 100 | 85 |
5A:
5AA:
5AAA:
5AAAA:
5B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
5B | 1700 [2200] | All | 11 [41] | 3 | 27 | -11 [-9] | B | 10~13 HBP Clash [10~43 HBP Clash] |
5BB | 1700 | All | 15 | 3 | ??+12L | H | ||
5BBB | 2000 | Low | 12 | 3 | 20 | -4 | F |
First hit can be charged up for extra distance.
The charged version is a pretty nasty attack, as it leads to devastating follow-ups if it connected. Even on block, it's a menace to someone who mashes. You can cancel it to delayed 2[B] for a punish read, or 236A to be safe.
- Values in [] refer to charged version
- On charged hit, opponent experiences an additional 5/10 hitstop on hit/counterhit
- Fully charged travels about half-screen
- Gains Clash properties while charging, nullifying any head/body attacks but being vulnerable to lows. Being hit by a projectile shoots out a Roz Toxo.
- 10~Active HBP Clash
- Fully charged splats enemy upon wall hit.
- 5BB can be cancelled into 2B on hit for an air combo
- Can homing cancel
- Cancels into air specials.
- 5BBB knocks down on hit.
- Will cause some characters DP to whiff. Vatista, Jin, and Mitsuru for example.
- Looks kinda cute.
Version | Level | P1 | P2 |
---|---|---|---|
5B | 4 [5] | 90 | 85 [90] |
5BB | 4 | 100 | 85 |
5BBB | 4 | 90 | 85 |
5B:
- Values in [] refer to charged version
- On Guard Point, hitstop for Heart and Opponent 19F
5BB:
5BBB:
5C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
800+ | High | 22 | 3 | 24 | -10 | H |
Like the Persona or BlazBlue 5Cs, where the startup is quick but is unsafe on block.
Level | P1 | P2 |
---|---|---|
3 | 100 | 100 |
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000 | Low | 7 | 3 | 15 | -4 | F |
Much like her 5A, suffers from lack of range, but sometimes you have to make do with what you have. Life isn't always easy.
- Hits low. How about that.
Level | P1 | P2 |
---|---|---|
2 | 90 | 75 |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1700 [2300] | All | 12 [33] | 3 | 27 | -11 | B | [7~Active HBP Clash] |
- No head invul but can be charged for HBP clash.
- Full charged 2B cannot be jump canceled but can be homing canceled.
- On charged hit, opponent experiences an additional 5 hitstop on hit, 10 on counterhit
- Charged version 7~Active HBP Clash (3F faster than 5B), projectile clashes create Roz Toxos.
Level | P1 | P2 |
---|---|---|
4 | 90 | 75 [95] |
- Values in [] refer to charged version
- On Guard Point, hitstop for Heart and Opponent 19F
- Can homing cancel on charged hit only
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1700 | Low | 13 | 3 | 24 | -8 | F |
A longer-reaching low than her 2A, but obviously less safe
- Cancelling into 214A makes it safe-ish.
Level | P1 | P2 |
---|---|---|
4 | 90 | 85 |
j.A
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
j.A | 1000 | High | 8 | 6 | 15 | H | ||
j.AA | 1500 | High | 10 | 3 | 18 | H |
- Can homing cancel
Version | Level | P1 | P2 |
---|---|---|---|
j.A | 2 | 80 | 75 |
j.AA | 3 | 80 | 80 |
j.A:
j.AA:
j.B
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1500 | High | 9 | 10 | 16 | H |
- Can homing cancel
Level | P1 | P2 |
---|---|---|
3 | 80 | 80 |
j.C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
The staple mechanic from Arcana Heart. Fly towards the opponent somewhat slowly. Neutral homing flies straight at the opponent, directional homing flies briefly in the chosen direction before homing in on the opponent.
- Back homing (j.1/4/7C) has invulnerability on frame 1-20 until they begin moving forward
- You can cancel normals or specials into this for 1 meter
- Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
- You can use air normals, specials or DP to cancel the flight
- Flight can be "steered" up/down/left/right while you approach. Steering down can allow you to land early, and steering up gives you a higher approach angle.
Level | P1 | P2 |
---|---|---|
- Costs 1 skill gauge if done as a cancel
- Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
- j.1/4/7C have 1-20F Inv All
Universal Mechanics
Ground Throw
5B+C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
BC | 0, 1000×2 | Throw | 7-30 | 3 | 23 | T | ||
4BC | 0, 2000 | Throw | 7-30 | 3 | 23 | T |
Version | Level | P1 | P2 |
---|---|---|---|
BC | 0, 3, 4 | 100 | 50 |
4BC | 0, 4 | 100 | 50 |
BC:
- Minimum damage 2000
4BC:
- Minimum damage 2000
Heartful Punch
5A+D (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
AD | 1200, 1500×2 | Air Unblockable×2, All | 10 | 2(4)12(7)5 | 26+8L | -39 | B | 1~27 All |
j.AD | 1100, 1400, 1500 | All | 7 | 3(6)12(7)5 | Until L+8L | H | 1~31 All | |
AD > X | 1600 | All | 10 | 3 | Until L+14L | H |
Version | Level | P1 | P2 |
---|---|---|---|
AD | 4 | 80×2, 48 | 60, 100 |
j.AD | 4 | 80 | 60, 100 |
AD > X | 3 | 48 | 100 |
AD:
- Final hit is considered a separate attack with P2: 100%
- Minimum Damage 60, 75×2 (210)
j.AD:
- Final hit is considered a separate attack with P2: 100%
- Minimum Damage 55, 70, 75 (200)
AD > X:
- Minimum Damage 80
Skills
Iron Fist Punch
236A/B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
236A | 2000 | All | 13 | 4 | 20 | -4 | B | |
236B | 2300 | All | 25 | 6 | 20 | -2 | B | 7~18 HBP Clash |
- B version gains clash properties vs. mid/high on startup
- Can homing cancel
Version | Level | P1 | P2 |
---|---|---|---|
236A | 3 | 80 | 80 |
236B | 4 | 80 | 85 |
236A:
- Goes into first frame of recovery (20F) on hit/block
- Minimum Damage 100
236B:
- On Guard Point, hitstop for Heart and Opponent 19F
- Goes into first frame of recovery (20F) on hit/block
- Minimum Damage 115
Roz Sfaira
214A (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
214A | 1500 | All | 51 | 300 | Total: 51 | +25 | P | |
j.214A | 1500 | All | 51 | 300 | Total: Until L+0L | P |
- Orb tracks the opponent to an extent; if the opponent jumps over them they will not track
- Can be cancelled into homing with 5C for one meter
Version | Level | P1 | P2 |
---|---|---|---|
214A | 3 | 80 | 80 |
j.214A | 3 | 80 | 80 |
214A:
- Minimum Damage 75
j.214A:
- Minimum Damage 75
Tria Sfaira
214B (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
214B | 1500×3 | All | 61 | P(3)P(3)P | Total: 70 | +22 | P | |
j.214B | 1500×3 | All | 61 | P(3)P(3)P | Total: Until L+0L | P |
Slower startup than A version but makes three orbs that fly in sequence (for more stun/harder to avoid)
- Orbs will track the opponent to an extent; if the opponent jumps over them they will not track
- Can be cancelled into homing with 5C
Version | Level | P1 | P2 |
---|---|---|---|
214B | 3 | 80 | 80×3 |
j.214B | 3 | 80 | 80×3 |
214B:
- Each P in active frames represents a projectile spawned
- Each shot is active for 300F
- Minimum Damage 75×3 (225)
j.214B:
- Each P in active frames represents a projectile spawned
- Each shot is active for 300F
- Minimum Damage 75×3 (225)
Special Kick
j.236A/B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
j.236A | 2200 | High | 14 | Until L | 18L | H | ||
j.236B | 2200 | High | 23 | Until L | 21L | H |
- B version is slower but more advantageous and can be followed up with assist.
Version | Level | P1 | P2 |
---|---|---|---|
j.236A | 3 | 80 | 80 |
j.236B | 4 | 80 | 80 |
j.236A:
- Minimum Damage 110
j.236B:
- Minimum Damage 110
Roz Sfaira
Clash with Projectile
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1200 | All | 300 | P1 |
5B or 2B clashing with projectiles while charging will spawn a Roz Sfaira orb projectile for every hit.
- Orb tracks the opponent to an extent; if the opponent jumps over them they will not track
Level | P1 | P2 |
---|---|---|
3 | 80 | 80 |
- Minimum Damage 60
Extra Skills
EX Iron Fist Punch
236C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
2600 | All | 13 | 8 | 20 | -2 | B |
Faster and farther than meterless versions. Also wallbounces on hit for easy followup.
Level | P1 | P2 |
---|---|---|
4 | 80 | 85 |
- Minimum Damage 260
Roz Toxo
214C (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
214C | 2400 | All | 19 | 6 | Total: 46 | 0 | P1 | |
j.214C | 2400 | All | 19 | 6 | Total: Until L | P1 |
Really fast fullscreen laser. Combos into 236BC in Resonance even at far distances for easy surprise punishes.
Version | Level | P1 | P2 |
---|---|---|---|
214C | 4 | 100 | 85 |
j.214C | 4 | 100 | 85 |
214C:
- Minimum Damage 240
j.214C:
- Minimum Damage 240
EX Special Kick
j.236C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
2800 | High | 14 | Until L | 18L | H |
- Combos into ground normals.
- Can be TK'd for a fast overhead that can be comboed out of solo if special kick is initiated low enough, or on counter hit at normal jump height.
Level | P1 | P2 |
---|---|---|
4 | 80 | 85 |
- Minimum Damage 280
Homing Cancel/Arcana Homing
Certain Moves -> C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
- Homing can be performed in the four cardinal directions, and can be steered while flying
- Can be used for mixup. Neutral homing canceling a ground move will put you in the air at a very low height for a fast overhead while forward homing cancel will keep you on the ground for a quick low.
- Steering down can allow you to land early, and steering up will give you a higher approach angle.
- Cancel version causes non-projectile attacks done during homing or homing landing to have 100 P2
- The following moves can be Homing Cancelled:
- 5BB
- 2B (Charged only)
- JA Smart Combo
- JB Smart Combo
- 236+A/B/C
- 214+A/B/C
- j.236+A/B/C
- j.214+A/B/C
- You cannot block while in EX homing state.
Level | P1 | P2 |
---|---|---|
Partner Skills
5P
Iron Fist Punch
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
2000 | All | (18)+13 | 4 | 30 | -15 | B |
Pretty fast, straightforward combo extension assist with good blockstun.
Level | P1 | P2 |
---|---|---|
4 | 70 | 85 |
- Minimum Damage 100
6P
Roz Toxo
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
2400 | All | (18)+28 | 6 | Total: 70 | -15 | P |
Fullscreen laser
- Has a bit of startup, unlike EX laser.
Level | P1 | P2 |
---|---|---|
4 | 70 | 85 |
- Minimum Damage 120
4P
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1500 | All | (18)+10 | 6 | 28 | -17 | B |
- deceptively big range
Seems to be mostly for punishing bursts, since it lacks range vertically and horizontally, and seems to come out behind the point character.
Level | P1 | P2 |
---|---|---|
3 | 70 | 80 |
- Minimum Damage 75
Distortion Skills
Iron Fist Punch of Love
236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
5200 [6200] | All | 7+(72 Flash)+8 | 12 | 39 | -19 | B | 1~16 All |
Crosses the screen quickly with a big punch. Has no invul once the punch begins moving forward, so you won't be able to do this through projectiles or anything.
- Non-resonance version can link into 4A if done off a high enough juggle
Level | P1 | P2 |
---|---|---|
5 | 80 | 60 |
- Values in [] are for Enhanced version
- Heart immediately enters recovery on hit/block
- Minimum Damage 1612 [1798]
Amazing Heartful Punch
214B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1500, 3500 <1500, 800×14> [1500, 600×22] | All | 4+(44 Flash)4 | 3(7)9 <3(6)3×14> [<3(6)3×14,2×4,1×4>] | 45+8L [<??+51L>] | -41 | B | 1~17 All |
Does more damage than 236BC, but with a much smaller hitbox. Mostly for combo enders.
- Has an initial hitbox right in front of Heart. Will not deal full damage if the first hit whiffs.
Level | P1 | P2 |
---|---|---|
5 | 80 | 60 |
- Values in [] are for Enhanced version
- Values in <> are when first hit successfully hits opponent
- Minimum Damage 450, 120×14 (2130) [300, 90×22 (2280)]
- If first hit whiffs, only does a second hit with base damage 3500 and minimum damage 30% (1050)
Amazing Special Kick
j.236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
5800, 3000 [6800, 3000] | High, All | 4+(43 Flash)2 | Until L(3)3 | 15 | +1 | H, P | 1~4 All |
There are two hitboxes on this move, the actual kick part, and the shockwave when Heart lands.
- The kick is a high.
- The shockwave is a mid.
In certain scenarios, when hitting with only the shockwave part of the attack, you can combo off of it with 4A/5A depending on height.
Level | P1 | P2 |
---|---|---|
5, 4 | 80 | 60 |
- Values in [] are for Enhanced version
- Only does second hit if first hit whiffs
- Minimum Damage 1914 [2108]
Distortion Skill Duo
Iron Fist Punch of Love
P during Distortion Skill
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
2000 [2500] | All | 1+(93 Flash)+1 | 12 | 39 <84> | -30 | B | 1~13 All |
Level | P1 | P2 |
---|---|---|
5 | 100 | 100 |
- Values in [] are for Enhanced version
- Values in <> are on hit
- Minimum Damage 2000 [2500]
Astral Heat
Super Amazing Iron Fist Punch of Love
222B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
All | 1+(80 Flash)+3 | 12 | 30+8L | -29 | B |
- Combos from literally anything
- Can punish "safe" 5Cs on block if you're ready for it
Level | P1 | P2 |
---|---|---|
5 |
Colors
