BBTag/Makoto Nanaya/Data

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Infobox Data

Portrait Name Health Prejump
BBTag Makoto Portrait.png
Makoto Nanaya 17,000 4F
Backdash Forward Dash Unique Movement Options
22F (1~7F Inv All) Asteroid Vision
Icon
BBTag Makoto Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 5 2 11 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Makoto 4A.png
BBTAG Makoto 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 6 16 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Makoto 5A.png
BBTAG Makoto 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 8 7 16 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Makoto 5AA.png
BBTAG Makoto 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 - 7 6 24 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 21 24 26 39 12 +0 +5
BBTag Makoto 5AAA.png
BBTAG Makoto 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11 3 31 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 15 +0 +8
Values in [] are for Level 2 version
BBTag Makoto 5AAAA.png
BBTAG Makoto 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 10 -1 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Makoto 2A.png
BBTAG Makoto 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 4 23 -10 B 5~14 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 26 22 40 11 +0 +2
BBTag Makoto 5B.png
BBTAG Makoto 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 3 28 -12 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 21 27 + Down 23 26 42 + Down 23 12 +0 +5
BBTag Makoto 5BB.png
BBTAG Makoto 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17 5 32 -16 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 28 Launch 44 15 +0 +8
BBTag Makoto 5BBB.png
BBTAG Makoto 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 3 15 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Makoto 2B.png
BBTAG Makoto 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Makoto 5C.png
BBTAG Makoto 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 30 4 12 +3 F 6~23 HB - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
BBTag Makoto 2C.png
BBTAG Makoto 2C1 Hitbox.pngBBTAG Makoto 2C2 Hitbox.png

2[C]

2[C]
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 35 - - 6~23 HB - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Makoto 2C.png
BBTAG Makoto 2C1 Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 6 11 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Makoto jA.png
It's a punch...
BBTAG Makoto JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 5 3 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Makoto jAA.png
OH SNAP! ANOTHER PUNCH!
BBTAG Makoto JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 11 4 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 26 24 41 12 +0 +5
BBTag Makoto jB.png
Such a flippant attitude... sheesh.
BBTAG Makoto JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 14 Until L 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Crumple 27 30 Crumple 54 44 11 +0 +2
BBTag Makoto jC.png
  • boop*
BBTAG Makoto JC Hitbox.png

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×10, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×10, 4 - Launch 42 - - - - 0×10, 3 +0
Minimum Damage 2000
BBTag Makoto GroundThrow.png
BBTAG Makoto Throw Hitbox.png

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + Down 37 - - - - 0, 12 -
Minimum Damage 2000
BBCS Makoto BThrow.png
BBTAG Makoto Throw Hitbox.png

AD
Corona Upper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Air Unblockable 9 4(2)12 27+17L -44 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 50 Launch 65 12 +0 +5
Minimum Damage 75
BBCS Makoto CoronaUpper.png
I wonder why they've never had Makoto call it "Squirrel-ryuken"? The reference practically writes itself.
BBTAG Makoto RA1 Hitbox.pngBBTAG Makoto RA2 Hitbox.png

j.AD

j.AD
Air Corona Upper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 8 Until L+17 - H 1~9 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 50 Launch 65 12 +0 +5
Minimum Damage 75
BBCS Makoto CoronaUpper.png
BBTAG Makoto RA2 Hitbox.png

AD X

AD > X
Meteor Dive
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All - 6 Until L+10 - H - - 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 [5] 18 [20] Launch 60 Launch 75 [76] 12 [20] +0 +5 [+8]
Values in [] are for Level 2 version
Considered part of preceding attack, no additional damage scaling applied
Minimum Damage 100 [125]
BBCS Makoto MeteorDive.png
SMACK YA DOWN!
BBTAG Makoto RA3 Hitbox.png

Skills

236A

236A
Comet Cannon
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3 All 14 69 Total: 44 -3 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 0/+5 +5 +6
Minimum Damage 35×3 (105)
BBTag Makoto CometCannon.png
BBTAG Makoto 236A Hitbox.png

236A > A

236A > A
Break Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 1500
[1000, 1700]
All 20 [24] X,8 15 - B, P1 - - 100, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 75
[90, 75]
4, 3 [5, 4] 18 [20] Launch 60, 40 [60, 60 + WBounce] Launch 75, 54 [76, 75 + WBounce] 9, 0/+1 +0, +13 +5, +19 [+8, +19]
Values in [] are for Level 2 version
Minimum Damage 35, 75 (105) [50, 85 (135)]
BBCS Makoto BreakShot.png
Venom nods in approval
BBTAG Makoto 236AA Hitbox.png

236B

236B
Shooting Star
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 20 3 25 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 - +5
Minimum Damage 85
BBCS Makoto ShootingStar.png
GUT CHECK TIME!
BBTAG Makoto 236B Hitbox.png

214A

214A
A Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 35 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
BBTag Makoto AsteroidVision.png
Kage Bunshin no Jutsu!

214B

214B
B Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 36+6L - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Earliest possible cancel at Frame 15
BBTag Makoto AsteroidVision.png
Kage Bunshin no Jutsu!

214C

214C
C Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45+6L - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Makoto AsteroidVision.png
Kage Bunshin no Jutsu!

214A > A

214A > A
Rush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1500 All 9 3(6)3(8)4 36 -23 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×2, Launch 22×2, 50 22×2, Launch 36×2, 64 11, 3, 11 +0 +2
Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Minimum Damage 25×2, 75 (125)
BBTag Makoto InfiniteRush.png
BBTAG Makoto 214AA1 Hitbox.pngBBTAG Makoto 214AA2 Hitbox.png

214A > A > A

214A > A > A
Infinite Rush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×6,1500 All 9 3(6)3{(3)2}×4(8)4 36 -23 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×6, Launch 22×6, 50 22×6, Launch 36×6, 64 11×2, 3×4, 11 +0 +2
Considered part of preceding attack, no additional damage scaling applied
Minimum Damage 25×6, 75 (225)
BBTag Makoto InfiniteRush.png
BBTAG Makoto 214AA1 Hitbox.pngBBTAG Makoto 214AA2 Hitbox.png

214A > A > B

214A > A > B
Lander Blow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] All 13 [23] 3 20 [11] -4 [+7] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [80] 4 [5] 18 [20] 19 [21] 30 [36] 24 [27] 45 [52] 8 +3 +8 [+11]
Values in [] are for Level 2 version
Minimum Damage 85 [100]
BBTag Makoto LanderBlow.png
BBTAG Makoto 214AAB Hitbox.png

214A > B

214A > B
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] All 17 [20] 8 29 [14] -4 [-1] B 8~24 F
[8~27 F]
- 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 25 [27] 30 [40] 30 [33] 45 [56] 9 +0 +5 [+8]
Values in [] are for Level 2 version
Minimum Damage 85 [100]
BBTag Makoto CosmicRay.png
BBTAG Makoto 214AB Hitbox.png

214B/C > C

214B/C > C
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] High - Until L 9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 19 60 24 75 [76] 12 [20] +0 +5 [+8]
Values in [] are for Level 2 version
Minimum Damage 85 [100]
BBTag Makoto LightningArrow.png
BBTAG Makoto RA3 Hitbox.png

Extra Skills

236C

236C
Sirius Jolt
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] All [Unblockable] 26 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 4 [5] 20 19 [Launch] 19 [50 + WStick 30 + WBounce 40] 25 [Launch] [66 + WStick 30 + WBounce 40] 13 [22] +0 +5 [+8]
Values in [] when hit standing opponent
Minimum Damage 150 [200]
BBTag Makoto SiriusJolt.png
KA-BLAMO!
BBTAG Makoto 236C Hitbox.png

214A > A > C

214A > A > C
EX Lander Blow
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 12~36 3 11 +7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 21 36 27 52 6 +3 +11
Minimum Damage 220
BBTag Makoto LanderBlow.png
BBTAG Makoto 214AAC Hitbox.png

214A > C

214A > C
EX Cosmic Ray
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 16~32 8 12 +1 B 8~(23~39) F - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 27 60 33 76 9 +0 +8
Minimum Damage 220
BBTag Makoto CosmicRay.png
BBTAG Makoto 214AC Hitbox.png

Partner Skills

5P

5P
Rush
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 2000 All (18)+13~32 2(6)2(8)4 36 -28 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 11 17×2, Launch 22×2, 40 - - 4×2, 7 +0 -
Minimum Damage 50×2, 100 (200)
BBCS Makoto InfiniteRush.png
BBTAG Makoto 5P1 Hitbox.pngBBTAG Makoto 5P2 Hitbox.png

6P

6P
Cosmic Ray
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All (18)+26 8 14 +6 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 + WBounce - - 13 +0 -
Minimum Damage 125
BBCP Makoto CosmicRay.png
BBTAG Makoto 6P Hitbox.png

4P

4P
Lightning Arrow
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+26 20 15L - H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + GBounce - - 13 +0 -
Minimum Damage 100
BBCS Makoto MeteorDive.png
BBTAG Makoto 4P Hitbox.png

Distortion Skills

236BC

236BC
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4500 [5000] All 5+(192 Flash)+13 18 Total: 74 -38 [-36] P2 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 [5] 18 [20] Launch 100 Launch 115 [116] 0 +20 +20
Values in [] are for Level 2 version
Minimum damage 1350 [1536]
BBTag Makoto BigBangSmash.png
GIANT. HECKIN'. FIST.
BBTAG Makoto 236BC Hitbox.png

Enhanced 236BC

Enhanced 236BC
Enhanced Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5800 All 5+(201 Flash)+13 18 Total: 74 -36 P2 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 100 Launch 116 0 +20 +20
Minimum damage 1914
BBTag Makoto BigBangSmash.png
BBTAG Makoto 236BC Hitbox.png

214BC

214BC
Particle Flare (1st Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] All 1+(42 Flash)+4
[1+(42 Flash)+7]
4 58 -40 [-38] B 1~8 All
[1~11 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 [5] 18 [20] Launch 60 Launch 75 [76] 30 +0 +5 [+8]
Values in [] are for Level 2 version
Makoto immediately enters recovery on hit/block
On whiff, recovery is 78F
Minimum damage 300 [400]
BBTag Makoto ParticleFlare.png
BBTAG Makoto 214BC Hitbox.png

214BC > X

214BC > X
Particle Flare (2nd Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] All 1+(43 Flash)+2
[1+(43 Flash)+4]
4 51 -36 [-34] B 1~16 All
[1~18 All]
- 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 [5] 18 Launch 150 Launch 165 30 +4 +4
Values in [] are for Level 2 version
Minimum damage 300 [400]
BBTag Makoto ParticleFlare2.png

214BC > X > X

214BC > X > X
Particle Flare (3rd Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5000 [7900] All 28+(50 Flash)+12 6 Until L+12 - H 1~End All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 [5] 18 [20] Launch 100 + Down 33 Launch 115 + Down 33 [116 + Down 33] 35 +0 +5 [+8]
Values in [] are for Level 2 version
Minimum damage 1000 [1580]
Total minimum damage after all hits of Particle Flare: 1600 [2380]
BBTag Makoto ParticleFlare3.png

Enhanced 214BC

Enhanced 214BC
Enhanced Particle Flare (1st Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 1+(42 Flash)+4 4 58 -38 B 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 60 Launch 76 30 +0 +8
Makoto immediately enters recovery on hit/block
On whiff, recovery is 78F
Minimum damage 300
BBTag Makoto ParticleFlare.png

Enhanced 214BC > X

Enhanced 214BC > X
Enhanced Particle Flare (2nd Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
30×28, 1200 All 1+(43 Flash)+8 2×28(7)4 56 - B 1~85 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×28, 60 3×29, 5 16×28, 20 17, Launch Stand×28, 150 22, Launch Stand×28, 166 1×28, 30 +4 +4
Minimum damage 4×28, 180 (292)
BBTag Makoto ParticleFlare2.png

Enhanced 214BC > X > X

Enhanced 214BC > X > X
Enhanced Particle Flare (3rd Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
10500 All 28+(50 Flash)+12 6 Until L+12 - H 1~End All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 21 100 27 116 35 +0 +8
Minimum damage 2100
Total minimum damage after all hits of Particle Flare: 2692
BBTag Makoto ParticleFlare3.png

Distortion Skill Duo

Distortion Skill Duo
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(134 Flash)+1 18 Total: 61 -39 P2 1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 100 Launch 116 0 +20 +20
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Makoto BigBangSmash.png
BBTAG Makoto DSD Hitbox.png

Astral Heat

222BC

222BC
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 5+(90 Flash)+21
[5+(90 Flash)+11]
4 28 -18 B 1~29 All
[1~19 All]
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13/-6 - -
Values in [] are for Level 2
Only attacks if opponent is close to Makoto
When opponent is too far, total duration is 5+(90 Flash)+40 [5+(90 Flash)+28], invincible from 1F until last 12F
BBCF Makoto Astral1.pngBBTag Makoto PlanetCrusher.pngBBTag Makoto PlanetCrusher2.png
  • ATATATATATATATATATATA • FATAL KO
BBTAG Makoto 222BC Hitbox.png

Category