BBTag/Tohru Adachi/Data

From Dustloop Wiki

Links

Infobox Data

Portrait Name Health Prejump
BBTag Adachi Portrait.png
Tohru Adachi 17,000 4F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All)
Icon
BBTag Adachi Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 16 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
P4AU Adachi 5A.png
BBTag Adachi 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 23 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4AU Adachi 5AA.png
BBTag Adachi 4AA Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 40 3 20 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
P4AU Adachi 5AAA.png
BBTag Adachi 4AAA Hitbox.png

4AAAA

4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 17 3 Total: 48 -13 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
P4AU Adachi AreYouScared.png
BBTag Adachi 4AAAA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Adachi 5A.png
BBTag Adachi 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3 All 9 3(5)3(5)3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 2×2, 11 +0 +2
BBTag Adachi 5AA.png
BBTag Adachi 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 43 3(11)3 24 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23, 29 + Down 23 Launch 34 + Down 23, 44 + Down 23 12 +0 +5
P4AU Adachi BD.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2500 All 7 2 39 -22 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 0×2, 4 18 Launch 60 + GBounce Launch - 1 0 +0
P4AU Adachi Megidola.png
BBTag Adachi 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 12 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
P4U2 Adachi 2A.png
BBTag Adachi 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 2 24 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
P4AU Adachi 5C.png
BBTag Adachi 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + GBounce Launch 55 + GBounce 10 +0 +5
P4AU Adachi 5C Slam.png
BBTag Adachi 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 22 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 12 +0 +5
BBTAG Adachi 5BBB.png
BBTag Adachi 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 17+16L -21 B 7~17 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 17 Launch 31 11 +0 +2
P4U2 Adachi 2B.png
BBTag Adachi 2B Hitbox.png

2BB

2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 2000 All 16 9 Until L+24L - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100×2 4×2, 5 18 - 25×2, 21 + Down 24 - - 12 12, 0, 6 +0
P4AU Adachi j2C.pngP4AU Adachi 2C2.png
BBTag Adachi 2BB Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4U2R Adachi AoA-1.pngP4U2R Adachi AoA-2.png
BBTag Adachi 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 14 3 22 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 20 Launch 30 Launch 45 12 +0 +5
P4U2 Adachi Sweep.png
BBTag Adachi 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 6 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jB.png
BBTag Adachi jA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 3 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jA.png
BBTag Adachi jAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 39 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 29 24 44 12 +0 +5
P4AU Adachi jC.png
THIS. IS. NOT. AN. OVERHEAD.
BBTag Adachi jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 16 9 26 - H - - 80, 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75, 100 4 18 - 40 - 55 12 12, 6 +5
P4AU Adachi j2C.png
BBTag Adachi jC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 2 - Launch 50 + Down 73 - - - - 0, 3 +0
Minimum damage 2000
P4AU Adachi Throw.png
BBTag Adachi Throw Hitbox.png

AD
Calm Down!
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 49 9 39 -21 B 1~25 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
On Guard Point, hitstop for Adachi is 0F. Opponent hitstop is 16F
Immediately cancels into AD Attack on Guard Point
Minimum Damage 115
P4AU Adachi StopRightThere.png

AD Attack

AD Attack
Calm Down! (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 14 9 29 -21 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 115
P4AU Adachi YoureAnnoyingA.png
BBTag Adachi RA Hitbox.png

Skills

236A

236A
A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 23 3×6 Total: 69 -15 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
Who needs "Bonds" when you can fire laser beams for free?
BBTag Adachi 236A Hitbox.png

236B

236B
B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 61 3×24 Total: 69 +79 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png

j.236A

j.236A
Air A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 18 2×6 Total: 65 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png

j.236B

j.236B
Air B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 56 2×24 Total: 69 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png

214A

214A
Heat Riser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1800 All 16 3(15)3 41 -10 B, P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4, 5 18, 20 Launch 30 + Down 23, 55 Launch 45 + Down 23, 71 10, 0/+13 +0, +13 +5, +21
Minimum Damage 60, 90 (150)
P4AU Adachi 236236A.png
BBTag Adachi 214A1 Hitbox.pngBBTag Adachi 214A2 Hitbox.png

214B

214B
Magatsu Mandala
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×7 [350×12] All 43 3×7 [3×12] 27 [96] +4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 1000 + Down 23 Launch 1016 + Down 23 0/+13 +13 +21
On hit, goes into values in []
Minimum Damage 17×12 (204)
P4AU Adachi 214214A.png
BBTag Adachi 214B Hitbox.png

214C

214C
Ghastly Wail
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 500, 1000, 2000, 3000 Throw 29 3 36 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 0×2, 4×3, 5 - Launch 50 + Down 73×5, 60 - - - 1×2, 6×2, 12, 17 +0
The stabs are considered one attack with P2: 50%
Minimum Damage 325
P4AU Adachi 214214C1.pngP4AU Adachi 214214C.png
BBTag Adachi 214C Hitbox.png

Extra Skills

236C

236C
Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 25 -2 H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png

j.236C

j.236C
Air Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 29 - H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png

Partner Skills

5P

5P
Get Lost!
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+15 6(11)6 34 -21 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 19 + Down 23, 45 + Down 23 - - 6, 12 +0 -
Minimum Damage 75×2 (150)
P4U2R Adachi BD-1.pngP4U2R Adachi BD-2.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png

6P

6P
Vorpal Blade
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All (18)+41 8 31 -8 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 + Down 23 - - 0/+12 +12 -
Minimum Damage 115
P4AU Adachi 2D.png
BBTag Adachi 236C Hitbox.png

4P

4P
Heat Riser
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+16 3 39 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 90
P4AU Adachi 236236A.png
You'd think they would've used Mandala as the anti air assist
BBTag Adachi 4P Hitbox.png

Distortion Skills

236BC

236BC
Atom Smasher
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Total: 122
[Total: 149]
-41 P, B×N 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
Values in [] are for Enhanced version
Only does first hit on whiff
Minimum Damage 111×10 (1110) [50×25 (1250)]
P4AU Adachi 236236C.png
"What do you mean im not +2 on block anymore?"
BBTag Adachi 236BC Hitbox.png

j.236BC

j.236BC
Air Atom Smasher
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Until L+4L - P, B×9 [×24] 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
Values in [] are for Enhanced version
Only does first hit on whiff
Minimum Damage 111×10 (1110) [50×25 (1250)]
P4AU Adachi 236236C.png
BBTag Adachi 236BC Hitbox.png

214BC

214BC
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4800 [2500, 230×6, 4700] All 11+(70 Flash)+6 4 53 -36 B 1~28 All - 100, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 625, 1440 (2065) [625, 57×6, 1175 (2142)]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash.pngBBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 [1000, 100×7, 1300] All 1+(111 Flash)+1 4 53 -36 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 2500 [3000]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png

Astral Heat

222BC

222BC
Yomi Drop
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(60 Flash)+5 10 57 -36 T 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0/+12 - -
BBTag Adachi YomiDrop.pngP4AU Adachi YomiDrop2.png
Ground becomes scary and then you become die.
BBTag Adachi 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information