BBTag/Waldstein/Data

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Infobox Data

Portrait Name Health Prejump
BBTag Waldstein Portrait.png
Waldstein 20,000 6F
Backdash Forward Dash Unique Movement Options
29F (1~7F Inv All) 32F No Run
Icon
BBTag Waldstein Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 25 -11 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
Cuts projectiles
BBTag Waldstein 5A.png
BBTAG Waldstein 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 2 23 -8 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
Cuts projectiles
BBTag Waldstein 5AA.png
BBTAG Waldstein 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 2500 All 11 11 8 -2 [+1] B - CS [CSP] 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70, 85 3, 4 16 Launch Restand [21 + Down 23] - - 7 +0 +2
Cuts projectiles
Second hit only occurs if first hit hits and is close enough
Values in [] is if first hit doesn't catch
Waldstein is +7 on restand
BBTag Waldstein 5AAA.png
BBTAG Waldstein 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 19 4 24 -9 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
Cuts projectiles
BBTag Waldstein Verderben.png
BBTAG Waldstein 5AAAA1 Hitbox.pngBBTAG Waldstein 5AAAA2 Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 8 2 14 -2 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
Cuts projectiles
BBTag Waldstein 2A.png
BBTAG Waldstein 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 19 -3 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
Cuts projectiles
BBTag Waldstein 5B.png
BBTAG Waldstein 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 2500 [1000, 2000] All 11 4(18)8 13 0 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3, 5 16, 20 Launch 30, 44 + WBounce 20 [30, 40 + WBounce] Launch 44, 60 + WBounce 20 [44, 56 + WBounce] 11, 13 0×2, 13/-11 [0, 13/] +0, -11 [+8]
Cuts projectiles
Waldstein performs a punch instead of a hitgrab if first hit doesn't catch
Values in [] is if first hit doesn't catch
BBTag Waldstein 5BB.png
BBTAG Waldstein 5BB1 Hitbox.pngBBTAG Waldstein 5BB2 Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 2 30 -13 B 6~15 H CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 24 Launch 39 12 +0 +5
Cuts projectiles
BBTag Waldstein 2B.png
Why did you jump
BBTAG Waldstein 2B Hitbox.png

2BB

2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1000, 0, 2000 All 14 2 32 - B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×3, 75 0, 4, 0, 4 - - 60 + Down 23 - - - 0, 12, 0, 12 -
Whiffs against guarding opponents
BBTag Waldstein 2BB.png
BBTAG Waldstein 2BB Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Waldstein 5C.png
BBTAG Waldstein 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 11 4 17 -2 F - S(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 12 +0 +5
Cuts projectiles
BBTag Waldstein 2C.png
BBTAG Waldstein 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 14 3 14 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
Cuts projectiles
BBTag Waldstein jA.png
BBTAG Waldstein JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 8 16 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
Cuts projectiles
BBTag Waldstein jAA.png
BBTAG Waldstein JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 13 6 16 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + WBounce Launch 55 + WBounce 12 +0 +5
Cuts projectiles
BBTag Waldstein jB.png
I win air
BBTAG Waldstein JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 High 20 Until L 24L -10 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 + Down 23 Launch 56 + Down 23 13 +0 +8
BBTag Waldstein jC.png
BBTAG Waldstein JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 5 - Launch 60 + Down 29 - - - - 0 -
Minimum damage 2000
BBTag Waldstein GroundThrow.png
BBTAG Waldstein Throw Hitbox.png

AD
Verderben
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, [1500, 0, 1500, 0, 2000] Air Unblockable 22 4 45 -30 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4, 0, 4, 0, 4 18 Launch 60 [23 + Down 23] Launch 75 [48 + Down 23] 12 12, 0, 12, 0, 20 -
Cuts projectiles
Only performs additional hits on catch
Only catches on ground or near ground hit
Values in [] refer to on catch
Minimum Damage 75 [250]
BBTag Waldstein Verderben.png
BBTAG Waldstein RA Hitbox.png

Skills

236A

236A
Eisen Nagel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 15 3 27 -11 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 50 + GBounce Launch 65 + GBounce 12 +0 +5
Cuts projectiles
Minimum Damage 110
BBTag Waldstein EisenNagel.png
BBTAG Waldstein 236A Hitbox.png

236B

236B
Wirbelwind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 All 30 3(9)4(10)5 27 -13 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19×2, Launch 60 24×2, Launch 75 2×2, 12 +0 +5
Cuts projectiles
Minimum Damage 60×3 (180)
BBTag Waldstein Wirbelwind.png
BBTAG Waldstein 236B Hitbox.png

214A

214A
A Drehen Durchbohren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 3000 Throw 8 2 33 - T 1~9 T - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 4 - Launch 19 + Down 53 - - - - 0, 12, 20 -
Minimum Damage 175
BBTag Waldstein DrehenDurchbohren.png
BBTAG Waldstein 214A Hitbox.png

214B

214B
B Drehen Durchbohren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 3500 Throw 13 2 36 - T 1~14 T - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 4 - Launch 19 + Down 53 - - - - 0, 12, 20 -
Minimum Damage 200
BBTag Waldstein DrehenDurchbohren.png
BBTAG Waldstein 214A Hitbox.png

j.214A

j.214A
Aerial A Verderben
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2300 Throw 7 3 Until L + 10L - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 0, 4 - - 19, Down 23 - - - 0, 20 -
On catch, stops horizontal momentum
Minimum Damage 115
BBTag Waldstein AerialVerderben.png
BBTAG Waldstein J214A Hitbox.png

j.214B

j.214B
Aerial B Verderben
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2700 Throw 10 3 Until L + 10L - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 0, 4 - - 19, Down 23 - - - 0, 20 -
On catch, stops horizontal momentum
Minimum Damage 135
BBTag Waldstein AerialVerderben.png
BBTAG Waldstein J214A Hitbox.png

Extra Skills

236C

236C
EX Wirbelwind
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×4 All 15 2(12)2(11)2(8)4 22 -7 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19×2, Launch×2 60×3, 60 + Down 33 24×2, Launch×2 75×3, 75 + Down 33 2×2, 12×2 +0 +5
Cuts projectiles
Minimum Damage 120×4 (480)
BBTag Waldstein Wirbelwind.png
BBTAG Waldstein 236C Hitbox.png

214C

214C
EX Drehen Durchbohren
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(0, 500)×3, 0, 1000, 0, 2500 Throw 13 2 36 - T 1~14 T - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×9, 50 (0, 4)×5 - Launch 19 + Down 53 - - - - 0×2, 8, 12×2 -
Minimum Damage 500
BBTag Waldstein DrehenDurchbohren.png
BBTAG Waldstein 214C Hitbox.png

j.214C

j.214C
EX Aerial Verderben
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 0, 2700 Throw 7 3 Until L + 10L - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×3, 85 (0, 4)×2 - - 19 + Down 33 - - - 0, 12, 0, 20 -
On catch, falls forward
Minimum Damage 320
BBTag Waldstein AerialVerderben.png
BBTAG Waldstein J214C Hitbox.png

Partner Skills

5P

5P
Eisen Nagel
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+15 3 27 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce - - 12 +0 -
Cuts projectiles
Minimum Damage 85
BBTag Waldstein EisenNagel.png
You can cut that RIGHT out
BBTAG Waldstein 5P Hitbox.png

6P

6P
Wirbelwind
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 All (18)+65 3(9)4(10)5 28 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19×2, Launch 60 - - 2×2, 12 +0 -
Cuts projectiles
Minimum Damage 60×3 (180)
BBTag Waldstein Wirbelwind.png
BBTAG Waldstein 6P Hitbox.png

4P

4P
Felsen Vulf
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+13 3(19)P Total (18)+66 -1 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + Down 23, 40 + Down 23 - - 12, 0/+12 +0, +12 -
Cuts projectiles
P in active frames represents a projectile spawned
Minimum Damage 85×2 (170)
BBTag Waldstein FelsenVulf.png
BBTAG Waldstein 4P Hitbox.png

Distortion Skills

236BC

236BC
Strumangriff
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000, 0, 5900
[(0, 2000)×2, 0, 5500]
Throw 13+(60 Flash)+1 Until Wall 49 - T 1~24 All
25~Until Wall P
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×3, 60 [100×5, 60] 4 - Launch 120 + WBounce - - - 0, 12, 0, 30
[(0, 12)×2, 0, 30]
-
Values in [] are for Enhanced version
Minimum damage: 400, 1534 (1934)
[Minimum damage: 400×2, 1320 (2120)]
BBTag Waldstein Sturmangriff.png
BBTAG Waldstein 236BC Hitbox.png

214BC

214BC
Werfen Erschlagen
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(0, 2000)×2, 5000
[(0, 500)×3, (0, 2000)×2, 5000]
Throw 13+(60 Flash)+0 5 44 - T 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×4, 60 [100×10, 60] 4 - Launch 120 + Down 43 - - - - 0 -
Values in [] are for Enhanced version
Value in () is for final hit if super is done with 720BC
Minimum damage: 2300 (2476)
[Minimum damage: 2600 (2776)]
BBTag Waldstein WerfenErschlagen.png
By the time you see it you're already grabbed
BBTAG Waldstein 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Werfen Erschlagen
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
(0, 500)×2, 1500 [0, 100, (0, 200)×2, (0, 500)×2, 1500] All 1+(79 Flash)+1 5 34 -29 B 1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 - Launch 120 + Down 43 - - 0 +0 +0
Values in [] are for Enhanced version
Minimum Damage: 2500 [3000]
BBTag Waldstein WerfenErschlagen.png
BBTAG Waldstein DSD Hitbox.png

Astral Heat

222BC

222BC
Katastrophe
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 20000, 37000 Throw 13+(72 Flash)+0 5 21 - T 1~17 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 0 - - - - - - 0 -
Minimum damage 57000
BBTag Waldstein Katastrophe.pngBBTag Waldstein Katastrophe2.png
"Catastrophe" • CHAOS DUNNNNNNNNNNKKKKKK!!!
BBTAG Waldstein 222BC Hitbox.png

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