< BBTag | Yosuke Hanamura
Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
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1 | 4A/5A(3) > 5BBB > 236B.BB.BB.BB~A | Any | 5606 / 6705 | [1] Very Easy | Both versions of Yosuke's BNB combo. 4A is faster but deals less damage. |
2 | 4AAA > 5A(3) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 5242 | [2] Easy | Yosuke's bread and butter from 4AAA. Unless you want to be stylish, there isn't much of a reason to go the low damage route. |
- | 2A > 5A(3) > 5BBB > 236B.BB.BB.BB~A | Any | 5439 | [1] Very Easy | Yosuke's most basic combo from 2A. |
_ | 2A > 5A(3) > 5BBB > 236B > (land cancel) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 5936 | [2] Easy | Yosuke's most basic damaging combo from 2A. |
_ | 5A(3) > 5BBB > 236B.dlBB > 5A(3) > jc > j.AA > J.2A > j.236B.BB.BB.BB~A | Any | 7195 | [3] Medium | Moderate damaging combo that ends with aerial Moonsault. |
_ | 2B > (jc > j.AA)*2 > j.2A > 236BB.BB.BB~A | Any | 4873 | [2] Easy | Your go-to anti-air combo. You can also use 5A(3) as a decent anti-air and use this string for 520 more damage. |
_ | j.C > 236B~BBBA | Any | 5082 | [1] Very Easy | Yosuke's basic mixup combo. |
_ | j.C > 236B.dlBB > 5AA(4) > 2C > 236B.BB.BB.BB~A | Any | 5910 | [3] Medium | An advanced version of the previous combo that requires delaying Moonsault. |
_ | Throw > 5A(3) > 5BBB > 236B.BB.BB.BB~A | Any | 5286 | [1] Very Easy | Basic throw combo. |
_ | 5A(3) > 5BBB > 236B > (land cancel) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 7438 | [3] Medium | Yosuke's meterless and moderate damage combo. Requires a delay for the 2nd Tentarafoo. |
_ | 5A(3) > 5BBB > 236C > (land cancel) > 236B.dlBB > 5A(2) > 2C > 236B.BB.BB.BB~A | Any | 7579 / 7754 | [4] Hard | Single meter combo that consists of land cancelling. For more damage, do not use 5A(2), and delay the Moonsault slightly more. |
_ | 5A(3) > 5BBB > 236C > 6A(3) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 7946 | [3] Medium | Moderate damage combo that uses Tentarafoo loops. Doing 6A(3) after 236C has strict timing. |
_ | CH 2C > 236B.dlBB > 5AA(4) > 2C > 236B.BB.BB.BB~A | Any | 6607 | [3] Medium | One of Yosuke's 2C starters without resources. |
_ | CH 2C > (236B.dlBB > 2C)*3 > 236B.BB.BB.BB~A | Any | 7291 | [4] Hard | Starts the same as the previous combo, but it uses 2C Dash Spring loops. Reward is high, but so is the risk of dropping the combo. |
_ | CH 2B > 5AA(4) > 5BB.dlB > 236B.BB.BB.BB~A | Any | 6217 | [3] Medium | Basic counter-hit anti-air combo. |
_ | CH j.C > dl236B.dlBB > 2C > 236B.dlBB > 2C 236B.BB.BB.BB~A | Any | 6446 | [4] Hard | Advanced counter-hit combo starting with Mirage Slash. You'll be able to hit 2C after 236B when the opponent hits the ground during delayed 236B. |
_ | 5A(3) > 5BBB > 236B.dlBB > 5AA(4) > 2C > 214BC | Any | 8178 | [3] Medium | Standard Moonsault delay combo with a super ender. |
_ | 5A(3) > 5BBB > 236B.dlBB > 5A(3) > jc > j.AA > j.2A > j.214BC | Any | 8367 | [3] Medium | Begins the same as the previous combo, but is used as an air super ender. |
_ | 5A(3) > 5BBB > 236B.BdlB.BB.BB > 5A(3) > 2C > 236B.BB.BB.BB~A | Any | 7604 | [3] Medium | Yosuke's best BNB from 5A in terms of damage and execution. |
_ | 5A(3) > 5BBB > 236B.BdlB.BB.BB > (land cancel) > 5BB > 236B.BB.BB.BB~A | Any | 7644 | [4] Hard | Best meterless damage from 5A |
_ | 2B > jc > j.A > j.2A > j.236BB.BdlB.BdlB > 5A(3) > 5BBdlB > 236B.BB.BB.BB~A | Any | 6647 | [4] Hard | Most damaging meterless anti-air route. Works as an Air-to-Air route starting from j.A. |
_ | j.236BB.BdlB.BB > {5A(3) > 2C > 236B.BB.BdlB.BB}x2~A | Any | 6894 | [3] Medium | Practical and damaging confirm off of Crescent Slash. First delay can very based on height. |
_ | j.236BB.BdlB.BB > {5BB > 236B.BdlB.BB}x2~A | Any | 7027 | [4] Hard | Only works off of air hits, biggest damage from Crescent Slash. |
_ | j.236BB.BdlB.BB > 5A(3) > 5BB > 236B > (land cancel) > 5BBdlB > 236B.BB.BB.BB~A | Any | 6819 | [3] Medium | Corner carry confirm off of Crescent Slash. |
_ | 2C > 236C.BB.BdlB.BB > 5A > 5BBdlB > 236B.BB.BB.BB~A | Any | 8060 | [3] Medium | 1 Meter confirm off of 2C. |
With Assists
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
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_ | 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA | Any | 7438 | [3] Medium | Yosuke's most damaging solo corner combo. In order for the second 5B to land after 236B, Yosuke must cancel his landing lag from 236B using Moonsault(~B) before he lands to the ground |
_ | 4A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA | Any | 6112 | [3] Medium | Same variation to the combo above, with the only difference being it starts with 4A. |
_ | 2A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA | Any | 5932 | [3] Medium | Same variation to the combo above, with the only difference being it starts with 2A. |
_ | 5A > 5BBB > 236B.BB.BdlB.A(1) > j.A > j.2A > j.236BB | Corner | 6969 | [3] Medium | Corner route that doesn't side switch, works off most starters except Throw. |
_ | Throw > 5AAA > jc > j.2A > j.236BdlB.BdlB.A(1) > j.A > j.2A > j.236BB | Corner | 5045 | [4] Hard | Previous Corner route that works off of Throw. |
With Assists
Combo Theory
Big thanks to Pssychh for finding out the double Tentarafoo in Yosuke's combos among other things. Also thanks to Chandela for finding the basic bread and butter combos Yosuke has.
Video Examples
Yosuke combos in version 2.0 by Meno
External Documents and References
System Pages
Mechanics
Application & Advanced Information
Archived Information