DNFD/Striker/Data

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< DNFD‎ | Striker

Links

Infobox Data

Portrait Icon Name Health Guard Gauge Prejump MP Regen Rate Unique Movement Options
DNFD Striker Portrait.png DNFD Striker Icon.png Striker 950 950 4 15
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
348.65 9.5 7.8 13.5 0.7

Normal Moves

5A Data

5A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
45 45 All 5 2 13 +1 +1 65% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 15 15 20 18 6 20 1 -
DNFD Striker 5A.png
DNFD Striker 5A Hitbox.png

5AA Data

5AA
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50 50 All 7 3 14 +1 +2 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 17 18 25 21 8 20 1 -
DNFD Striker 5AA.png
DNFD Striker 5AA Hitbox.png

5B Data

5B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60 60 All 9 3 19 -3 -1 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 18 20 35 25 10 40 3 -
DNFD Striker 5B.png
DNFD Striker 5B Hitbox.png

2A Data

2A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
35 35 Low 6 2 14 -1 0 55% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
1 14 15 20 18 6 20 1 -
DNFD Striker 2A.png
DNFD Striker 2A Hitbox.png

2B Data

2B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60 60 Low 10 10 26 -11~-20 HKD (+8~+17) 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 15 - 70 - 10 40 3 -
DNFD Striker 2B.png
DNFD Striker 2B Hitbox.pngDNFD Striker 2B 2 Hitbox.png
Early active frames • Slightly better low profile on later frames

j.A Data

j.A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
45 45 High 5 2 18(+2 Landing) -6~+10 -4~+12 60% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- 13 15 30 18 6 20 1 -
DNFD Striker jA.png
DNFD Striker jA Hitbox.png

j.B Data

j.B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
65 65 High 9 4 24(+3 Landing) -10~+14 -7~+17 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2 17 20 40 25 8 40 3 -
DNFD Striker jB.png
DNFD Striker jB Hitbox.png

Universal Mechanics

Throw Data

A+B
Throw
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 50, 100 Throw 5 2 22 - HKD(+3) 100%, 0% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - 4, 9 - 10 -
DNFD Striker AB.png

Dodge Data

6G
Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 1 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Striker 6G.png

Backwards Dodge Data

4G
Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 8 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Striker 6G.png

Guard Cancel Data

6B+S
Guard Cancel
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70 70 All 18 3 33 -23 +12 (KD) 0% 1~20 Strike, Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 12 - - - 11 0 - 100
DNFD Striker 2S.png
DNFD Striker 2S Hitbox.png

Special Moves

Tiger Chain Strike Data

5S
Tiger Chain Strike
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
75 75 All 14 3 24 -8 Launch (+17) 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
4 18 - 35 - 12 40 5 -
DNFD Striker 5S.png
DNFD Striker 5S Hitbox.png

Tiger Chain Bash Data

5S~S
Tiger Chain Bash Data
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 40, 50 All 7,20 2, 2 24 -7 Launch (+26) 80%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
2, 4 16, 18 23, - 40, 50 31, - 5, 12 20, 40 1, 2 -
DNFD Striker 5SS.png
DNFD Striker 5SS 1 Hitbox.pngDNFD Striker 5SS 2 Hitbox.png

Muse's Uppercut Data

2S
Muse's Uppercut
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
75 75 All 12 3 34 -18 Launch (-1) 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 18 - 35 - 11 60 5 -
DNFD Striker 2S.png
DNFD Striker 2S Hitbox.png

Crushing Fist Data

6S
Crushing Fist
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 80 All 16 4 33 -18 -12 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
5 18 24 40 32 15 70 5 -
DNFD Striker 6S.png
DNFD Striker 6S Hitbox.png

Low Kick Data

4S
Low Kick
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60 60 Low 14 2 15 +1 +6 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 17 22 40 30 10 40 5 -
DNFD Striker 4S.png
DNFD Striker 4S Hitbox.png

Air Walk Data

j.S
Air Walk
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70 70 All 14 Until landing Until landing + 7 ~+7 ~+15 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 15 23 100 31 12 50 5 -
DNFD Striker jS.png
DNFD Striker jS Hitbox.png
Plummets on air hit

MP Special Moves

Shadowless Kick Data

5M
Shadowless Kick
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
125 40, 50×2 Low, All 8 3 (5) 3 (8) 4 22 -3 Launch (+31) 90%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
5, 3, 3 20, 16, 22 29, Launch 90, 90, 50 37, Launch 10, 10, 15 30, 30, 50 - 35
DNFD Striker 5M 1.pngDNFD Striker 5M 2.pngDNFD Striker 5M 3.png
DNFD Striker 5M 1 Hitbox.pngDNFD Striker 5M 2 Hitbox.pngDNFD Striker 5M 3 Hitbox.png

Rising Fist Data

623M
Rising Fist
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
112 60, 55×3 All 9 1, 10x3 Until Landing + 17 Landing -53 HKD (+6) 50%, 60%×3 1~11 All
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3, 3 15, 9x3 Launch Launch Launch 12, 8x3 40x4 - 50
DNFD Striker 623M.png
DNFD Striker 623M 1 Hitbox.pngDNFD Striker 623M 2 Hitbox.png
First Active Frame • Rising Hitbox
reversal

Mountain Pusher Data

236M
Mountain Pusher
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
110 110 All 18 6 28 -8 Launch (+19), WBounce (+41~) 90% 4~23 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
5 25 - 150 - 14 100 - 50
DNFD Striker 236M.png
DNFD Striker 236M Hitbox.png
Launches on hit
Additionally wall bounces on CH

One Inch Punch Data

214M
One Inch Punch
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 150 All 29 4 13 +4 +137 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
5 20 Crumple WBounce Crumple 15 330 - 50
DNFD Striker 214M.png
DNFD Striker 214M Hitbox.png
Wall bounces on air hit

Tornado Kick Data

j.M
Tornado Kick
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
97 30×2, 50 All 18 3 (12) 3 (8) 4 11 + 2 Landing - - 90%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
3 18, 18, 23 25, 25, 30 90 33, 33, 38 10, 10, 12 40x3 - 30
DNFD Striker jM.png
Not an overhead
DNFD Striker jM 1 Hitbox.pngDNFD Striker jM 2 Hitbox.pngDNFD Striker jM 3 Hitbox.png

Awakening Moves

Empress's Climactic Fist Data

AS
Empress's Climactic Fist
other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
400 400 All 20 (2 + 18) 4 60 -45 +2 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- 18 - - - - 10 - -
DNFD Striker AS.pngDNFD Striker AS Cinematic.png
DNFD Striker AS Hitbox.png
Awakening Flash freezes the game for 75 frames (1.2525 seconds) starting at Frame 3.

Rebeat Whiff Table

Rebeat Whiff Advantages  
Attack Regular Adv. 5A(w) Adv. Difference
5B -4 -2 2F, reset opp.
2B -11~-20 -5~-15 ~5-6F, safer oB
5S -8 -2 6F, reset opp.
2S -18 -2 16F, reset opp.
6S -18 -5 13F, safer oB
4S -9 -3 3F, safe oB

Category

Mechanics
Application & Advanced Information
Archived Information