GBVS/Beelzebub/Frame Data

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Beelzebub


Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name health prejump backdash Unique Movement Options
Beelzebub 10,000 4f 26f Shadowstep

Normal Moves

input damage guard startup active recovery onBlock onHit level
input damage guard startup active recovery onBlock onHit level
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 800, 200×2 Mid 10 2,2,2 19 -2 +2 4
c.XX 200, 150 Mid 9 1,2 16 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 8 4 17 -6 -2 2
f.H 1000 Mid 10 9 21 -11 -7 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 6 14 -5 -1 2
2H 1000 Mid 12 6 24 -13 -9 3
2U 700 Low 9 6 18 -9 HKD 2
j.L 400 High/Air 5 Until landing 0 1
j.M 600 High/Air 7 9 Until landing 2
j.H 400, 200×2 High/Air [All] 9 2,2,2 Until landing 2
j.U 800 High/Air 11 12 Until landing 2


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Shadowstep Total 36 12~25 All


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L lvl 1 Black Flies 800 All 16 Total 44 -4 0 2
236L lvl 2 Black Flies 800, 100 All 31 Total 59 +3 +7 2
236M lvl 1 Black Flies 900,100 All 38 Total 57 +4 +12 2
236M lvl 2 Black Flies 900,100×2 All 58 Total 77 +11 KD 2
236M lvl 3 Black Flies 900,100×4 All 83 Total 102 +26 KD 2
236H lvl 1 Black Flies 500, 500, 100 All 16 Total 57 +2 HKD 2
236H lvl 2 Black Flies 500, 100, 500, 100×2 All 31 Total 72 +9 HKD 2
236H lvl 3 Black Flies 500, 100×2, 500, 100×4 All 46 Total 87 +23 HKD 2
214L Chaoscalibur 200×2, 600 Mid 16 3,2,2 23 -6 KD 4
214M Chaoscalibur 250, 300, 700 Low 20 2,2,2 22 -5 KD 4
214H Chaoscalibur 200×6 Low*3, Mid*3 14 2*3(3)2*3 20 -3 HKD 4
j.214L Unisonic 900 All 22 Until landing +1 16 -2 KD 3
j.214M Unisonic 1200 All 34 Until landing +1 16 +4 KD 3
j.214H Unisonic 800, 400 All 13 Until landing +1 16 +4 HKD 3
623L Langelaan Field 1000 All 11 6 33 -24 KD 2 1~16 All
623M Langelaan Field 1000 All 19 15 24 -24 KD 2 1~27 All
623H Langelaan Field 1200 Mid 11 6 37 -24 HKD 4 1~16 All
22L Karma 100 All 25 27 14 -2 +22 3
22M Karma 100 All 40 27 14 -2 +22 3
22H Karma 100 All 25 27 19 +2 +29 3

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Black Spear 2500→2000 All 7+4 Total 98 -39 HKD 4
236236[H] Black Spear 100×1~11, 2500→2000 Mid*1~11, All 7+4 6*10,1 86 -39 HKD 4
214214H Anthem 3000→2500 Throw 13+0 2 71 HKD HKD 0, 4
236236U Chaos Legion 4500→3500 Mid→All 8+7 6*5 39 -26 HKD 4

Other

name damage guard startup active recovery onBlock onHit level
name damage guard startup active recovery onBlock onHit level
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 5 Until Landing+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4


Navigation

Beelzebub
Ambox notice.png To edit frame data, edit values in GBVS/Beelzebub/Data.