GBVS/Belial/Frame Data

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Belial


Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name health prejump backdash Unique Movement Options
Belial 10,000 4f 26f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 All 5 3 6 +2 +6
c.M 700 All 6 3 12 0 +4
c.H 1200 All 9 5 19 -5 -1
c.XX 350 All 9 3 15 -3 +1
c.XXX 350 All 12 3 18 -4 0
f.L 400 All 6 5 12 -4 0
f.M 300, 500 All 6 2,3 14 -2 +2
f.H 500, 500 All 9 2(13)2 18 -5 -1 (forces crouch)
2L 400 All 5 3 8 0 +6
2M 700 Low 7 3 11 +1 +5
2H 1000 All 10 6 23 -12 -8
2U 700 Low 10 6 20 -11 HKD
j.L High 5 Until L 0
j.M 550 High 7 6 Until L
j.H 700 High 10 6 Until L
j.U 900 All 23 Until L+1 18/15 -5


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Give Daddy Some Sugar 200,800 ALL Total 136 -2 HKD 3~85 Catch


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Goetia 800 All 15 Total 47 -10 -6
236X~4L L Everyone's A Little Crooked 250×3 All 13 9×3 Total 38 +1 +5
236X~4M M Everyone's A Little Crooked 250×3 All 13 9×3 Total 38 +1 +5
236X~4H H Everyone's A Little Crooked 150×5 All 27 9×5 Total 40 +12 +16
236M M Goetia 800 All 17 Total 49 -10 -6
236H H Goetia 300×3 All 15 Total 49 +2 +6
214L L Asmodeus 700, 500 All 15 4 21 -6 KD
214M M Asmodeus 700, 700 All 21 4 19 -4 KD
214H H Asmodeus 700, 600 All 14 4 19 -4 HKD
623L L Notoria 700, 300 All 9 2(3)9 28 -20 KD 1~13 All
623M M Notoria 1000, 500 All 38 5 10 +2 KD 11~22 All
623H H Notoria 600, 300, 500 All 9 2(3)9(18)5 24 -12 HKD 1~22 All
632146L L Vassago 2000 Throw 34 3 36 HKD
632146M M Vassago 2500 Throw 52 3 36 HKD
632146H H Vassago 2000 Throw 27~82 3 34 HKD

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Legemeton 3500→2500 All 8+5 4(18)9 30 -20 HKD 1~16 All
236236U Anagenesis 4500→3500 All 8+5 3(12)3 45 -29 HKD 1~15 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD
Air Throw 1500 Airthrow 5 5 Until L+6
Overhead Attack 1000 High 26 6 17 -4 +1 4


Navigation

Belial
Ambox notice.png To edit frame data, edit values in GBVS/Belial/Data.