
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Gran | 10,000 | 4f | 22f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 6 | 3 | 12 | 0 | +4 | 2 | ||
c.H | 1200 | Mid | 8 | 4 | 18 | -3 | +1 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 4 | 17 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 3 | 13 | -3 | +1 | 1 | ||
f.M | 700 | Mid | 7 | 3 | 18 | -6 | -2 | 2 | ||
f.H | 1000 | Mid | 9 | 5 | 21 | -9 | -5 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 7 | 5 | 9 | +1 | +5 | 2 | ||
2H | 1000 | Mid | 10 | 6 | 24 | -13 | -9 | 3 | ||
2U | 700 | Low | 7 | 6 | 21 | -12 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | 1 | ||||
j.M | 550 | High/Air | 6 | 7 | Until L | 1 | ||||
j.H | 800 | High/Air | 7 | 6 | Until L | 2 | ||||
j.U | 700 | High/Air | 12 | 8 | Until L | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Power Raise | 1000/1200/1400/1600/2000 | Mid | 20 | 9 | 13 | -5 | 3 | |||
5[U] > X | Cancel | 15 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Reginleiv | 800 | All | 15 | Total 46 | -7 | -3 | 2 | |||
236M | M Reginleiv | 400, 800 | Mid, All | 13 | 4 | Total 55 | -4 | 0 | 2 | ||
236H | H Reginleiv | 350×3 | All | 15 | Total 46 | +3 | +7 | 2 | |||
214L | L Overdrive Surge | 700 | Mid | 13 | 3 | 17 | -5 | -1 | 2 | ||
214L > 214M | L Overdrive Surge Followup | 500 | Mid | 13 | 13 | 12 | -10 | KD | 2 | ||
214M | M Overdrive Surge | 1200 | Mid | 16 | 13 | 14 | -10 to +2 | -2 to +10 | 3 | ||
214H | H Overdrive Surge | 1200 | Mid | 13 | 13 | 12 | +4 to -8 | HKD | 3 | ||
623L | L Rising Sword | 700, 300 | Mid, All | 9 | 2,9 | 30 | -22 | KD | 4, 3 | 1~10 All | |
623M | M Rising Sword | 700, 300×2 | Mid×2, All | 9 | 2(3)2,17 | 32 | -30 | KD | 4 | 1~17 All | |
623H | H Rising Sword | 950~1400 | Mid×3, All | 9 | 2,3,6(23)2(3)2,2,3,3,9 | 32 | -30 | HKD | 4 | 1~19 All |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Tempest Blade | 3500→2500→2000 | Mid | 6+5 | 3(4)9 | 23 | -13 | HKD | 4 | ||
236236U | Catastrophe | 4500→3500 | All | 8+5 | Total 98 | -18 | HKD | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | 0, 4 | |||
Air Throw | 1500 | Throw | 5 | 5 | Until L+6 | 0, 4 | ||||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 |

To edit frame data, edit values in GBVS/Gran/Data.