
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Lumineria Required | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2L/c.L > c.M > ... | No | ? | ? | All | [2] Easy | Close range link/frame trap. You'll use this a lot. |
CH/Crouch 2L/c.L > 2U/2M ... | No | ? | ? | All | [2] Easy | Counterhit or crouch confirm. Most times you'll be using 2U but 2M works as well. |
CH c.M > 2U > ... | No | ? | ? | All | [2] Easy | Close range link option. Part of why frame trapping with c.M is so rewarding for Vira. |
CH c.H > c.H > ... | No | ? | ? | All | [2] Easy | High damage link. Also links to 2U if you want oki instead. |
c.XXX > 236M/623M | Read Notes | ? | ? | All | [1] Very Easy | Demonstrates Vira's basic combo enders. Use 623M in the corner or with Lumineria. |
c.XXX > 214H | No | ? | ? | All | [1] Very Easy | Basic oki set up that doesn't require a counterhit or crouch confirm. Set up 22L and use microdash 2U > 4G to safely force your opponent to block the Lumineria. |
f.X > 214L | No | ? | ? | All | [1] Very Easy | Basic knockdown from a far poke. |
f.M/H > 236M | No | ? | ? | All | [1] Very Easy | Gives a better knockdown and more damage but is starter-specific and less safe. |
c.H/2H > c.H/f.H > 214L | No | ? | ? | All | [2] Easy | Basic close-range AA combo. At farther ranges c.H and f.H will both not work, forcing Vira to use f.M. |
... > 236[M] > c.LX > 623M | Yes | ? | ? | All | [2] Easy | BnB while in Chevalier mode. Deals great damage and gives a hard knockdown. 623M can be replaced with other EX moves for a better knockdown. |
Corner
Combo | Lumineria Required | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 236H > c.MXX > 22H | No | ? | ? | All | [2] Easy | Max damage 22H setup for one cooldown. |
... > 214H > 22H | No | ? | ? | All | [2] Easy | Alternate 22H setup if you want to keep Darkane. |
... > 236H > c.MX > 214H > c.M(X) > 623M/623H/236236H/236236U | No | ? | ? | All | [2] Easy | EX dump combo. Can set up 22H but no cooldowns will be back in time to finish the combo should it land. |
... > 236[M] > c.LX > 236M > c.M > 5U > delay 8 j.U | Yes | ? | ? | All | [2] Easy | Resourceless safejump setup in Chevalier mode. |
... > 2U > 623H > c.M > ... | Yes | ? | ? | All | [2] Easy | Demonstration that 623H can be linked after with a little juggle height. |
Combo Theory
Video Examples
Essential Vira Combos by ZomBmu

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