GGACR/Ky Kiske/Data

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System Data

GGACR Ky Kiske Icon.png Ky Kiske Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Ky Portrait.png x1.03 2 x1.0 1/5F 60
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~9F 6F 51F 49F x1.0
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 3
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
38 20 1.1 5 5
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
9
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
16 3.75 2.85 8.96 0.37 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
7F 20 18 14 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
5F 1 2 43 88 220
Special Forwards Dash Unique Movement Options

Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5P 8 Mid 5 4 6 0 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Ky 5P.png
GGXXACPR Ky 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5K 12 Low 5 8 7 -5 1 normal 3 8 1.44 80% SJR 9 10 10 11
GGAC Ky 5K.png
Literally footsies
GGXXACPR Ky 5K-1-Hitbox.pngGGXXACPR Ky 5K-2-Hitbox.pngGGXXACPR Ky 5K-3-Hitbox.png
Frames 5-6 • Frames 7-9 • Frames 10-12


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
c.S 28 Mid 7 2 18 -3 4 normal 14 6 3.84 SJR 16 17 16 14
GGAC Ky cS.png
Multipurpose normal
GGXXACPR Ky cS-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
f.S 28 Mid 10 6 19 -11 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Ky fS.png
Transcontinental normal
GGXXACPR Ky fS-1-Hitbox.pngGGXXACPR Ky fS-2-Hitbox.png
Frames 10-12 • Frames 13-15


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5H 42 Mid 10 6 12 +1 5 normal 20 6 3.84 SR 18 19 18 15
GGAC Ky 5H.png
GGXXACPR Ky 5H-1-Hitbox.pngGGXXACPR Ky 5H-2-Hitbox.png
Frames 10-12 • Frames 13-15
•Staggers on ground CH (max 47F)


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5D 15 High 25 4 22 -12 3 normal 8 20 2.64 R 13 Launch 48 14 13
GGAC Ky 5D.png
Don't be careless with this dust!
GGXXACPR Ky 5D-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6P 30 Mid 9 5 15 -6 3 normal 10 7 2.64 90% 1~6F Upper Body
7~13F Above Knees
SR 13 14 14 13
GGAC Ky 6P.png
Anti-airs, counter-pokes, frametraps, does the dishes, makes your bed
GGXXACPR Ky 6P-Hitbox.png
•Blows back opponent on CH (untechable for 56F on ground hit, air hit for 28F)


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6K 36 Mid 17 2 11 +4 4 normal 14 6 3.84 SR 16 17 25 14
GGAC Ky 6K.png
GGXXACPR Ky 6K-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6H 43 Mid 20 4 17 +2 5 normal 20 12 3.84 SJR 22 Stagger 50 45 + WBounce 15
GGAC Ky 6H.png
GGXXACPR Ky 6H-1-Hitbox.png
•Custom blockstun


3H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3H 36×2 Mid 23 8,1 3 +15 5 normal 10×2 8×2 3.84×2 SJR 18 Crouch 20 18 15
GGAC Ky 3H.png
Go ahead, mash that DP
GGXXACPR Ky 3H-1-Hitbox.pngGGXXACPR Ky 3H-2-Hitbox.png
1st hit (Frames 23-30) • 2nd hit (Frame 31)


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2P 8 Mid 4 4 5 +1 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Ky 2P.png
The Linker
GGXXACPR Ky 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2K 14 Low 5 4 6 0 1 normal 3 8 1.44 70% SR 9 10 10 11
GGAC Ky 2K.png
Exhibit A: "What defines a crouching light kick"
GGXXACPR Ky 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2S 25 Low 9 2 13 -1 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Ky 2S.png
GGXXACPR Ky 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2H 40 Mid 12 4 20 -7 4 normal 14 10 3.84 SJR 16 17 19 14
GGAC Ky 2H.png
Keep the Flag Flying
GGXXACPR Ky 2H-1-Hitbox.pngGGXXACPR Ky 2H-2-Hitbox.png
Frames 12-13 • Frames 14-15
•Floats on CH (untechable for 38F)


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2D 30 Low 7 12 12 -10 3 normal 8 7 2.64 85% SJR 13 Down 14 13
GGAC Ky 2D.png
Some say it's still active to this day...
GGXXACPR Ky 2D-1-Hitbox.pngGGXXACPR Ky 2D-2-Hitbox.pngGGXXACPR Ky 2D-3-Hitbox.png
Frames 7-9 • Frames 10-12 • Frames 13-18


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.P 12 High/Air 6 6 6 1 normal 3 8 1.44 CSJR 9 10 10 11
GGAC Ky jP.png
GGXXACPR Ky jP-1-Hitbox.pngGGXXACPR Ky jP-2-Hitbox.png
Frames 6-8 • Frames 9-11


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.K 16 High/Air 7 8 8 1 normal 3 9 1.44 SR 9 10 10 11
GGAC Ky jK.png
A go-to option for air-to-air tactics
GGXXACPR Ky jK-1-Hitbox.pngGGXXACPR Ky jK-2-Hitbox.png
Frames 7-10 • Frames 11-14


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.S 28 High/Air 7 3 21 3 normal 8 8 2.64 SJR 13 14 14 13
GGAC Ky jS.png
GGXXACPR Ky jS-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.H 38 High/Air 13 4 23 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Ky jH.png
GGXXACPR Ky jH-Hitbox.png


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.D 40 All 38 13 Total 20+11 after landing 3 normal 0 11 2.64 13 Launch 28 13
GGAC Ky jD.png
GGACR Ky jD Hitbox 1.pngGGACR Ky jD Hitbox 2.png
• Changes every 2 frames
•Launches higher on CH (untechable for 46F)
•Ky is in CH state until 16F, remains in place
•Is a projectile
•If j.D makes contact with a projectile, j.D's hitbox immediately disappears
•Cannot perform 2nd j.D until first j.D has disappeared


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Ground Throw Ground Throw 60 43 pixels other 6, 8 4.00 Forced 50% RF Down 59~60F
GGAC Ky throw.png


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50% 60 + WBounce
GGAC Ky airThrow.png


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Dead Angle Attack DAA 25 Mid 12 3 24 -13 3 other 10 7 0.52 50% 1~14F All
15~32F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Ky 6P.png
GGXXACPR Ky 6P-Hitbox.png


Special Moves

236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
S Stun Edge 236S 40 All 10 Total 41 -5 3 special 0 7 2.75/4.80 F 13 14 18 13 22~23F
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
•Ky is in CH state from 1~21F


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
H Stun Edge 236H 40 All 13 Total 52 -9 4 special 0 6 2.75/4.80 F 16 17 20 14 25~26F
GGAC Ky StunEdge.png
GGACR Ky 236S Hitbox.png
•Ky is in CH state from 1~24F


j.236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air S Stun Edge j.236S 33 All 15 Total 59+14 after landing 3 special 0 7 1.50/2.40 F 13 14 18 13 16~18F
GGAC Ky AirStunEdge.png
GGACR Ky j236S Hitbox.png
S
•Ky is in crouching state during landing recovery
•FRCing restores jump options
•Has a minimum height requirement


j.236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air H Stun Edge j.236H 33 All 13 Total 56+14 after landing 4 special 0 6 1.50/2.40 F 16 17 16 14 14~16F
GGAC Ky AirStunEdge.png
GGACR Ky j236H Hitbox.png
H
•Ky is in crouching state during landing recovery
•FRCing restores jump options
•Has a minimum height requirement


236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Charged Stun Edge 236D 20×3 All 43 49 Total 68 +18 4 special 0 6×3 2.50/2.40×3 F 16 17 20 7 31~32F
GGAC Ky CSE.png
GGACR Ky 236D Hitbox.png
•Can cancel into Lightning Sphere from 9~27F
•Movement immediately after the FRC affects the position of the projectile


j.236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air Charged Stun Edge j.236D 20×3 All 31 Total 63+14 after landing 5 special 0 6×3 1.50/2.40×3 F 18 19 25 7 21~22F
GGAC Ky ACSE.png
GGACR Ky j236D Hitbox.png
•Ky is in crouching state during landing recovery
•Has a minimum height requirement


623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
S Vapor Thrust 623S 32 Mid 9 3 32+13 after landing -34 3 special 10 7 2.50/4.80 80% 1~8F All R 13 Launch 50 13
GGAC Ky VaporThrust.png
GGACR Ky 623S Hitbox.png
•Ky is airborne from 9F onwards
•Can cancel into Lightning Javelin from 16~29F


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
H Vapor Thrust 623H 36 Mid 11 4 30+13 after landing -33 3 special 10 10 2.50/4.80 80% 1~10F All
11~15F Strike
R 13 Launch 45 13
GGAC Ky VaporThrust.png
GGACR Ky 623S Hitbox.png
•Ky is airborne from 11F onwards
•Can cancel into Lightning Javelin from 17~31F


j.623S/H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air Vapor Thrust j.623S/H 32 All 11 3 Until landing+13 3 special 10 7 2.00/4.80 1~10F Strike R 13 Launch 45 13
GGAC Ky VaporThrust.png
GGACR Ky 623S Hitbox.png
•Can cancel into Lightning Javelin from 15~33F


623H > S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
S Lightning Javelin 623H > S 16 All 17 5 Until landing+6 5 special 15 6 1.00/2.40 RF 18 Launch 62 + WStick 32 15 24~26F
GGAC Ky LightningJavelin.png
S version wallsticks
H version wallbounces
GGACR Ky 623SS Hitbox 1.pngGGACR Ky 623SS Hitbox 2.png
Frames 17-19 • S: Frames 20-21
H: Frames 20-22
•Ky is in CH state until landing


623H > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
H Lightning Javelin 623H > H 16 All 17 6 Until landing+12 5 special 15 12 1.00/2.40 RF 18 Launch 65 + WBounce 15 27~29F
GGAC Ky LightningJavelin.png
S version wallsticks
H version wallbounces
GGACR Ky 623SS Hitbox 1.pngGGACR Ky 623SS Hitbox 2.png
Frames 17-19 • S: Frames 20-21
H: Frames 20-22
•Ky is in CH state until landing


236K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Stun Dipper 236K 12, 32 Low, Mid 8 14(7)3 26 -15 4, 3 special 11, 10 6, 7 2.00/4.80, 7.20 5~21F Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This can be caused by crouching, certain moves, and being short. RF 16, 13 17, Down 16, 40 14, 13 24~26F
GGAC Ky StunDipper-1.pngGGAC Ky StunDipper-2.png
• 2nd hit won't combo if you do it too close to the opponent
GGACR Ky 236K Hitbox 1.pngGGACR Ky 236K Hitbox 2.png
First hit • Second hit


214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Greed Sever 214K 30 High/Air 18 15 5+11 after landing -14 4 special 11 18 2.00/6.00 85% 4~37F Feet R 16 Launch 30 + GBounce 10 14
GGAC Ky GreedSever.png
UNBLOCKABLE Low crush
(bless GGPO)
GGACR Ky 214K Hitbox 1.pngGGACR Ky 214K Hitbox 2.pngGGACR Ky 214K Hitbox 3.png
Frames 18-20 • Frames 21-23 • Frames 24-31
•Ky is airborne from 4F onwards
•Floats higher on CH
•Ky is in crouching state during landing recovery
•Startup to hit a crouching opponent is 21F (tested on Sol)


222H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Lightning Strike 222H 30 14 1 53 3 special 20 2.00/- F 13 Launch 50 0 14~16F
GGAC Ky LightningStrike.png
GGACR Ky 222H Hitbox.png
•Removes OTG status on hit
•Ky is in CH state during move
•Can only perform move when opponent is knocked down


Force Breaks

236D > 4D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Lightning Sphere 236D > 4D 24×3 Mid 6 34 4 +8 5 forcebreak 0 6×3 -/0.24×3 18 19 25 7
GGAC Ky Orb.png
GGACR Ky 4D Hitbox.png
Reaches this size on frame 10
•Pulls in opponent on hit or block
•Can cancel into Charge Drive from 30~36F


236D > 4D > 46D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Charge Drive 236D > 4D > 46D 130 All 7+13 15 35 -31 5 forcebreak 20 6 Forced 70% R 18 Launch 80 + WStick 60 15
GGAC Ky ChargeDrive.png
GGACR Ky 46D Hitbox 1.pngGGACR Ky 46D Hitbox 2.pngGGACR Ky 46D Hitbox 3.png
Frames 20-22 • Frames 23-25, 29-31 • Frames 26-28, 32-34


214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
FB Greed Sever 214D 70 High/Air 22 4 17 -4 4 forcebreak 11 6 80% 1~4F All
5~25F Lower Body
R 18 Down 44 14
GGACR Ky 214D.png
The real low crush
GGACR Ky 214D Hitbox.png
•Ground bounces on CH (untechable for 130F)
•Ky is airborne from 5~20F
•Ky is in CH state during move


j.214D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Stun Rays j.214D 18×2 Mid 45 161 Total 22 3 forcebreak 0 7×2 -/0.24×2 13 22 40 6
GGACR Ky j214D.png
Looks like j.D, but has a lot of special properties
GGACR Ky j214D Hitbox 1.pngGGACR Ky j214D Hitbox 2.png
• Changes every 2 frames
•Floats opponent on CH (untechable for 60F)
•Ky is in CH state 1~15F
•Has a minimum height requirement
•Projectile guaranteed to appear after 12F


Overdrives

632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Ride the Lightning 632146H 36×5 Mid 10+1 42 20 -24 3 super 10×5 5×5 1~14F All
15~19F Throw
RF 13 Launch 36 6 53~56F
GGAC Ky RTL.png
GGACR Ky 632146H Hitbox.png
•Ky is in CH state during move
•Dizzy modifier x0


j.632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air Ride the Lightning j.632146H 36×5 All 7+1 42 Until landing+3 3 super 10×5 5×5 1~14F All
15~19F Throw
RF 13 Launch 45 6 50~53F
GGAC Ky RTL.png
GGACR Ky 632146H Hitbox.png
•Ky is in CH state until landing
•Dizzy modifier x0


236236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Sacred Edge 236236P 27×5 All 5+3 Total 36 +13 5 super 3×5 6×5 F 18 19 30 0 13~14F
GGAC Ky SacredEdge.png
GGACR Ky 236236P Hitbox.png


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Rising Force 236236H Fatal All 9+8 3 45 -29 5 instantkill 20 18 18
GGAC Ky IK.png
Oh wait we're fighting A.B.A?
GGACR Ky IK Hitbox.png
•IK Mode activation: 46F


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