GGACR/Slayer/EX/Data

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< GGACR‎ | Slayer‎ | EX

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System Data

Defense:x0.96 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:70 Prejump:4F Backdash:16F (1~>10F invuln) Forward Dash:29F Wakeup Time:54F (Face Up) / 48F (Face Down)


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Mid 5 4 4 +2 +7 1 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CJR 9 14 15 11
GGAC Slayer 5P.png
GGXXACPR Slayer 5P-Hitbox.png
•Untechable on CH for 16F


5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 6 3 8 +1 +7 2 6 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 17 17 12
GGAC Slayer 5K.png
GGXXACPR Slayer 5K-Hitbox.png
•Untechable on CH for 20F


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 4 10 0 +7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 20 17 13
GGAC Slayer cS.png
GGXXACPR Slayer cS-1-Hitbox.pngGGXXACPR Slayer cS-2-Hitbox.png
Frames 7-8 • Frames 9-10
•Untechable on CH for 22F


f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 2 8 +4 +7 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 16 14 13
GGAC Slayer fS.png
GGXXACPR Slayer fS-Hitbox.png


5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 13 5 18 -4 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Slayer 5H.png
GGXXACPR Slayer 5H-1-Hitbox.pngGGXXACPR Slayer 5H-2-Hitbox.png
Frames 13-14 • Frames 15-17
•Staggers on ground CH (max 35F)


5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High 22 3 20 -9 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Slayer 5D.png
GGXXACPR Slayer 5D-Hitbox.png
•Hold D until 20F to get Feint


5[D]

5[D]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 32
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Slayer 5D.png
•Can cancel to 2K or 2D on 31F


6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 18 6 14 -1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~6F Upper Body
7~23F Above Knees
RF 18 Launch 26 + WBounce 15
GGAC Slayer 6P.png
GGACR Slayer-EX 6P Hitbox.png
•FRC timing 18~20F


6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 20 5 1+3 after landing +5 +6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 8~21F Lower Body R 13 14 14 13
GGAC Slayer 6K.png
GGXXACPR Slayer 6K-1-Hitbox.pngGGXXACPR Slayer 6K-2-Hitbox.png
Frames 20-21 • Frames 22-24
•Slayer is airborne 8~24F
•Hold K until 10F to get Feint


6[K]

6[K]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 23+3 after landing
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
8~23F Feet
GGAC Slayer 6K.png
•Slayer is airborne 8~23F


6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 21 6 13 +0 +6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SRF 18 24 32 15
GGAC Slayer 6H.png
GGXXACPR Slayer 6H-1-Hitbox.pngGGXXACPR Slayer 6H-2-Hitbox.png
Frames 21-23 • Frames 24-26
•Staggers on ground CH (max 47F)
•On air CH untechable for 80F
•FRC timing 17~18F
•Hits crouching opponents on 22F (tested on Sol)


2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Mid 4 2 5 +3 +7 1 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR 9 13 16 11
GGAC Slayer 2P.png
Privileged, quick jab...?
GGXXACPR Slayer 2P-Hitbox.png
•Untechable on CH for 18F


2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 6 2 11 -1 +6 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 3~4F, 12~15F Feet SR 11 18 12 12
GGAC Slayer 2K.png
GGXXACPR Slayer 2K-Hitbox.png
•Can gatling from 11~14F


2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 8 6 15 -7 -6 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~9F Upper Body SJR 13 14 14 13
GGAC Slayer 2S.png
GGXXACPR Slayer 2S-1-Hitbox.pngGGXXACPR Slayer 2S-2-Hitbox.png
Frames 8-9 • Frames 10-13
•Untechable for 44F on air CH
•Can gatling from 11~21F


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 14 2 27 -10 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 6~13F Below Knees RF 18 Launch 24 0
GGAC Slayer 2H.png
GGACR Slayer-EX 2H Hitbox.png
•On CH untechable for 60F
•FRC timing 14~15F
•Dizzy modifier x0.25


2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Low 7 15 12 -8 Down 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 18 Down 26 15
GGAC Slayer 2D.png
GGXXACPR Slayer 2D-1-Hitbox.pngGGXXACPR Slayer 2D-2-Hitbox.pngGGXXACPR Slayer 2D-3-Hitbox.png
Frames 7-8, 12-13, 16-17 • Frames 9-11, 14-15, 18-19 • Frames 20-21
•Untechable on CH for 76F


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 3 7 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR 9 10 14 11
GGAC Slayer jP.png
GGXXACPR Slayer jP-1-Hitbox.png
•Untechable on CH for 16F


j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 6 5 6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 19 13
GGAC Slayer jK.png
GGXXACPR Slayer jK-1-Hitbox.pngGGXXACPR Slayer jK-2-Hitbox.png
Frames 6-8 • Frames 9-10
•Untechable on CH for 24F


j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×4 High/Air 3 2(2)2(4)2(2)2 6 3 8×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×4 SJR 13 14 19 6
GGAC Slayer jS.png
GGXXACPR Slayer jS-1-Hitbox.pngGGXXACPR Slayer jS-2-Hitbox.pngGGXXACPR Slayer jS-3-Hitbox.pngGGXXACPR Slayer jS-4-Hitbox.png
Frames 3-4 • Frames 7-8 • Frames 13-14 • Frames 17-18
•Pulls in opponent on hit
•Untechable on CH for 22F
•Can jump cancel from 13F onwards
•Order of hits is (back hit, forward hit)×2, forward hit startup is 7F


j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 High/Air 14 5 7 3 8 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 13 14 23 13
GGAC Slayer jH.png
GGACR Slayer-EX jH Hitbox.png
•Ground bounces on CH (untechable for 60F)


j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 7 5 19+5 after landing 3 8 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 20 13
GGAC Slayer jD.png
GGXXACPR Slayer jD-1-Hitbox.pngGGXXACPR Slayer jD-2-Hitbox.png
Frames 7-8 • Frames 9-11
•Slams down opponent on air hit
•Staggers on ground CH (max 39F)


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 49 pixels 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Down
GGAC Slayer throw.png


Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Slayer airThrow.png


DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 18 6 17 -9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~23F All
24~36F Throw
R 13 Launch 30 13
GGAC Slayer 6P.png
GGACR Slayer-EX 6P Hitbox.png


Special Moves

236P

236P
P Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 11 3 18 -2 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 18 19 18 15
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png


236K

236K
K Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 14 6 19 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 18 19 18 15
GGAC Slayer 236P.png
GGXXACPR Slayer Mappa-Hitbox.png


Mappa > 236P

Mappa > 236P
P Overhead
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 24 2 20 -8 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 R 13 Launch 28 14 13
GGAC EX Slayer 236P 236P.png
GGACR Slayer-EX 236P236P Hitbox.png


Mappa > 236K

Mappa > 236K
Low
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Low 19 3 32 -21 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 13 Down 14 6
GGAC EX Slayer 236P 236K.png
GGACR Slayer-EX 236P236K Hitbox.png


Mappa > 236S

Mappa > 236S
Succesive
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 7 3 13 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.50 R 13 14 24 13
GGAC Slayer 214PS.png
GGACR Slayer-EX 236P236S Hitbox.png
Mappa followup
•Staggers on ground CH (max 39F)


S Dandy > S

S Dandy > S
Under Pressure
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 5 2 15 -3 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 R 13 14 24 13
GGAC Slayer 214PS.png
GGXXACPR Slayer UnderPressure-Hitbox.png
Dandy followup
•Staggers on ground CH (max 39F)
•Can cancel into It's Late from 8F onwards


Mappa > 236P/S > 236S

Mappa > 236P/S > 236S
S Overhead
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 19 6 12 +1 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.80 R 18 19 30 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
Active frames 1-3 • Active frames 4-6
•Ground bounces on CH (untechable for 78F)
•Slams down opponent on air hit


S Dandy > H

S Dandy > H
It's Late
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 High 18 6 9 +4 +8 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 5~17F Throw R 18 22 34 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
•Slides on CH (untechable 60F, slides for 32F)
•Slams down opponent on air hit


S Dandy > S > H

S Dandy > S > H
It's Late
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
52 High 14 6 12 +1 +2 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/7.20 1~13F Throw R 18 19 30 15
GGAC Slayer 214PH.png
GGXXACPR Slayer ItsLate-Hitbox 1.pngGGXXACPR Slayer ItsLate-Hitbox 2.png
•Ground bounces on CH (untechable for 78F)
•Slams down opponent on air hit


214P

214P
Pilebunkeraa
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 22 3 33 -17 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 1~22F Strike RF 18 Launch 120 15
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
•Wallbounces on CH
•FRC timing 11~14F, 22F


Mappa > 236P/S > 236P

Mappa > 236P/S > 236P
Pilebunker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 13 3 33 -17 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 R 18 Launch 120 15
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
•Wallbounces on CH


S Dandy > P

S Dandy > P
Pilebunker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 3 3 33 -17 Down 5 20 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 Forced 80% R 18 Launch 50 + Slide 26 15
GGAC Slayer 214PP.png
GGXXACPR Slayer Pilebunker-Hitbox.png
•Wall sticks on CH (untechable for 100F, sticks for 37F)
•Dizzy modifier x0


Mappa > 236P/S > 236H

Mappa > 236P/S > 236H
Mix-up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~14F Strike
8~13F Throw
GGAC EX Slayer 236P 236P 236H.png


Mappa > 236H

Mappa > 236H
H Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 1~6F Strike F
GGAC EX Slayer 236P 236H.png
Layers...
•FRC timing 15~18F
•Can cancel into followups 19~35F


Mappa > 236H > S

Mappa > 236H > S
S Dandy Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 34
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 10~17F Above Knees
18~21F Upper Body
GGACR Slayer DandyStepS.png
Upon layers...
•Can cancel into followups from 25F onwards


632146P

632146P
Undertow
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 31 3 13 +3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 70% R 18 Launch 28 18 15
GGAC Slayer 632146P.png
GGACR Slayer-EX 632146P Hitbox.png
•Ground bounces on CH (untechable for 66F)


63214H

63214H
Bloodsucking Universe
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 92 pixels 7 2 19 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 75% Launch 60
GGAC Slayer 63214H.png
•Slayer gains health equal to 22(?)% of damage dealt to opponent


214K

214K
Crosswise Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35, 40 Mid 4 4(9)7 30+7 after landing -30 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/4.80×2 1~4F Strike R 13 Launch 32, 42 6, 13
GGAC Slayer 214PK.png
GGACR Slayer-EX 214K Hitbox 1.pngGGACR Slayer-EX 214K Hitbox 2.pngGGACR Slayer-EX 214K Hitbox 3.pngGGACR Slayer-EX 214K Hitbox 4.pngGGACR Slayer-EX 214K Hitbox 5.png
1st hit (Frame 6) • 1st hit (Frame 7) • 1st hit (Frame 8) • 1st hit (Frame 9) • 2nd hit (Frames 19-25)
Hitboxes for standalone version
•Slayer is airborne from 17F onwards
•Slayer is in CH state until landing


S Dandy > K

S Dandy > K
Crosswise Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Mid 6 4(9)7 16+5 after landing -14 +17 Launch 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/4.80×2 3~18F Above Feet
19~25F Upper Body
R 13 Launch 32, 42 6, 13
GGAC Slayer 214PK.png
That sideways slash that no one knows where it comes from
GGXXACPR Slayer CrossWiseHeel-Hitbox 1.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 2.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 3.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 4.pngGGXXACPR Slayer CrossWiseHeel-Hitbox 5.png
1st hit (Frame 6) • 1st hit (Frame 7) • 1st hit (Frame 8) • 1st hit (Frame 9) • 2nd hit (Frames 19-25)
Hitboxes for Dandy followup
•Slayer is airborne from 19F onwards
•Slayer is in CH state until landing


j.214K

j.214K
Footlose Journey
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×3 All 5 2(2)×6 Until landing+11 4 14×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×3 R 16 Launch 24 7
GGAC Slayer j214K.png
Not much with your feet, but good enough
GGXXACPR Slayer FootlooseJourney-Hitbox 1.pngGGXXACPR Slayer FootlooseJourney-Hitbox 2.png
Front hitbox: (Frames 5-6, 13-14, 21-22) • Back hitbox: (Frames 9-10, 17-18, 25-26)
•Order of hits is (front then back)× 3


Force Breaks

236D

236D
Big Bang Upper
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 10 6 35 -22 5 20 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
R 18 Launch 62 15
GGAC Slayer 236D.png
To the Heavens
GGXXACPR Slayer 236D-1-Hitbox.pngGGXXACPR Slayer 236D-2-Hitbox.pngGGXXACPR Slayer 236D-3-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16
•Slayer is in CH state from 1~42F
•Uppercut portion of the attack has a startup of 12F
•Dizzy modifier x0
•Cannot be canceled into


Dandy > D

Dandy > D
FB Pilebunker
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 Mid 3 3 31 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 30 Launch 80 + WStick 27
GGAC Slayer 214PP.png
Spend a little, get a lot like the older days
GGXXACPR Slayer Pilebunker-Hitbox.png
•On CH untechable for 240F (sticks for 45F)
•Dizzy modifier x0
•Custom Blockstun


Overdrives

632146S

632146S
Dead on Time
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
140 All 7+0 10 31+21 after landing -43 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7~9F Strike RF 18 Launch 50 + WStick 32 15
GGAC Slayer 632146S.png
The One and Only to leave on time
GGXXACPR Slayer DeadOnTime-Hitbox.png
•Untechable on CH for 100F, sticks for 60F
•Slayer is in CH state until landing
•Dizzy modifier x0
•Opponent cannot input any commands from super flash until after the 1st active frame
•FRC timing 15~17F


236236H

236236H
Royal Hunt
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 5+0 11 18 -10 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~2F Strike R 18 Launch 68 0
GGAC EX Slayer 236236H.png
Pressing buttons? I hope not
GGACR Slayer-EX 236236H Hitbox 1.pngGGACR Slayer-EX 236236H Hitbox 2.png
Frames 5-9 • Frames 10-15


j.214214S

j.214214S
V-Shaped Dandy
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
72 [160], 40 High/Air [All], Mid 10+3 Until Landing [6],(10)18 43 -41 5 15 [20], 20 6×2 [6]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
150%, Forced 100% 1~12F Strike
Second half: 1~28F Strike
R 18 Stagger 49 [19], Launch 38 [18], 120 7 [15], 15
GGAC Slayer j214214S.pngGGAC Slayer 236236H.png
• High damage starter and extender
GGXXACPR Slayer ChokkagataDandy-Hitbox 1.pngGGXXACPR Slayer ChokkagataDandy-Hitbox 2.pngGGXXACPR Slayer EternalWings-Hitbox.png
• Projectile during its late active frames • Second part
•Data listed in [ ] is for the back part (tail)
•The tail is a projectile


Instant Kill

236236H

236236H
All Dead
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 10+10 10 25 -16 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~17F strike 18 15
GGAC Slayer IK.pngGGAC Slayer IK2.png
• Poetry is Power, cause You're All Dead
GGXXACPR Slayer InstantKill-Hitbox.png
•IK Mode activation: 80F


Category