GGST/Happy Chaos/Resources

From Dustloop Wiki



Preface

This page is Happy Chaos's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
Community Links
Character Discord

Twitter Hashtag

Match Replays


Players To Watch

Several entries in this section have been disabled due to not following the guidelines specified here. To re-enable them, re-write the entries in accordance with the guidelines.
This section is not an endorsement of players as a people. This is a tool to help find videos to learn matchups, combos, and general play techniques. For guidelines and best practices, visit the Template Doc
Color Name Region Sample Footage Things to Watch For
GGST Happy Chaos color 11.png UMISHO East Coast USA.png EVO 2022 Grand Finals against Slash Although UMISHO no longer plays Happy Chaos, her Chaos is still informative. As UMISHO focuses on a midrange neutral and optimal combo routings. UMISHO gets the most out of any hit she gets.
GGST Happy Chaos color 4.png Druice East Coast USA.png 9Moons Strive Monthly #14 Losers Finals against NBNHMR Druice uses Happy Chaos's overwhelming close range offence to smother opponents and open them up before they're able to fight back.
GGST Happy Chaos color 10.png Tiger_Pop United Kingdom International.png UFA 2022 Grand Finals against Smoib Unpredictable in every aspect of the word, Tiger_Pop uses his unique mix-ups and neutral to overwhelm his opponent.
GGST Happy Chaos color 9.png Leffen Sweden International.png CEOtaku 2022 top 8 against TempestNYC
EVO 2023 Grand Finals against NBNHMR
Leffen is a a zoning/mixup focused Happy Chaos. Utilizing his guard crush loops while not being afraid to run in and hit you with his left-rights. His consistency and playstyle will leave people locked down or opened up.
GGST Happy Chaos color 1.png Daseinologist France France.png The Mixup 2022 top 32 qualifier against Armix Daseinologist is a zoning focused Happy Chaos player who uses guard crush loops alongside frame traps in order to chip out his opponents and catch dash blocks, while ensuring his resources always stay full.
GGST Happy Chaos color 10.png LukeSFL South Florida USA.png TNS Losers Semifinals LukeSFL vs SQ
South Florida vs North Carolina CEOTaku Crew Battle
Clone PRC's number one believer. Luke utilizes strong close range mixups in combination with oppresive space control with mid range attacks to make the opponent second guess their every move.


Documents

You can embed links to external documents or User Docs here.

Player Guide, Written by TRS for Season 1 HC

User:January

Videos

You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.

Playlists

Plain Text

You can write your own content here, or post transcriptions of content from potentially impermanent sources here.


Learning Clean Hit Confirms

All normals can be confirmed using the general structure of normal > shot > steady aim clean hit > imagination. This is a very tight link (1f-2f) that negative edge makes slightly easier to do. There is only one extremely tight link, and that is Shot (Release H) into Clean Hit Steady Aim Shot, thus doing the combo 'as fast as possible' is not the easy solution.


Chunking - Breaking the CL Hitconfirm into parts.

(Opponent set to guard after first)

Part 1 - If you dont have the correct muscle memory of release H after the 214 input this is the foundation.

[H] 214 ]H[  

Part 2 - The fundemental link. This can be practiced serperately from a normal in neutral from a raw ATR shot. This is a 2f link, and the steady aim shot must be charged for 8f? before it will clean hit.

[H] > 214]H[S~[H] > ]H[

Part 3 - Put it together with a normal. Important normals to practice are 2S, 6K, and c.S/f.S

Button + [H] > 214]H[S~[H] > 22]H[P

Part 4 - Add the Imagination Combo. After a CL, the opponent will be launched in a way that allows for a large variety of combos. Continue with either c.S / 6K / 6S.

2S + [H] > 214]H[S~[H] > 22]H[P > 66 > 6K > 214S[H] > 22]H[P > 66 > c.S > 6K > 236S+[H] > 66]H[ > c.S > 6K~2H > 236S > ender

Video Example of Normal > Shot > CL Shot Timings

Twitter

  • Twitter Tags: #GGST_HA, #GGST_HC

Patch History

Navigation

Systems Pages
Application & Advanced Information
Archived Information