Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236P Data
236[P] Data
2P (near Servant) Data
6X while holding Servant Data
D while holding Servant Data
214P Data
214K Data
214S Data
214S Defend Command special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
33 | 4 | 34 | Total 24 | +31 | KD +54 | 1 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
All | 1000 | 500 | 100 | 60% | none | ||||
![]() | |||||||||
Shield! Cover yourself in neutral. | |||||||||
![]() | |||||||||
Shield activates on frame 4 and will continue even if Purple Roman Cancelled. Projectiles (including <span style="white-space: nowrap "> ![]() color:transparent "> <span style="white-space: normal ">Zato-1's Eddie) can still cause the servant to hit if the opponent's hurtbox overlaps the servant's hurtbox. If only a held servant is active, pauses Servant Gauge for only 0.5 seconds. When used, Servant Gauge will be regained for 1 frame before pausing it. Hit detection is based on the Servant entity, meaning certain moves may not trigger the Defend Command if they cannot hit as a result of Activation Ranges. If Defend Command is canceled 1F after an enemy attacks the Defend hitbox (e.g., picking up the Servant or issuing a new Command), it will prevent the launch while nullifying the opponent's hitbox (See more: Hitbox Nullifying). True damage is 30, but if triggered by an attack, it will usually Counter Hit for +10% damage (33). It is possible to block the parry if a projectile triggers it. This will guard crush for 38F. |
214H Data
214H Countdown special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | All | 3+180+25 | 19 | Total 24 | KD | 3 | Very Small | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 100 | 25% | 80% | 80% | none | ||
![]() | |||||||||
You've probably forgotten she had this move | |||||||||
![]() ![]() | |||||||||
Guard Crush duration: 29F Detonation timer starts on frame 4 and will continue even if Purple Roman Cancelled. New servants summoned during a countdown will not be affected by the countdown, and can even be issued their own countdown. If a servant is held when the countdown hits zero, Jack-O' immediately exits her Held Servant stance. Defend Command cannot deflect Jack-O's own Countdown explosion. When the explosion begins, the servants are immediately removed and cannot be interrupted. They have no collision, are fully invulnerable, and do not count as an active servant for Jack-O's Servant Gauge recharge. When used, Servant Gauge will be regained for 1 frame before pausing it. The countdown is paused during either player's Overdrives, until the user has fully recovered.Potential bug If the explosion hits Jack-O' before hitting the opponent, no negative R.I.S.C. scaling will affect the damage, even mid-combo (see more: Unscaled Countdown).Potential bug |
236K Data
Bounced Servant Data
Bounced Servant Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30 | All | 6 | 0 | Very Small | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 12% | 80% | 80% | none | |||
Clash Level: 1※ Clash Hits: 1 ※Will clash with a single hit of a level 1 or 2 projectile, but can be treated as effectively clash level 1 for most scenarios. |
Launched Servant Data
Launched Servant Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 [50] | All | 6 | -6 | -3 | 0 | Very Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 12% | 80% | 80% | none | |||
Clash Level: 2 Clash Hits: 2 Horizontal Activation Range: 200 If a servant is launched by collision from a launched servant, its damage will increase to 50, shown in []. No other properties change. |