GGSlash/Dizzy/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x 1.15

Guts Rating: 1

Stun Resistance: 50

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-9


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 1.4 - - 1 HLF CSJR 5 2 12 -4
5K 16 2.6 - - 3 HLF SJR 7 4 14 -4
c.S 24 2.6 - - 3 HLF SJR 5 2 11 +1
  • Dizzy modifier x2
f.S 20*5 2.6 - - 3 HLF SR 8 2*4,6 12 -4
  • 4th hit staggers opponent on ground hit (max 35F)
5H 40 3.8 - - 4 HLF SR 13 6 15 -4
5D 20 3.8 - - 3 HF SR 27 14 15 -12
  • Dizzy modifier x1.5
6P 26 2.6 - - 3 HLF SR 11 4 19 -9
  • 1-14F Upper body inv
  • Knocks down opponent on CH
6H 38*2 3.8 - - 5 HLF SJRF 18 9,3 29 -13
2P 8 1.4 - - 1 HLF CSR 6 3 9 -2
  • Initial Prorate 70%
2K 18 2.6 - - 2 LF SR 6 4 9 -1
  • Initial Prorate 70%
2S 28 2.6 - - 3 HLF SJR 7 3 22 -11
2H 44 3.8 - - 5 HLF SRF 8 4 38 -23
  • Knocks down opponent on ground hit
  • Groundbounces opponent on CH (untechable for 90F)
  • Dizzy modifier x1.5
2D 46 3.8 - - 5 LF RF 12 3 31 -15
  • 9-26F Low profile
  • 27-37F Above feet inv
j.P 12 1.4 - - 1 HA CSJR 6 2 10 -
  • Initial Prorate 90%
j.K 16 2.6 - - 2 HA SR 4 12 12 -
j.S 28 2.6 - - 3 HA SJR 9 4 16 -
j.H 42 3.8 - - 5 HA SR 10 4 28 -
j.D 30,40 3.8 - - 4 HA SR 10 9,3 15+5L -
  • Floats opponent on hit (1st hit untechable for 22F, 2nd hit for 26F)
Ground Throw 50 - - - - Throw: 49 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced Prorate 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Wall bounces opponent on hit
  • Forced Prorate 50%
DAA 25 2.6 - - 3 All R 11 2 23 -11
  • 1-12F Full inv
  • 21-35F Upper body inv
  • 13-32F Throw inv
  • Wall bounces opponent on hit
  • On ground hit untechable for 28F
  • Initial Prorate 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
I Use This to Fish
236H
55 2.5/1.2 - - 3 All F 14 8 42
Total 63
-23
  • Floats opponent on hit (untechable on normal hit 40F, counter hit 160F)
  • Dizzy modifier x0.25
  • Forced Prorate 85%
I Use This to Get Fruit
421S
25,55 2.5/1.2 - - 3,2 All - 22 18 Total 37 -
  • Hold button to delay second hit (max 118F). 2nd hit starts up 18F after button release
  • 1st hit floats opponent on hit (untechable for 30F)
  • 2nd hit fastest startup is 55F
  • Attack disappears if Dizzy gets hit
P My Talking Buddies
214P
25*3 1.0/1.2 - - 1 All - 47~ 3(X)3(X) Total 36 -
  • Time between hits (X) depends on opponent's position
  • Fish disappears 20F after 3rd hit
K My Talking Buddies
214K
25*2 1.0/1.2 - - 1 All - 50~ 3(X)3 Total 36 -
  • Time between hits (X) depends on opponent's position
  • Fish disappears 29F after 2nd hit
S My Talking Buddies
214S
45 1.0/1.2 - - 3 All - 73 40 Total 41 -
  • Attack is a fullscreen beam
  • Hurtbox disappears on 9th active frame
H My Talking Buddies
214H
45 1.0/1.2 - - 3 All - 73 35 Total 36 -
  • Attack is a fullscreen beam
  • Hurtbox disappears on 9th active frame
P Please Leave Me Alone (Bubble)
j.214P
- 2.0/- - - - - - - - Total 22 -
  • Dizzy is in CH state during move
  • Bubble appears on 9F
  • Bubble diappears after 159F
  • Cannot summon another bubble until 33F after bubble naturally disappears
K Please Leave Me Alone (Bubble)
j.214K
- 2.0/- - - - - - - - Total 22 -
  • Dizzy is in CH state during entire move
  • Bubble appears on 9F
  • Bubble diappears after 159F
  • Cannot summon another bubble until 33F after bubble naturally disappears
S Please Leave Me Alone (Bubble)
j.214S
- 2.0/- - - - - - - - Total 22 -
  • Dizzy is in CH state during entire move
  • Bubble appears on 9F
  • Bubble diappears after 159F
  • Cannot summon another bubble until 33F after bubble naturally disappears
K Please Leave Me Alone (Pop)
Hit Bubble
45 -/1.2 - - 4 All - 13 4 - -
    • Floats opponent on hit (untechable for 36F)
It Started Out as Just Light (Up)
236S
20*3 2.0/1.2 - - 1 All F 32 49 Total 54 +8
  • Attack occurs even if Dizzy is hit after 28F
It Started Out as Just Light (Down)
623S
20*3 2.0/1.2 - - 1 All F 32 62 Total 51 +11
  • Attack occurs even if Dizzy is hit after 28F

※Additioanl notes for P/K/S/H My Taking Buddies

  • Dizzy is in CH state during entire move
  • Fish appears even if Dizzy is hit after 13F
  • Fish appears on 34F
  • Vertical movement is based on Dizzy's positioning
  • Fish loses attack hitbox if it gets hit
  • Can not be performed again for 84F after Fish disappears

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Imperial Ray
632146S
40*n - - - 3 All F 7+0 {6(4)}*n Total 32 -
  • Hitstop 0F
  • 5-7F Strike inv
  • Floats opponent on hit (untechable for 90F)
  • Dizzy modifier x0.5
  • Hitbox disappears if Dizzy gets hit
Necro Unleashed
632146P
34*8 - - - - Throw - 9+4 20 14 -
  • Knocks down opponent on hit
  • 1-9F Full inv
  • 10-14 Strike inv
Gamma Ray
64641236H
13*5,12*32 - - - 5 All - 16+7 6(24)6(51)43 - -31
  • Knocks down opponent on hit
  • 1st hit Initial Prorate 200%
  • Dizzy modifier x0
  • Dizzy is knocked down at the end of move

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D Sp
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H - Jump, Sp
j.K j.P - j.S, j.2S - - Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.2S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)
Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc