GGXRD-R/Patch Notes/Ver.1.03

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Non-Gameplay Changes

  • New songs purchasable in the Gallery
  • Elphelt's -SIGN- outfit purchasable in the Gallery

Sol

  • Crouching Hurtbox: Hurtbox Increased upwards
  • Hurtbox while getting hit: Hurtbox increased
  • Hurtbox on the ground/crumple: Hurtbox OTG and during crumple increased
  • 6HS: Bug where Sol wouldn't get CH while active fixed
  • Air Throw: Recovery upon touching the ground increased by 4F

Ky

  • Hurtbox on the ground/crumple: Hurtbox OTG and during crumple increased
  • 3HS: Time to cancel unto Special Move increased by 4F
  • j.S: Hitbox increased downwards
  • Split Ciel (236D): Stagger duration increased by 2F

May

  • Crouching Hurtbox: Hurtbox increased upwards
  • 6HS: Upon holding the button, it automatically charges to Maximum
  • j.HS: Damage increased from 35 to 38
  • j.D: Damage increased from 33 to 35
  • S Applaud (41236S): Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions

Millia

  • Crouching Hurtbox: Hurtbox increased upwards
  • Dash: Hurtbox more even during movement
  • Iron Savior (214P): Upon using right next to the opponent, if it does not hit, the move ends
  • HS Tandem Top (236HS): Upon using Red RC, the projectile no longer follows Millia

Zato

  • Dash: Hurtbox more even during movement
  • Hurtbox on the ground (with the back on the ground): Hurtbox increased

Potemkin

  • Crouching Hurtbox: Hurtbox decreased
  • Ground Throw: Causes Ground bounce, allowing combos with RC

Chipp

  • Hurtbox Standing/Crouch: Hurtbox mode more even
  • Hurtbox while getting hit: Hurtbox on the front increased
  • 6P: CH state lasts only until the active frames end
  • Ground Throw: Causes Ground bounce, allowing combos with RC

Faust

  • Hurtbox on the ground (with the back on the ground): Hurtbox increased downwards
  • Going My Way (follow-up version): Damage increased from 12 to 14
  • Hop: Movement duration reduced from 18F to 16F
  • During Pogo, P: Untechable Time increased from 28F to 32F
  • During Pogo, K: Untechable Time increased to 54F from 60F
  • During Pogo, S: Untechable Time increased to 28F from 32F
    • Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further

Axl

  • Sparrowhawk Stance (63214H): No longer able to cancel stance after the 6th hit

Venom

  • 6P: Active Frames increased from 4F to 7F
    • Added Jump Cancel
    • Recovery reduced by 3F
  • 5HS: Special Cancel window increased by 3F
  • j.HS: Untechable Time increased from 14F to 16F
  • Ball Summon (214P/K/S/H): Tension gain increased from 50 to 75
  • Stinger Aim ([4]6S/H): Tension gain increased from 150 to 250
  • Carcass Raid ([2]8S/H): Tension gain increased from 150 to 200
  • QV (41236P/K/S/H): Tension gain increased from 150 to 200
  • Mad Struggle (j.236S/H): Tension gain increased from 150 to 200
  • Throw: Blitz Shield bug after Throw fixed
    • Burst bug after Throw fixed

Slayer

  • Helter Skelter (214P/K~H): Now has throw invul upon hitting the ground
  • Upon using YRC the projectile stays active

I-No

  • K Sultry Performance (j.236K): On CH, launches opponent away and bouncer higher
  • S Sultry Performance (j.236S): On CH, launches opponent away and bouncer higher
  • Dead Angle Attack: Throw invul decreased from 38F to 33F

Bedman

  • Throw: Throw range reduced making it equal to Sol (and other characters)

Ramlethal

  • 6S/6HS (with the swords equipped): Time to be able to use again the swords after they attack or Ram defends reduced to 38F
  • PK4K: Last hit is now cancellable on whiff
  • Sildo Detruo (214K): CH bounces up equal to normal version

Sin

  • 2S: Damage reduced from 32 to 27
  • 6HS: Damage reduced from 42 to 38
  • 2D: Prorate 90% added
  • j.6HS: Damage reduced from 44 to 36
  • Hunger animation: No longer able to Purple RC
  • Special Moves: All moves except "I'm Sure I'll Hit Something" and "Leap" Tension Gain reduced from 150 to 100
  • Beak Driver (236HS): 1º hit damage of normal version reduced from 46 to 36
    • Recovery increased by 10F
    • Charged version 2º hit damage reduced from 76 to 66
  • Air Beak Driver: 1º hit damage reduced from 50 to 40
  • Elk Hunt (236K): Prorate increased from 90% to 85%
    • Recovery increased by 2F
  • Still Growing (214HS): On 25F, fills up 1000 points
    • On 43F, fills up by the same amount as previous version
  • R.T.L. (632146HS): Damage reduced from 60 to 50
    • If a hit whiffs, Sin is no longer able to do the follow up

Elphelt

  • Air Throw: Ground Bounce lowered
  • Berry Pine (236P): Hurtbox increased (easier to be knocked away by the opponent)
    • Direction the grenade flies upon being hit is now based upon opponent's character position
  • Berry Pine (self damage): Elphelt can now block the explosion
    • Explosion knocks up Elphelt further
    • Prorate decreased from 50% to 80%
  • Roll (Shotgun K): Strike invul reduced from 16F to 10F
  • c.S: Hurtbox increased upwards
  • f.S: Hurtbox increased forward
  • 2S: Hurtbox increased upwards
  • 2HS: Hurtbox increased upwards (before being able to low profile)
  • 6HS: Hurtbox increased forward
  • j.S: Prorate added: 85%
  • Miss Confire: Tension Gain of Reload reduced from 150 to 50
    • Tension Gain of Perfect Reload reduced from 200 to 100
    • Tension Gain of Shot reduced from 400 to 200
  • Miss Travailler: Tension Gain of Reload reduced from 100 to 50
    • Tension Gain of Shot reduced from 200 to 100
  • Launch (Shotgun S): Attack level reduced from 3 to 2
    • Hurtbox increased upwards
  • Shot (Shotgun HS): Normal Version (close range) damage reduced from 35 to 30
    • Charged Version (close range) damage reduced from 60 to 55
  • Bridal Express: Attack level reduced from 4 to 3
  • Air Bridal Express: Recovery upon touching the ground increased from 3F to 7F
  • Hurtbox on the ground (backside up): Hurtbox fixed and increased

Leo

  • Standing Hurtbox (while blocking): Hurtbox increased upwards

Johnny

  • Guts: Reduced from 4 to 3
  • Dash: Tension Gain reduced from 30 to 15
  • 6P: Recovery increased by 3F
  • 6K: Attack level reduced from 3 to 2
  • f.S: Hurtbox increased forward
  • 2S: Recovery increased by 5F
    • Hurtbox increased forward
  • 5HS: Damage reduced from 42 to 38
    • Hurtbox increased forward
  • 2HS: Damage reduced from 48 to 42
    • Hurtbox increased forward
  • 6HS: Damage reduced 65 to 52
    • Hurtbox increased forward
  • 2D: 1º hit damage increased from 25 to 30
    • 2º hit damage reduced from 25 to 20
  • j.S: Hurtbox increased
  • j.D: Damage reduced from 44 to 36
  • Mist Stance: No longer gain Tension upon entering Mist Stance
  • Mist Finer (all): Tension Gain changed
    • Lv1 = from 480 to 100
    • Lv2 = from 960 to 150
    • Lv3 = from 1080 to 200
  • Mist Finer High (Lv1): Damage increased from 29 to 30
  • Mist Finer Lv3 (all): Grounded Version damage reduced from 70 to 60
    • Aerial Version damage reduced 60 to 55
  • Baccus Sigh: Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
    • Prorate increased from 70% to 60%
    • Bug where the effect wasn't removed upon Johnny getting hit fixed

Jack-O

  • f.S: Recovery increased from 16F to 20F
    • Hurtbox increased
  • 2S: Recovery increased from 18F to 22F
  • Ghosts: Now has a cooldown upon a Ghost being killed to spawn another
    • Tension Gain next to the Ghosts reduced from 5 to 3
    • No longer gains Tension during cinematics
  • Servants: Hurtbox increased
  • Throw Ghost: Attack Level reduced from 4 to 2

Jam

  • Crouching Hurtbox: Hurtbox while being hit increased upwards
  • 6K: Knocks away less when hit
    • CH state ends when the active frames do
    • Cancel window increased by 8F
  • 2S: Cancel window increased by 7F
  • 2HS: Cancel window increased by 2F
  • 6HS: Cancel window increased by 4F
  • 2D: Knock up the opponent further
  • Throw: Number of hits during combo does not change the height the opponent is knocked up
  • Asanagi no Kokyuu (22K/S/HS): Charge time for 1 stock reduced from 44F to 41F
    • Charge time for MAX stock reduced from 86F to 77F
    • Stock does not go away if Jam gets hit during Charge after 41F
  • Ryuujin (Power-up) (236K): Ground Version damage increased from 75 to 80
    • Invul increased from the moment she leaves the ground until 1F after the attack activates
  • Kenroukyaku (623K): Added Throw Invul to normal version until activation
    • Power-up version in the air is Throw Invul
    • Normal version has prorate 90%
  • Hamonkyaku (236SK): Knocks up the opponent further
    • Hitbox increased upwards
  • Hyapposhinshou (236S~S): Hurtbox during dash decreased downwards
  • Senrishinshou (236S~HS): Hurtbox during dash decreased downwards
  • Gasenkotsu (IK): Bug during Overdrive animation fixed

Haehyun

  • 6P: Recovery reduced by 3F
    • Knocks up on normal hit
  • 6HS: Untechable Time increased from 38F to 48F
    • Rolling time on CH increased
  • Throw: Opponent stays in OTG state longer
  • Air Throw: Opponent stays in OTG state longer
  • Arakan Sanzenshou (236236HS): Forced Prorate on 2º hit removed
    • Prorate of 60% added on 2º hit
    • Forced Prorate of 60% added on 1º hit
  • Shinkyuu Choudengan (236236S): Time active increased from 180F to 240F
    • Tension Gain during that period reduced

Raven

  • Glide: No longer possible to Air Throw during the movement
  • Schmerz Berg (236P): Hitbox increased downwards
  • Give it to me HERE (214K): Raven has armor until the animation is over
  • Getreuer (214214HS): Stun rate adjusted

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc